Immersive Virtual Reality Market Report

Immersive Virtual Reality Market Analysis By Technology (Semi-Immersive, Fully Immersive), By Device (Head-mounted Display (HMD), Gesture Tracking Devices (GTD), Projectors & Display Walls (PDW)), By Application (Aerospace & Defense, Consumer Electronics, Medical, Retail) And Segment Forecasts To 2020

  • Report ID: 978-1-68038-675-2
  • Number of Pages: 70
  • Format: Electronic (PDF)

Methodology

We implement a mix of primary and secondary research for our market estimate and forecast. Secondary research forms the initial phase of our study, where we conduct extensive data mining, referring to verified data sources such as independent studies, government and regulatory published material, technical journals, trade magazines, and paid data sources. This forms the basis of our estimates. For forecasting, the following parameters are considered:

      • Market drivers and restraints, along with their current and expected impacts
      • Regulatory scenario and expected developments

We assign weights to these parameters and quantify their market impact using weighted average analysis, to derive an expected market growth rate. Further, we use correlation, regression and time-series analysis to evaluate key industry dynamics. All our estimates and forecasts are verified through exhaustive primary research with Key Industry Participants (KIPs) which typically include:

      • Market-leading participants
      • Product distributors and vendors
      • Key consumers and clients

These exhaustive primary interviews help our analysts in validating market and segment estimates and forecasts. Additionally, we also gain significant industry insights, key developments and expectations. Grand View Research only utilizes validated and authenticated secondary data sources. Some of the secondary sources used for this report include but are not limited to:

      • EuroVR
      • Consumer Electronics Association
      • Virtual Reality Society
      • Immersive Education Initiative
      • International Journal of Virtual Reality
      • IEEE
      • Springer
      • VRMag
      • WIRED Magazine
      • Company Annual Reports

Data Collection Matrix

Perspective

Primary research

Secondary research

Supply side

  • Manufacturers
  • Product distributors and wholesalers
  • Company reports and publications
  • Government publications
  • Independent investigations
  • Economic and demographic data

Demand side

  • End-user surveys
  • Consumer surveys
  • Mystery shopping
  • Case studies
  • Reference customers

 

Industry Analysis Matrix

Qualitative analysis

Quantitative analysis

  • Industry landscape and trends
  • Market dynamics and key issues
  • Technology landscape
  • Market opportunities
  • Porter’s analysis and PESTEL analysis
  • Competitive landscape and product benchmarking
  • Policy and regulatory scenario
  • Market revenue estimates and forecasts up to 2020
  • Market revenue estimates and forecasts up to 2020, by technology
  • Market revenue estimates and forecasts up to 2020, by device
  • Market revenue estimates and forecasts up to 2020, by application
  • Regional market revenue forecasts, by technology
  • Regional market revenue forecasts, by device
  • Regional market revenue forecasts, by application
  • Company market share analysis
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