Augmented Reality Market Size, Share & Trends Report

Augmented Reality Market Size, Share & Trends Analysis Report By Component (Hardware, Software), By Display (Head-Mounted Display, Smart Glass, Head-Up Display, Handheld Devices), By Application, By Region, And Segment Forecasts, 2024 - 2030

  • Report ID: 978-1-68038-820-6
  • Number of Pages: 170
  • Format: Electronic (PDF)
  • Historical Range: 2018 - 2021
  • Industry: Technology

Market Segmentation

  • Augmented Reality Component Outlook (Revenue, USD Billion, 2018 - 2030)
    • Hardware
    • Software
  • Augmented Reality Display Outlook (Revenue, USD Billion, 2018 - 2030)
    • HMD (Head Mounted Display)
    • Smart Glass
      • Cinema Display Glasses
      • XR Glasses
    • HUD (Head-Up Display)
    • Handheld Devices
  • Augmented Reality Application Outlook (Revenue, USD Billion, 2018 - 2030)
    • Aerospace & Defense
    • Automotive
    • Education
      • E-learning
      • Educational Games and Simulations
    • E-Commerce & Retail
      • Hypermarket
      • Supermarket
      • Malls and Shopping Centers
    • Gaming & Entertainment
      • Video Games
      • Live Events and Concerts
      • Amusement Parks
    • Healthcare
      • Hospitals
      • Clinics
      • Medical Training and Education
    • Industrial & Manufacturing
      • Energy & Utilities
      • Construction and Engineering
      • Mining
      • Others
    • Others
  • Augmented Reality Regional Outlook (Revenue, USD Billion, 2018 - 2030)
    • North America
      • North America augmented reality market, by component
        • Hardware
        • Software
      • North America augmented reality market, by display
        • HMD (Head Mounted Display)
        • Smart glass
          • Cinema Display Glasses
          • XR Glasses
        • HUD (Head-Up Display)
        • Handheld devices
      • North America augmented reality market, by application
        • Aerospace & Defense
        • Automotive
        • Education
        • E-Commerce & Retail
        • Gaming & Entertainment
        • Healthcare
        • Industrial & Manufacturing
        • Others
      • U.S.
        • U.S. augmented reality market, by component
          • Hardware
          • Software
        • U.S. augmented reality market, by display
          • HMD (Head Mounted Display)
          • Smart glass
            • Cinema Display Glasses
            • XR Glasses
          • HUD (Head-Up Display)
          • Handheld devices
        • U.S. augmented reality market, by application
          • Aerospace & Defense
          • Automotive
          • Education
          • E-Commerce & Retail
          • Gaming & Entertainment
          • Healthcare
          • Industrial & Manufacturing
          • Others
      • Canada
        • Canada augmented reality market, by component
          • Hardware
          • Software
        • Canada augmented reality market, by display
          • HMD (Head Mounted Display)
          • Smart glass
            • Cinema Display Glasses
            • XR Glasses
          • HUD (Head-Up Display)
          • Handheld devices
        • Canada augmented reality market, by application
          • Aerospace & Defense
          • Automotive
          • Education
          • E-Commerce & Retail
          • Gaming & Entertainment
          • Healthcare
          • Industrial & Manufacturing
          • Others
      • Mexico
        • Mexico augmented reality market, by component
          • Hardware
          • Software
        • Mexico augmented reality market, by display
          • HMD (Head Mounted Display)
          • Smart glass
            • Cinema Display Glasses
            • XR Glasses
          • HUD (Head-Up Display)
          • Handheld devices
        • Mexico augmented reality market, by application
          • Aerospace & Defense
          • Automotive
          • Education
          • E-Commerce & Retail
          • Gaming & Entertainment
          • Healthcare
          • Industrial & Manufacturing
          • Others
    • Europe
      • Europe augmented reality market, by component
        • Hardware
        • Software
      • Europe augmented reality market, by display
        • HMD (Head Mounted Display)
        • Smart glass
          • Cinema Display Glasses
          • XR Glasses
        • HUD (Head-Up Display)
        • Handheld devices
      • Europe augmented reality market, by application
        • Aerospace & Defense
        • Automotive
        • Education
        • E-Commerce & Retail
        • Gaming & Entertainment
        • Healthcare
        • Industrial & Manufacturing
        • Others
      • Germany
        • Germany augmented reality market, by component
          • Hardware
          • Software
        • Germany augmented reality market, by display
          • HMD (Head Mounted Display)
          • Smart glass
            • Cinema Display Glasses
            • XR Glasses
          • HUD (Head-Up Display)
          • Handheld devices
        • Germany augmented reality market, by application
          • Aerospace & Defense
          • Automotive
          • Education
          • E-Commerce & Retail
          • Gaming & Entertainment
          • Healthcare
          • Industrial & Manufacturing
          • Others
      • UK
        • UK augmented reality market, by component
          • Hardware
          • Software
        • UK augmented reality market, by display
          • HMD (Head Mounted Display)
          • Smart glass
            • Cinema Display Glasses
            • XR Glasses
          • HUD (Head-Up Display)
          • Handheld devices
        • UK augmented reality market, by application
          • Aerospace & Defense
          • Automotive
          • Education
          • E-Commerce & Retail
          • Gaming & Entertainment
          • Healthcare
          • Industrial & Manufacturing
          • Others
      • France
        • France augmented reality market, by component
          • Hardware
          • Software
        • France augmented reality market, by display
          • HMD (Head Mounted Display)
          • Smart glass
            • Cinema Display Glasses
            • XR Glasses
          • HUD (Head-Up Display)
          • Handheld devices
        • France augmented reality market, by application
          • Aerospace & Defense
          • Automotive
          • Education
          • E-Commerce & Retail
          • Gaming & Entertainment
          • Healthcare
          • Industrial & Manufacturing
          • Others
      • Rest of Europe
        • Rest of Europe augmented reality market, by component
          • Hardware
          • Software
        • Rest of Europe augmented reality market, by display
          • HMD (Head Mounted Display)
          • Smart glass
            • Cinema Display Glasses
