Global Virtual Reality Headset Market Size & Outlook
Global virtual reality headset market, 2018-2030 (US$M)
Related Markets
Global virtual reality headset market highlights
- The global virtual reality headset market generated a revenue of USD 9,201.7 million in 2023 and is expected to reach USD 59,638.7 million by 2030.
- The market is expected to grow at a CAGR (2024 - 2030) of 30.6% by 2030.
- In terms of segment, high-end-device accounted for a revenue of USD 5,194.7 million in 2023.
- Low-end Device is the most lucrative end-device segment registering the fastest growth during the forecast period.
- In terms of region, Asia Pacific was the largest revenue generating market in 2023.
- Country-wise, U.S. is expected to register the highest CAGR from 2024 to 2030.
Global data book summary
Market revenue in 2023 | USD 9,201.7 million |
Market revenue in 2030 | USD 59,638.7 million |
Growth rate | 30.6% (CAGR from 2023 to 2030) |
Largest segment | High-end-device |
Fastest growing segment | Low-end Device |
Historical data covered | 2018 - 2022 |
Base year for estimation | 2023 |
Forecast period covered | 2024 - 2030 |
Quantitative units | Revenue in USD million |
Market segmentation | Low-end Device, Mid-range device, High-End-device |
Other key industry trends
- In terms of revenue, the North America accounted for 26.2% of the global virtual reality headset market in 2023.
- By country, the China is projected to lead the global market in terms of revenue in 2030.
- By country, U.S. is the fastest growing regional market and is projected to reach USD 7,453.3 million by 2030.
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Virtual Reality Headset Market Scope
Virtual Reality Headset Market Companies
Name | Profile | # Employees | HQ | Website |
---|---|---|---|---|
HS Valve | View profile | 101-250 | Daegu, Taegu-jikhalsi, South Korea, Asia | http://www.hsvalve.com |
Fove | View profile | 11-50 | Tokyo, Tokyo, Japan, Asia | https://fove-inc.com |
Temasek Holdings | View profile | 501-1000 | Singapore, Central Region, Singapore, Asia | http://www.temasek.com.sg |
HTC Corp DR | View profile | 17575 | No. 23, Xinghua Road, Taoyuan District, Taoyuan, Taiwan, 330 | https://www.htc.com |
LG Electronics Inc ADR | View profile | 35111 | Twin Tower 128, Yeoui-daero, Yeongdeungpo-gu, Seoul, Korea, Republic of, 07336 | https://www.lge.co.kr |
Meta Platforms Inc Class A | View profile | 69329 | 1 Meta Way, Menlo Park, CA, United States, 94025 | https://about.meta.com |
Carl Zeiss Meditec AG | View profile | 4950 | Goschwitzer Strasse 51-52, Jena, TH, Germany, 07745 | https://www.zeiss.com |
Microsoft Corp | View profile | 221000 | One Microsoft Way, Redmond, WA, United States, 98052-6399 | https://www.microsoft.com |
Alphabet Inc Class C | View profile | 180895 | 1600 Amphitheatre Parkway, Mountain View, CA, United States, 94043 | https://www.abc.xyz |
Global virtual reality headset market outlook
The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to virtual reality headset market will help companies and investors design strategic landscapes.
High-end-device was the largest segment with a revenue share of 56.45% in 2023. Horizon Databook has segmented the Global virtual reality headset market based on low-end device, mid-range device, high-end-device covering the revenue growth of each sub-segment from 2018 to 2030.
- Global Virtual Reality Headset End-Device Outlook (Revenue, USD Million, 2018-2030)
- Low-end Device
- Mid-range device
- High-End-device
- Global Virtual Reality Headset Product Structure Outlook (Revenue, USD Million, 2018-2030)
- Standalone
- Smartphone-enabled
- Standalone PC-connected
- Global Virtual Reality Headset Application Outlook (Revenue, USD Million, 2018-2030)
- Gaming
- Media & Entertainment
- Healthcare
- Retail
- Manufacturing
- Education
- Telecommunications
- Others
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Target buyers of Global virtual reality headset market databook
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Our clientele includes a mix of virtual reality headset market companies, investment firms, advisory firms & academic institutions.
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30% of our revenue is generated working with investment firms and helping them identify viable opportunity areas.
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Approximately 65% of our revenue is generated working with competitive intelligence & market intelligence teams of market participants (manufacturers, service providers, etc.).
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The rest of the revenue is generated working with academic and research not-for-profit institutes. We do our bit of pro-bono by working with these institutions at subsidized rates.
Horizon Databook provides a detailed overview of global-level data and insights on the Global virtual reality headset market , including forecasts for subscribers. This global databook contains high-level insights into Global virtual reality headset market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
Partial client list
Global virtual reality headset market size, by region, 2018-2030 (US$M)
Top 10 countries: Virtual reality headset market size, 2023 (US$M)
Global virtual reality headset market share, by end-device, 2023 & 2030 (%, US$M)
Virtual reality headset market: Opportunity assessment by country
Global virtual reality headset market, by region, 2023 (US$M)
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