China Indoor Amusement Center Market Size & Outlook
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China indoor amusement center market highlights
- The China indoor amusement center market generated a revenue of USD 9,064.5 million in 2024 and is expected to reach USD 15,680.1 million by 2030.
- The China market is expected to grow at a CAGR of 9.9% from 2025 to 2030.
- In terms of segment, arcade games was the largest revenue generating type in 2024.
- Arcade Games is the most lucrative type segment registering the fastest growth during the forecast period.
Indoor amusement center market data book summary
| Market revenue in 2024 | USD 9,064.5 million |
| Market revenue in 2030 | USD 15,680.1 million |
| Growth rate | 9.9% (CAGR from 2025 to 2030) |
| Largest segment | Arcade games |
| Fastest growing segment | Arcade Games |
| Historical data | 2018 - 2023 |
| Base year | 2024 |
| Forecast period | 2025 - 2030 |
| Quantitative units | Revenue in USD million |
| Market segmentation | Arcade Games, AR-VR Games, Indoor Go-Karts, Indoor Adventure Parks, Bowling Alleys, Children's Entertainment & Education Area, Trampoline Park |
| Key market players worldwide | BANDAI NAMCO Holdings Inc, Bowlero, CEC Theatres, Cinergy Entertainment, Dave & Buster, FunRiders, Main Event Entertainment, Merlin Entertainments, Scene75 Entertainment Center, Smash, TEEG, Urban Airship Inc, SMAAASH, Landmark Group, KidZania |
Other key industry trends
- In terms of revenue, China accounted for 17.7% of the global indoor amusement center market in 2024.
- Country-wise, U.S. is expected to lead the global market in terms of revenue in 2030.
- In Asia Pacific, China indoor amusement center market is projected to lead the regional market in terms of revenue in 2030.
- India is the fastest growing regional market in Asia Pacific and is projected to reach USD 1,879.1 million by 2030.
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Indoor Amusement Center Market Scope
Indoor Amusement Center Market Companies
| Name | Profile | # Employees | HQ | Website |
|---|---|---|---|---|
| SMAAASH | View profile | 501-1000 | Mumbai, Maharashtra, India, Asia | http://smaaash.in/ |
| Landmark Group | View profile | 10001+ | Dubai, Dubai, United Arab Emirates, Asia | http://www.landmarkgroup.com/ |
| TEEG | View profile | - | Denver, Colorado, United States, North America | https://www.teeginc.com |
| Smash | View profile | 1-10 | Lyon, Rhone-Alpes, France, Europe | https://fromsmash.com/ |
| Scene75 Entertainment Center | View profile | 501-1000 | Milford, Connecticut, United States, North America | http://scene75.com |
| Merlin Entertainments | View profile | 10001+ | Poole, Dorset, United Kingdom, Europe | https://www.merlinentertainments.biz |
| Main Event Entertainment | View profile | 1001-5000 | Plano, Texas, United States, North America | http://www.mainevent.com |
| KidZania | View profile | 1001-5000 | Mexico City, Distrito Federal, Mexico, North America | http://india.kidzania.com |
| FunRiders | View profile | 11-50 | Ernakulam, Kerala, India, Asia | http://www.funridersindia.com |
| Dave & Buster | View profile | 5001-10000 | Dallas, Texas, United States, North America | http://www.daveandbusters.com/ |
| Cinergy Entertainment | View profile | 501-1000 | Dallas, Texas, United States, North America | https://www.cinergy.com/ |
| CEC Theatres | View profile | 11-50 | Waite Park, Minnesota, United States, North America | https://cectheatres.com/ |
| Bowlero | View profile | 5001-10000 | New York, New York, United States, North America | https://bowlero.com |
| Urban Airship Inc | View profile | 251-500 | Portland, Oregon, United States, North America | https://www.urbanairship.com |
| BANDAI NAMCO Holdings Inc | View profile | 20054 | 5-37-8, Shiba, Minato-ku, Tokyo, Japan, 108-0014 | http://www.bandainamco.co.jp |
China indoor amusement center market outlook
The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to indoor amusement center market will help companies and investors design strategic landscapes.
Arcade games was the largest segment with a revenue share of 31.33% in 2025. Horizon Databook has segmented the China indoor amusement center market based on arcade games, ar-vr games, indoor go-karts, indoor adventure parks, bowling alleys, children's entertainment & education area, trampoline park covering the revenue growth of each sub-segment from 2021 to 2033.
The indoor entertainment center market in China is positioned for considerable growth, primarily driven by the country’s expanding middle class and rising disposable incomes. Over the past few decades, China’s economic transformation has created a more affluent population with greater spending power.
This shift in consumer behavior has led to the growing popularity of indoor entertainment centers, which cater to the desire for both family-friendly and high-tech experiences that can be accessed without the need for extensive travel.
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Target buyers of China indoor amusement center market databook
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Our clientele includes a mix of indoor amusement center market companies, investment firms, advisory firms & academic institutions.
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The rest of the revenue is generated working with academic and research not-for-profit institutes. We do our bit of pro-bono by working with these institutions at subsidized rates.
Horizon Databook provides a detailed overview of country-level data and insights on the China indoor amusement center market , including forecasts for subscribers. This country databook contains high-level insights into China indoor amusement center market from 2021 to 2033, including revenue numbers, major trends, and company profiles.
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China indoor amusement center market size, by type, 2021-2033 (US$M)
China Indoor Amusement Center Market Outlook Share, 2025 & 2033 (US$M)
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