            • XR Glasses
          • HUD (Head-Up Display)
          • Handheld devices
        • Rest of Europe augmented reality market, by application
          • Aerospace & Defense
          • Automotive
          • Education
          • E-Commerce & Retail
          • Gaming & Entertainment
          • Healthcare
          • Industrial & Manufacturing
          • Others
    •  Asia-Pacific
      • Asia-Pacific augmented reality market, by component
        • Hardware
        • Software
      • Asia-Pacific augmented reality market, by display
        • HMD (Head Mounted Display)
        • Smart glass
          • Cinema Display Glasses
          • XR Glasses
        • HUD (Head-Up Display)
        • Handheld devices
      • Asia-Pacific augmented reality market, by application
        • Aerospace & Defense
        • Automotive
        • Education
        • E-Commerce & Retail
        • Gaming & Entertainment
        • Healthcare
        • Industrial & Manufacturing
        • Others
      • China
        • China augmented reality market, by component
          • Hardware
          • Software
        • China augmented reality market, by display
          • HMD (Head Mounted Display)
          • Smart glass
            • Cinema Display Glasses
            • XR Glasses
          • HUD (Head-Up Display)
          • Handheld devices
        • China augmented reality market, by application
          • Aerospace & Defense
          • Automotive
          • Education
          • E-Commerce & Retail
          • Gaming & Entertainment
          • Healthcare
          • Industrial & Manufacturing
          • Others
      • India
        • India augmented reality market, by component
          • Hardware
          • Software
        • India augmented reality market, by display
          • HMD (Head Mounted Display)
          • Smart glass
            • Cinema Display Glasses
            • XR Glasses
          • HUD (Head-Up Display)
          • Handheld devices
        • India augmented reality market, by application
          • Aerospace & Defense
          • Automotive
          • Education
          • E-Commerce & Retail
          • Gaming & Entertainment
          • Healthcare
          • Industrial & Manufacturing
          • Others
      • Japan
        • Japan augmented reality market, by component
          • Hardware
          • Software
        • Japan augmented reality market, by display
          • HMD (Head Mounted Display)
          • Smart glass
            • Cinema Display Glasses
            • XR Glasses
          • HUD (Head-Up Display)
          • Handheld devices
        • Japan augmented reality market, by application
          • Aerospace & Defense
          • Automotive
          • Education
          • E-Commerce & Retail
          • Gaming & Entertainment
          • Healthcare
          • Industrial & Manufacturing
          • Others
      • South Korea
        • South Korea augmented reality market, by component
          • Hardware
          • Software
        • South Korea augmented reality market, by display
          • HMD (Head Mounted Display)
          • Smart glass
            • Cinema Display Glasses
            • XR Glasses
          • HUD (Head-Up Display)
          • Handheld devices
        • South Korea augmented reality market, by application
          • Aerospace & Defense
          • Automotive
          • Education
          • E-Commerce & Retail
          • Gaming & Entertainment
          • Healthcare
          • Industrial & Manufacturing
          • Others
      • Rest of Asia Pacific
        • Rest of Asia Pacifica augmented reality market, by component
          • Hardware
          • Software
        • Rest of Asia Pacific augmented reality market, by display
          • HMD (Head Mounted Display)
          • Smart glass
            • Cinema Display Glasses
            • XR Glasses
          • HUD (Head-Up Display)
          • Handheld devices
        • Rest of Asia Pacific augmented reality market, by application
          • Aerospace & Defense
          • Automotive
          • Education
          • E-Commerce & Retail
          • Gaming & Entertainment
          • Healthcare
          • Industrial & Manufacturing
          • Others
    • South America
      • South America augmented reality market, by component
        • Hardware
        • Software
      • South America augmented reality market, by display
        • HMD (Head Mounted Display)
        • Smart glass
          • Cinema Display Glasses
          • XR Glasses
        • HUD (Head-Up Display)
        • Handheld devices
      • South America augmented reality market, by application
        • Aerospace & Defense
        • Automotive
        • Education
        • E-Commerce & Retail
        • Gaming & Entertainment
        • Healthcare
        • Industrial & Manufacturing
        • Others
      • Brazil
        • Brazil augmented reality market, by component
          • Hardware
          • Software
        • Brazil augmented reality market, by display
          • HMD (Head Mounted Display)
          • Smart glass
            • Cinema Display Glasses
            • XR Glasses
          • HUD (Head-Up Display)
          • Handheld devices
        • Brazil augmented reality market, by application
          • Aerospace & Defense
          • Automotive
          • Education
          • E-Commerce & Retail
          • Gaming & Entertainment
          • Healthcare
          • Industrial & Manufacturing
          • Others
      • Rest of South America
        • Rest of South America augmented reality market, by component
          • Hardware
          • Software
        • Rest of South America augmented reality market, by display
          • HMD (Head Mounted Display)
          • Smart glass
            • Cinema Display Glasses
            • XR Glasses
          • HUD (Head-Up Display)
          • Handheld devices
        • Rest of South America augmented reality market, by application
          • Aerospace & Defense
          • Automotive
          • Education
          • E-Commerce & Retail
          • Gaming & Entertainment
          • Healthcare
          • Industrial & Manufacturing
          • Others
    • MEA
      • MEA augmented reality market, by component
        • Hardware
        • Software
      • MEA augmented reality market, by display
        • HMD (Head Mounted Display)
        • Smart glass
          • Cinema Display Glasses
          • XR Glasses
        • HUD (Head-Up Display)
        • Handheld devices
      • MEA augmented reality market, by application
        • Aerospace & Defense
        • Automotive
        • Education
        • E-Commerce & Retail
        • Gaming & Entertainment
        • Healthcare
        • Industrial & Manufacturing
        • Others

