Global Virtual Content Creation Market Size & Outlook
Global virtual content creation market, 2018-2030 (US$M)
Related Markets
Global virtual content creation market highlights
- The global virtual content creation market generated a revenue of USD 5,149.2 million in 2023 and is expected to reach USD 25,496.2 million by 2030.
- The market is expected to grow at a CAGR (2024 - 2030) of 25.7% by 2030.
- In terms of segment, games accounted for a revenue of USD 2,192.9 million in 2023.
- 360 degree Photos is the most lucrative content type segment registering the fastest growth during the forecast period.
- In terms of region, Asia Pacific was the largest revenue generating market in 2023.
- Country-wise, South Korea is expected to register the highest CAGR from 2024 to 2030.
Global data book summary
Market revenue in 2023 | USD 5,149.2 million |
Market revenue in 2030 | USD 25,496.2 million |
Growth rate | 25.7% (CAGR from 2023 to 2030) |
Largest segment | Games |
Fastest growing segment | 360 degree Photos |
Historical data covered | 2018 - 2022 |
Base year for estimation | 2023 |
Forecast period covered | 2024 - 2030 |
Quantitative units | Revenue in USD million |
Market segmentation | Videos, 360 degree Photos, Games |
Other key industry trends
- In terms of revenue, the North America accounted for 29.8% of the global virtual content creation market in 2023.
- By country, the U.S. is projected to lead the global market in terms of revenue in 2030.
- By country, South Korea is the fastest growing regional market and is projected to reach USD 838.5 million by 2030.
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Virtual Content Creation Market Scope
Virtual Content Creation Market Companies
Name | Profile | # Employees | HQ | Website |
---|---|---|---|---|
VIAR | View profile | 11-50 | Seattle, Washington, United States, North America | http://www.viar.si |
blippr | View profile | 51-100 | New York, New York, United States, North America | http://www.blippr.com |
Portellus | View profile | 1-10 | http://www.portellus.com | |
Vizor.io | View profile | 1-10 | Helsinki, Southern Finland, Finland, Europe | http://vizor.io |
WEVR | View profile | 11-50 | Venice, California, United States, North America | http://wevr.com/ |
Life360 Inc Chess Depository Interest | View profile | 383 | 1900 South Norfolk Street, Suite 310, San Mateo, CA, United States, 94403 | https://www.life360.com |
Panedia | View profile | 1-10 | Nerang, Queensland, Australia, Oceania | http://www.panedia.com |
Koncept VR | View profile | 11-50 | New York, New York, United States, North America | http://www.konceptvr.com/ |
SubVRsive | View profile | 11-50 | Austin, Texas, United States, North America | http://subvrsive.com/ |
WeMakeVR | View profile | 1-10 | Amsterdam, Noord-Holland, The Netherlands, Europe | http://wemakevr.com/ |
CoStar Group Inc | View profile | 6152 | 1331 L Street, Northwest, WA, United States, 20005 | https://www.costar.com |
Walmart Inc | View profile | 2100000 | 702 S.W. 8th Street, Bentonville, AR, United States, 72716 | https://stock.walmart.com |
Global virtual content creation market outlook
The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to virtual content creation market will help companies and investors design strategic landscapes.
Games was the largest segment with a revenue share of 42.59% in 2023. Horizon Databook has segmented the Global virtual content creation market based on videos, 360 degree photos, games covering the revenue growth of each sub-segment from 2018 to 2030.
- Global Virtual Content Creation Content Type Outlook (Revenue, USD Million, 2018-2030)
- Games
- 360 degree Photos
- Videos
- 360 Degree
- Immersive
- Global Virtual Content Creation Solution Type Outlook (Revenue, USD Million, 2018-2030)
- Software
- Services
- Global Virtual Content Creation End Use Outlook (Revenue, USD Million, 2018-2030)
- Media & Entertainment
- Retail
- Gaming
- Real State
- Healthcare
- Others
- Automotive
- Travel & Hospitality
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Target buyers of Global virtual content creation market databook
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Our clientele includes a mix of virtual content creation market companies, investment firms, advisory firms & academic institutions.
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30% of our revenue is generated working with investment firms and helping them identify viable opportunity areas.
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Approximately 65% of our revenue is generated working with competitive intelligence & market intelligence teams of market participants (manufacturers, service providers, etc.).
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The rest of the revenue is generated working with academic and research not-for-profit institutes. We do our bit of pro-bono by working with these institutions at subsidized rates.
Horizon Databook provides a detailed overview of global-level data and insights on the Global virtual content creation market , including forecasts for subscribers. This global databook contains high-level insights into Global virtual content creation market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
Partial client list
Global virtual content creation market size, by regions, 2018-2030 (US$M)
Top 10 countries: Virtual content creation market size, 2023 (US$M)
Global virtual content creation market share, by end use, 2023 & 2030 (%, US$M)
Virtual content creation market: Opportunity assessment by country
Global virtual content creation market, by region, 2023 (US$M)
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