Global Virtual Reality In Gaming Market Size & Outlook
Global virtual reality in gaming market, 2018-2030 (US$M)
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Global virtual reality in gaming market highlights
- The global virtual reality in gaming market generated a revenue of USD 32,491.5 million in 2024 and is expected to reach USD 109,589.8 million by 2030.
- The market is expected to grow at a CAGR (2025 - 2030) of 21.6% by 2030.
- In terms of segment, hardware accounted for a revenue of USD 22,595.9 million in 2024.
- Software is the most lucrative component segment registering the fastest growth during the forecast period.
- In terms of region, Asia Pacific was the largest revenue generating market in 2024.
- Country-wise, South Korea is expected to register the highest CAGR from 2025 to 2030.
Global data book summary
| Market revenue in 2024 | USD 32,491.5 million |
| Market revenue in 2030 | USD 109,589.8 million |
| Growth rate | 21.6% (CAGR from 2025 to 2030) |
| Largest segment | Hardware |
| Fastest growing segment | Software |
| Historical data covered | 2018 - 2023 |
| Base year for estimation | 2024 |
| Forecast period covered | 2025 - 2030 |
| Quantitative units | Revenue in USD million |
| Market segmentation | Software, Hardware |
Other key industry trends
- In terms of revenue, the North America accounted for 22.5% of the global virtual reality in gaming market in 2024.
- By country, the China is projected to lead the global market in terms of revenue in 2030.
- By country, South Korea is the fastest growing regional market and is projected to reach USD 7,419.8 million by 2030.
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Virtual Reality In Gaming Market Scope
Virtual Reality In Gaming Market Companies
| Name | Profile | # Employees | HQ | Website |
|---|---|---|---|---|
| HTC Corp DR | View profile | 17575 | No. 23, Xinghua Road, Taoyuan District, Taoyuan, Taiwan, 330 | https://www.htc.com |
| Tesla Inc | View profile | 140473 | 1 Tesla Road, Austin, TX, United States, 78725 | https://www.tesla.com |
| Qualcomm Inc | View profile | 50000 | 5775 Morehouse Drive, San Diego, CA, United States, 92121-1714 | https://www.qualcomm.com |
| Meta Platforms Inc Class A | View profile | 69329 | 1 Meta Way, Menlo Park, CA, United States, 94025 | https://about.meta.com |
| Samsung Electronics Co Ltd | View profile | 124804 | 129, Samsung-ro, Yeongtong-gu, Gyeonggi-do, Suwon-si, Korea, Republic of, 443-742 | https://www.samsung.com |
| Nintendo Co Ltd | View profile | 7317 | 11-1 Hokotate-cho, Kamitoba, Minami-ku, Kyoto, Japan, 601-8501 | http://www.nintendo.co.jp |
| Alphabet Inc Class A | View profile | 180895 | 1600 Amphitheatre Parkway, Mountain View, CA, United States, 94043 | https://www.abc.xyz |
| Sony Group Corp | View profile | 113000 | 7-1, Konan 1-Chome, Minato-ku, Tokyo, Japan, 108-0075 | https://www.sony.com |
| Microsoft Corp | View profile | 221000 | One Microsoft Way, Redmond, WA, United States, 98052-6399 | https://www.microsoft.com |
| Electronic Arts Inc | View profile | 13400 | 209 Redwood Shores Parkway, Redwood City, CA, United States, 94065 | https://www.ea.com |
Global virtual reality in gaming market outlook
The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to virtual reality in gaming market will help companies and investors design strategic landscapes.
Hardware was the largest segment with a revenue share of 69.54% in 2024. Horizon Databook has segmented the Global virtual reality in gaming market based on software, hardware covering the revenue growth of each sub-segment from 2018 to 2030.
- Global Virtual Reality In Gaming Component Outlook (Revenue, USD Million, 2018-2030)
- Hardware
- Software
- Global Virtual Reality In Gaming Connecting Device Outlook (Revenue, USD Million, 2018-2030)
- Smartphone
- Gaming Console
- PC/ Desktop
- Global Virtual Reality In Gaming User Outlook (Revenue, USD Million, 2018-2030)
- Individual
- Commercial Spaces
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Our clientele includes a mix of virtual reality in gaming market companies, investment firms, advisory firms & academic institutions.
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Horizon Databook provides a detailed overview of global-level data and insights on the Global virtual reality in gaming market , including forecasts for subscribers. This global databook contains high-level insights into Global virtual reality in gaming market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
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Global virtual reality in gaming market size, by regions, 2018-2030 (US$M)
Top 10 countries: Virtual reality in gaming market size, 2024 (US$M)
Global virtual reality in gaming market share, by component, 2024 & 2030 (%, US$M)
Virtual reality in gaming market: Opportunity assessment by country
Global virtual reality in gaming market, by region, 2024 (US$M)
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