Augmented Reality Market Dynamics

Drivers: Surge in AR Smartphone Application

Development in AR-based smartphone applications holds key contribution in the requirement of Augmented Reality (AR) headsets among customers. These AR apps provide creative and immersive content such as videos, photos, and graphs better than the raw camera and 2D content. Thus, to view and comprehend the content and contextual data included in the apps, AR headsets such as smart glasses and head-on displays are needed. The industry has perceived robust traction as there exist over 2000 augmented reality applications on the app store. The growth in AR apps is owing to the popularity of 3D graphical immersive objects. In addition, the advancement of AR apps resulted in the development of SDKs. Enterprises such as Apple, Inc. and Google, Inc. introduced their ARKit and ARCore SDKs to help develop numerous AR apps. Presently, over 13 million AR apps have been developed and downloaded from the release of ARKit. Furthermore, companies such as Adobe and Simile are also striving towards developing innovative tools to create 3D content to offer an immersive user experience.

Drivers: Continued Growth in Demand for Remote Assistance and Collaboration

Growing innovation and technological advancements have increased the adoption of sophisticated hardware, software, and services to improve business processes. Further, the transformation towards consumer-oriented business models to offer efficient real-time consumer services has raised the need to provide services at touchpoints. Therefore, providing technical support or installation and assembly services in remote areas focuses on a need for remote assistance. As a result, the need for collaborative and remote assistance emerged among the peers to devise effective solutions whenever required in any of the remote places. For instance, live video streaming, image annotations, and voice communication were used to collaborate with remote users. However, the communication medium does not reflect high output and productivity as it delivers limited real-time visibility. Thus, in comparison to these techniques, AR headsets and AR technology impart 3D superimposed objects, which can help repair complex issues. 

Restraint: Privacy and Security Issues Associated with Augmented Reality

Privacy and security concerns are critical factors restraining the AR market growth. As augmented reality technology is extensively adopted, much data will be recorded and collected about individuals and their surroundings. This may create various security and privacy issues related to the right to access the data, its secure storage, and data ownership. Copyright concerns are also coming into play. The considerable value of augmented reality technology comes from its ability to contextualize information through the overlay of images, text, and other artifacts—possibly infringing on a copyright owner’s rights to alteration or reproduction. Moreover, top AR-based mobile apps require that the end-users Global Positioning System (GPS) be active to function efficiently. Access to such information may give rise to challenges associated with privacy needs. For AR technology, regulatory bodies will likely need a comprehensive review of several current guidelines. Some of the policies that will likely need review and potential reconsideration are intellectual property rights, privacy regulations, property laws, and copyright. Thus, privacy and security issues associated with augmented reality is expected to hamper the market growth.

What Does This Report Include?

This section will provide insights into the contents included in this augmented reality market report and help gain clarity on the structure of the report to assist readers in navigating smoothly.

Augmented reality market qualitative analysis

  • Industry overview

  • Industry trends

  • Market drivers and restraints

  • Market size

  • Growth prospects

  • Porter’s analysis

  • PESTEL analysis

  • Key market opportunities prioritized

  • Competitive landscape

    • Company overview

    • Financial performance

    • Product benchmarking

    • Latest strategic developments

Augmented reality market quantitative analysis

  • Market size, estimates, and forecast from 2018 to 2030

  • Market estimates and forecast for product segments up to 2030

  • Regional market size and forecast for product segments up to 2030

  • Market estimates and forecast for application segments up to 2030

  • Regional market size and forecast for application segments up to 2030

  • Company financial performance

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