Esports Market Size, Share & Trends Report

Esports Market Size, Share & Trends Analysis Report By Revenue Source (Sponsorship, Advertising, Merchandise & Tickets, Media Rights), By Region (APAC, CSA, Europe), And Segment Forecasts, 2023 - 2030

  • Report ID: GVR-4-68038-647-9
  • Number of Pages: 171
  • Format: Electronic (PDF)
  • Historical Range: 2018 - 2021
  • Industry: Technology

Table of Contents

Chapter 1 Methodology and Scope
                  1.1 Market Segmentation & Scope
                  1.2 Market Definitions
                  1.3 Information Procurement
                      1.3.1 Information Analysis
                      1.3.2 Market Formulation & Data Visualization
                      1.3.3 Data Validation & Publishing
                  1.4 Research Scope And Assumptions
                      1.4.1 List To Data Sources
Chapter 2 Executive Summary
                  2.1 ESports Market Snapshot
                  2.2 ESports - Segment Snapshot (1/2)
                  2.3 ESports - Segment Snapshot (2/2)
                  2.4 ESports - Competitive Landscape Snapshot
Chapter 3 eSports Market Overview
                  3.1 Market Lineage Outlook
                  3.2 Value Chain Analysis
                  3.3 Market Dynamics
                      3.3.1 Market Driver Analysis
                      3.3.2 Market Restraint Analysis
                      3.3.3 Market Opportunity Analysis
                  3.4 Industry Analysis Tools
                      3.4.1 Porter’s Analysis
                      3.4.2 MACROECONOMIC ANALYSIS
                  3.5 Tencent Games: Gaining an Upper Hand In Esports Industry
                  3.6 Esports: A Long Term Business Opportunity For Brands
                  3.7 ESports Market - COVID-19 Impact Analysis
Chapter 4 ESports Market: Revenue Source Estimates & Trend Analysis
                  4.1 Revenue Source Movement Analysis & Market Share, 2022 & 2030
                  4.2 ESports Market Estimates & Forecast, By Revenue Source (USD Million)
                      4.2.1 Sponsorships
                      4.2.2 Advertising
                      4.2.3 Merchandise & Tickets
                      4.2.4 Publisher Fees
                      4.2.5 Media Rights
Chapter 5 Regional Estimates & Trend Analysis
                  5.1 ESports Market: Regional Outlook
                  5.2 North America
                      5.2.1 North America Esports Market Estimates & Forecasts, 2018 - 2030 (USD Million)
                      5.2.2 U.S.
                          5.2.2.1 U.S. Esports Market Estimates & Forecasts, 2018 - 2030 (USD Million)
                      5.2.3 Canada
                          5.2.3.1 Canada Esports Market Estimates & Forecasts, 2018 - 2030 (USD Million)
                  5.3 Europe
                      5.3.1 Europe Esports Market Estimates & Forecasts, 2018 - 2030 (USD Million)
                      5.3.2 U.K.
                          5.3.2.1 U.K. Esports Market Estimates & Forecasts, 2018 - 2030 (USD Million)
                      5.3.3 Germany
                          5.3.3.1 Germany Esports Market Estimates & Forecasts, 2018 - 2030 (USD Million)
                      5.3.4 France
                          5.3.4.1 France Esports Market Estimates & Forecasts, 2018 - 2030 (USD Million)
                      5.3.5 Italy
                          5.3.5.1 Italy Esports Market Estimates & Forecasts, 2018 - 2030 (USD Million)
                  5.4 Asia Pacific
                      5.4.1 Asia Pacific Esports Market Estimates & Forecasts, 2018 - 2030 (USD Million)
                      5.4.2 China
                          5.4.2.1 China Esports Market Estimates & Forecasts, 2018 - 2030 (USD Million)
                      5.4.3 Japan
                          5.4.3.1 Japan Esports Market Estimates & Forecasts, 2018 - 2030 (USD Million)
                      5.4.4 India
                          5.4.4.1 India Esports Market Estimates & Forecasts, 2018 - 2030 (USD Million)
                      5.4.5 South Korea
                          5.4.5.1 South Korea Esports Market Estimates & Forecasts, 2018 - 2030 (USD Million)
                  5.5 Latin America
                      5.5.1 Latin America Esports Market Estimates & Forecasts, 2018 - 2030 (USD Million)
                      5.5.2 Brazil
                          5.5.2.1 Brazil Esports Market Estimates & Forecasts, 2018 - 2030 (USD Million)
                      5.5.3 Mexico
                          5.5.3.1 Mexico Esports Market Estimates & Forecasts, 2018 - 2030 (USD Million)
                  5.6 Middle East And Africa
                      5.6.1 Middle East And Africa Esports Market Estimates & Forecasts, 2018 - 2030 (USD Million)
Chapter 6 ESports Market - Competitive Landscape
                  6.1 Recent Developments & Impact Analysis, By Key Market Participants
                      6.1.1 ACTIVISION BLIZZARD, INC.
                      6.1.2 ELECTRONIC ARTS INC.
                      6.1.3 GAMELOFT SE
                      6.1.4 HTC CORPORATION
                      6.1.5 INTEL CORPORATION
                      6.1.6 MODERN TIMES GROUP (MTG)
                      6.1.7 NINTENDO OF AMERICA INC.
                      6.1.8 NVIDIA CORPORATION
                      6.1.9 TENCENT HOLDING LIMITED
                      6.1.10 VALVE CORPORATION
                  6.2 Company Categorization
                  6.3 Participant’s Overview
                  6.4 Financial Performance
                  6.5 Product Benchmarking
                  6.6 Company Market Positioning
                  6.7 Company Market Share Analysis, 2022
                  6.8 Company Heat Map Analysis
                  6.9 Strategy Mapping
                      6.9.1 Expansion/Divestiture
                      6.9.2 Mergers & Acquisition
                      6.9.3 Collaborations/Partnerships
                      6.9.4 New Product Launches
                      6.9.5 Investments


