Global Ai In Media & Entertainment Market Size & Outlook
Global ai in media & entertainment market, 2018-2030 (US$M)
Related Markets
Global ai in media & entertainment market highlights
- The global ai in media & entertainment market generated a revenue of USD 25,975.0 million in 2024 and is expected to reach USD 99,482.4 million by 2030.
- The market is expected to grow at a CAGR (2025 - 2030) of 24.2% by 2030.
- In terms of segment, services accounted for a revenue of USD 20,400.0 million in 2024.
- Services is the most lucrative solution segment registering the fastest growth during the forecast period.
- In terms of region, North America was the largest revenue generating market in 2024.
- Country-wise, Mexico is expected to register the highest CAGR from 2025 to 2030.
Global data book summary
| Market revenue in 2024 | USD 25,975.0 million |
| Market revenue in 2030 | USD 99,482.4 million |
| Growth rate | 24.2% (CAGR from 2025 to 2030) |
| Largest segment | Services |
| Fastest growing segment | Services |
| Historical data covered | 2018 - 2023 |
| Base year for estimation | 2024 |
| Forecast period covered | 2025 - 2030 |
| Quantitative units | Revenue in USD million |
| Market segmentation | Hardware/Equipment, Services |
Other key industry trends
- In terms of revenue, the North America accounted for 33.6% of the global ai in media & entertainment market in 2024.
- By country, the U.S. is projected to lead the global market in terms of revenue in 2030.
- By country, Mexico is the fastest growing regional market and is projected to reach USD 1,315.4 million by 2030.
No credit card required*
Horizon in a snapshot
- 30K+ Global Market Reports
- 120K+ Country Reports
- 1.2M+ Market Statistics
- 200K+ Company Profiles
- Industry insights and more
AI In Media & Entertainment Market Scope
AI In Media & Entertainment Market Companies
| Name | Profile | # Employees | HQ | Website |
|---|---|---|---|---|
| AutomaticTV | View profile | 11-50 | Barcelona, Catalonia, Spain, Europe | https://automatic.tv/ |
| move.ai | View profile | 11-50 | London, England, United Kingdom, Europe | http://www.move.ai/ |
| Sportway | View profile | 1-10 | Stockholm, Stockholms Lan, Sweden, Europe | http://sportway.se |
| Spiideo | View profile | 51-100 | Malmö, Skane Lan, Sweden, Europe | https://www.spiideo.com/ |
| PlaySight Interactive | View profile | 11-50 | Tel Aviv, Tel Aviv, Israel, Asia | http://www.playsight.com |
| Pixellot | View profile | 101-250 | Petah Tiqwa, HaMerkaz, Israel, Asia | http://pixellot.tv/ |
| Valossa | View profile | 11-50 | Oulu, Oulu, Finland, Europe | https://www.valossa.com |
| Synthesia | View profile | 251-500 | London, England, United Kingdom, Europe | http://www.synthesia.io |
| Production Resource Group | View profile | 1001-5000 | Saint-tropez, Provence-Alpes-Cote d'Azur, France, Europe | https://www.prg.com/ |
| GrayMeta | View profile | 11-50 | Beverly Hills, California, United States, North America | https://www.graymeta.com |
| Gearhouse South Africa | View profile | 251-500 | Johannesburg, NA - South Africa, South Africa, Africa | https://www.gearhouse.co.za |
| Hudl | View profile | 1001-5000 | Lincoln, Nebraska, United States, North America | http://www.hudl.com |
| EVS Broadcast Equipment SA ADR | View profile | 622 | Liege Science Park, 13 Rue Bois Saint-Jean, Seraing, Belgium, B-4102 | https://www.evs.com |
| Veritone Inc | View profile | 696 | 1615 Platte Street, 2nd Floor, Denver, CO, United States, 80202 | https://www.veritone.com |
| Taitron Components Inc Class A | View profile | 6 | 28040 West Harrison Parkway, Valencia, CA, United States, 91355 | https://www.taitroncomponents.com |
| GRAVITY Co Ltd ADR | View profile | 437 | 15th Floor, 396 World Cup buk-ro, Mapo-gu, Seoul, Korea, Republic of, 03925 | https://www.gravity.co.kr |
| Match Group Inc | View profile | 2620 | 8750 North Central Expressway, Suite 1400, Dallas, TX, United States, 75231 | https://www.mtch.com |
| International Business Machines Corp | View profile | 282200 | One New Orchard Road, Armonk, NY, United States, 10504 | http://www.ibm.com |
| Amazon.com Inc | View profile | 1525000 | 410 Terry Avenue North, Seattle, WA, United States, 98109-5210 | https://www.amazon.com |
Global ai in media & entertainment market outlook
The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to ai in media & entertainment market will help companies and investors design strategic landscapes.
Services was the largest segment with a revenue share of 78.54% in 2024. Horizon Databook has segmented the Global ai in media & entertainment market based on hardware/equipment, services covering the revenue growth of each sub-segment from 2018 to 2030.
- Global AI In Media & Entertainment Solution Outlook (Revenue, USD Million, 2018-2030)
- Hardware/Equipment
- Services
- Global AI In Media & Entertainment Application Outlook (Revenue, USD Million, 2018-2030)
- Gaming
- Fake Story Detection
- Plagiarism Detection
- Personalization
- Production Planning and Management
- Sales and Marketing
- Talent Identification
- Content Capture
- Sports Automatic Productions
- Video Production
- Broadcasting & Live Streaming
- Analytics
Reasons to subscribe to Global ai in media & entertainment market databook:
-
Access to comprehensive data: Horizon Databook provides over 1 million market statistics and 20,000+ reports, offering extensive coverage across various industries and regions.
-
Informed decision making: Subscribers gain insights into market trends, customer preferences, and competitor strategies, empowering informed business decisions.
-
Cost-Effective solution: It's recognized as the world's most cost-effective market research database, offering high ROI through its vast repository of data and reports.
-
Customizable reports: Tailored reports and analytics allow companies to drill down into specific markets, demographics, or product segments, adapting to unique business needs.
-
Strategic advantage: By staying updated with the latest market intelligence, companies can stay ahead of competitors, anticipate industry shifts, and capitalize on emerging opportunities.
Target buyers of Global ai in media & entertainment market databook
-
Our clientele includes a mix of ai in media & entertainment market companies, investment firms, advisory firms & academic institutions.
-
30% of our revenue is generated working with investment firms and helping them identify viable opportunity areas.
-
Approximately 65% of our revenue is generated working with competitive intelligence & market intelligence teams of market participants (manufacturers, service providers, etc.).
-
The rest of the revenue is generated working with academic and research not-for-profit institutes. We do our bit of pro-bono by working with these institutions at subsidized rates.
Horizon Databook provides a detailed overview of global-level data and insights on the Global ai in media & entertainment market , including forecasts for subscribers. This global databook contains high-level insights into Global ai in media & entertainment market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
Partial client list
Global ai in media & entertainment market size, by regions, 2018-2030 (US$M)
Top 10 countries: Ai in media & entertainment market size, 2024 (US$M)
Global ai in media & entertainment market share, by solution, 2024 & 2030 (%, US$M)
Ai in media & entertainment market: Opportunity assessment by country
Global ai in media & entertainment market, by region, 2024 (US$M)
Related statistics
Sign up - it's easy, and free!
Sign up and get instant basic access to databook, upgrade
when ready, or enjoy our
free plan indefinitely.
Included in Horizon account
- 30K+ Global Market Reports
- 120K+ Country Reports
- 1.2M+ Market Statistics
- 200K+ Company Profiles
- Industry insights and more
