Gaming Market Size, Share & Trends Report

Gaming Market Size, Share & Trends Analysis Report By Device (Console, Mobile, Computer), By Type (Online, Offline), By Region (North America, Europe, APAC, LATAM, MEA), And Segment Forecasts, 2022 - 2030

  • Report ID: GVR-2-68038-289-1
  • Number of Pages: 171
  • Format: Electronic (PDF)
  • Historical Range: 2018 - 2020
  • Industry: Technology

Market Segmentation

  • Gaming Device Outlook (Revenue, USD Billion, 2018 - 2030)
    • Console
    • Mobile
    • Computer
  • Gaming Type Outlook (Revenue, USD Billion, 2018 - 2030)
    • Online
    • Offline
  • Gaming Regional Outlook (Revenue, USD Billion, 2018 - 2030)
    • North America
      • North America Gaming Market, by Device
        • Console
        • Mobile
        • Computer
      • North America Gaming Market, by Type
        • Online
        • Offline
      • The U.S.
        • U.S. Gaming Market, by Device
          • Console
          • Mobile
          • Computer
        • U.S. Gaming Market, by Type
          • Online
          • Offline
      • Canada
        • Canada Gaming Market, by Device
          • Console
          • Mobile
          • Computer
        • Canada Gaming Market, by Type
          • Online
          • Offline
    • Europe
      • Europe Gaming Market, by Device
        • Console
        • Mobile
        • Computer
      • Europe Gaming Market, by Type
        • Online
        • Offline
      • Germany
        • Germany Gaming Market, by Device
          • Console
          • Mobile
          • Computer
        • Germany Gaming Market, by Type
          • Online
          • Offline
      • U.K.
        • U.K. Gaming Market, by Device
          • Console
          • Mobile
          • Computer
        • U.K. Gaming Market, by Type
          • Online
          • Offline
    • Asia Pacific
      • Asia Pacific Gaming Market, by Device
        • Console
        • Mobile
        • Computer
      • Asia Pacific Gaming Market, by Type
        • Online
        • Offline
      • China
        • China Gaming Market, by Device
          • Console
          • Mobile
          • Computer
        • China Gaming Market, by Type
          • Online
          • Offline
      • Japan
        • Japan Gaming Market, by Device
          • Console
          • Mobile
          • Computer
        • Japan Gaming Market, by Type
          • Online
          • Offline
      • South Korea
        • South Korea Gaming Market, by Device
          • Console
          • Mobile
          • Computer
        • South Korea Gaming Market, by Type
          • Online
          • Offline
    • Latin America
      • Latin America Gaming Market, by Device
        • Console
        • Mobile
        • Computer
      • Latin America Gaming Market, by Type
        • Online
        • Offline
      • Brazil
        • Brazil Gaming Market, by Device
          • Console
          • Mobile
          • Computer
        • Brazil Gaming Market, by Type
          • Online
          • Offline
    • MEA
      • MEA Gaming Market, by Device
        • Console
        • Mobile
        • Computer
      • MEA Gaming Market, by Type
        • Online
        • Offline

Gaming Market Dynamics

Drivers: Emergence of next-generation gaming consoles

The next-generation gaming consoles, commonly known as the eight-generation gaming consoles, are gaining popularity. These include consoles released in 2012 by Nintendo, Microsoft Corporation, and Sony Corporation. Graphical improvements and performance have been highly stressed by manufacturers while developing these consoles. The consoles have been equipped with features that enable recording and online sharing of in-game footage. With the addition of faster hardware, game developers are accentuating creating graphically impressive games to create more appealing, immersive, and compelling visuals. Dynamic simulation is another exhilarating feature offered by the next-gen gaming consoles, creating a feeling of immersion and allowing gamers to actively influence the world around them. Cross-platform gameplay and backward compatibility are some of the other striking and appealing features offered by these consoles.

Increasing disposable income and improved standard of living

The rise in disposable income levels among all economies is leading to increased consumer spending on gaming products. Additionally, the changing consumer preferences have led to the large-scale adoption of more advanced gaming consoles equipped with sophisticated features such as record & share and cross-platform gameplay. The present generation follows trends of spending money rather than saving it for the future. Especially in developed nations where employees get paid every week, the trends of spending money are higher. Every new technology appeals to the current generation and soon becomes a trend that is followed by all. Consumers are increasingly spending on gaming products equipped with advanced features such as in-game communication and virtual surround sound to provide immersive surround audio to aid and amplify the gaming experience. With virtual reality gaining momentum, the demand for VR gaming headsets has spurred significantly and is anticipated to contribute momentously to the gaming market expansion.

Challenges: Rise in piracy issues and increasing availability of counterfeit products

Piracy and counterfeiting pose a grave threat to the gaming industry. The increasing availability of counterfeit consoles may act as a major hurdle to the growth of the global gaming market over the forecast period. The increasing demand for cheap and low-cost consoles has boosted the manufacturing of low-cost fraudulent products, which is expected to hamper the market substantially, driving down revenue opportunities for game developers. Consumers with a lack of awareness about the brand and quality usually opt for products offering similar features at a considerably low price. The increasing adoption of these counterfeit products, owing to their low prices, especially in emerging countries such as China, Indonesia, and Taiwan, is estimated to hamper the gaming market growth over the coming years. To put a check on the piracy of games, industry players are focusing on creating awareness regarding genuine products and launching programs to overcome piracy issues.Furthermore, cloud-based gaming is more likely to make piracy less prevalent over the coming years due to streaming games on demand. Cloud gaming eliminates the possibility of copying games and distributing them on the internet, subsequently countering internet piracy. However, the lack of high-speed internet may deter cloud gaming growth.

What Does This Report Include?

This section will provide insights into the contents included in this gaming market report and help gain clarity on the structure of the report to assist readers in navigating smoothly.

Gaming market qualitative analysis

  • Industry overview

  • Industry trends

  • Market drivers and restraints

  • Market size

  • Growth prospects

  • Porter’s analysis

  • PESTEL analysis

  • Key market opportunities prioritized

  • Competitive landscape

    • Company overview

    • Financial performance

    • Product benchmarking

    • Latest strategic developments

Gaming market quantitative analysis

  • Market size, estimates, and forecast from 2018 to 2030

  • Market estimates and forecast for product segments up to 2030

  • Regional market size and forecast for product segments up to 2030

  • Market estimates and forecast for application segments up to 2030

  • Regional market size and forecast for application segments up to 2030

  • Company financial performance

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