List of Tables

Table 1 eSports market - Key market driver impact
Table 2 Key market restraint/challenges impact
Table 3 Key market opportunity impact
Table 3 Global eSports Market Revenue Estimates and Forecast, By Revenue Source, 2018 - 2030 (USD Million)
Table 4 Recent Developments & Impact Analysis, By Key Market Participants
Table 5 Company Heat Map Analysis
Table 6 Key Companies undergoing expansions/divestitures
Table 7 Key Companies involved in M&As
Table 8 Key Companies undergoing collaborations
Table 9 Key Companies launching new products
Table 10 Key Companies adopting investment


List of Figures

Fig. 1 ESports Market Segmentation
Fig. 2 Information Procurement
Fig. 3 Data Analysis Models
Fig. 4 Market Formulation and Validation
Fig. 5 Data Validating & Publishing
Fig. 6 Market Snapshot
Fig. 7 Segment Snapshot (1/2)
Fig. 8 Segment Snapshot (2/2)
Fig. 9 Competitive Landscape Snapshot
Fig. 10 ESports - Industry Value Chain Analysis
Fig. 11 Partial cross-sectional view of an Insulated Glass Unit (IGU)
Fig. 12 Market dynamics
Fig. 13 Total investment potential in green buildings between 2018 to 2030
Fig. 14 Share of cumulative power capacity by technology, 2010-2027
Fig. 15 ESports market: PORTER’s Analysis
Fig. 16 ESports Market: PESTEL Analysis
Fig. 17 Technology Roadmap
Fig. 18 ESports Market, by Revenue Source: Key Takeaways
Fig. 19 ESports Market, by Revenue Source: Market Share, 2022 & 2030
Fig. 20 ESports Market Revenue by Region, 2022 & 2030 (USD Million)
Fig. 21 Regional marketplace: Key takeaways (1/2)
Fig. 22 Regional marketplace: Key takeaways (2/2)
Fig. 23 North America eSports market estimates & forecasts, 2018 - 2030 (USD Million)
Fig. 24 U.S. eSports market estimates & forecasts, 2018 - 2030 (USD Million)
Fig. 25 Canada eSports market estimates & forecasts, 2018 - 2030 (USD Million)
Fig. 26 Europe eSports market estimates & forecasts, 2018 - 2030 (USD Million)
Fig. 27 U.K. eSports market estimates & forecasts, 2018 - 2030 (USD Million)
Fig. 28 Germany eSports market estimates & forecasts, 2018 - 2030 (USD Million)
Fig. 29 France eSports market estimates & forecasts, 2018 - 2030 (USD Million)
Fig. 30 Italy eSports market estimates & forecasts, 2018 - 2030 (USD Million)
Fig. 31 Asia Pacific eSports market estimates & forecasts, 2018 - 2030 (USD Million)
Fig. 32 China eSports market estimates & forecasts, 2018 - 2030 (USD Million)
Fig. 33 Japan eSports market estimates & forecasts, 2018 - 2030 (USD Million)
Fig. 34 India eSports market estimates & forecasts, 2018 - 2030 (USD Million)
Fig. 35 South Korea eSports market estimates & forecasts, 2018 - 2030 (USD Million)
Fig. 36 Latin America eSports market estimates & forecasts, 2018 - 2030 (USD Million)
Fig. 37 Brazil eSports market estimates & forecasts, 2018 - 2030 (USD Million)
Fig. 38 Mexico eSports market estimates & forecasts, 2018 - 2030 (USD Million)
Fig. 39 Middle East and Africa eSports market estimates & forecasts, 2018 - 2030 (USD Million)
Fig. 40 Key Company Categorization
Fig. 41 Company Market Positioning
Fig. 42 Company Market Share Analysis, 2022
Fig. 43 Strategic framework

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