Immersive Virtual Reality Market Report

Immersive Virtual Reality Market Analysis By Technology (Semi-Immersive, Fully Immersive), By Device (Head-mounted Display (HMD), Gesture Tracking Devices (GTD), Projectors & Display Walls (PDW)), By Application (Aerospace & Defense, Consumer Electronics, Medical, Retail) And Segment Forecasts To 2020

  • Report ID: 978-1-68038-675-2
  • Number of Pages: 70
  • Format: Electronic (PDF)

Table of Contents

Chapter 1. Methodology and Scope
               1.1. Research Methodology
               1.2. Research Scope & Assumption
               1.3. List of Data Sources
Chapter 2. Executive Summary
               2.1. Immersive virtual reality - Industry snapshot & key buying criteria, 2013 - 2020
Chapter 3. Immersive Virtual Reality Industry Outlook
               3.1. Market segmentation
               3.2. Market size and growth prospects
               3.3. Immersive virtual reality value chain analysis
                  3.3.1. Vendor landscape
               3.4. Immersive virtual reality - Technology roadmap
               3.5. Immersive virtual reality market dynamics
                  3.5.1. Market driver analysis
                        3.5.1.1. Emergence of consumer VR devices
                        3.5.1.2. Technological development
                  3.5.2. Market restraint analysis
               3.6. Key Opportunities Prioritized
               3.7. Industry Analysis - Porter's
               3.8. Immersive virtual reality - Company market share analysis, 2014
                  3.8.1. Company strategy overview
               3.9. Immersive virtual reality market PESTEL analysis
Chapter 4. Immersive Virtual Reality Technology Outlook
               4.1. Semi-immersive
                  4.1.1. Global market estimates and forecasts, 2013 - 2020
               4.2. Fully immersive
                  4.2.1. Global market estimates and forecasts, 2013 - 2020
Chapter 5. Immersive Virtual Reality Device Outlook
               5.1. HMDs
                  5.1.1. Global market estimates and forecasts, 2013 - 2020
               5.2. GTDs
                  5.2.1. Global market estimates and forecasts, 2013 - 2020
               5.3. PDWs
                  5.3.1. Global market estimates and forecasts, 2013 - 2020
Chapter 6. Immersive Virtual Reality Application Outlook
               6.1. Aerospace & Defense
                  6.1.1. Global market estimates and forecasts, 2013 - 2020
               6.2. Consumer Electronics
                  6.2.1. Global market estimates and forecasts, 2013 - 2020
               6.3. Medical
                  6.3.1. Global market estimates and forecasts, 2013 - 2020
               6.4. Retail
                  6.4.1. Global market estimates and forecasts, 2013 - 2020
               6.5. Others
                  6.5.1. Global market estimates and forecasts, 2013 - 2020
Chapter 7. Immersive Virtual Reality Regional Outlook
               7.1. North America
                  7.1.1. Immersive virtual reality market by technology, 2013 - 2020
                  7.1.2. Immersive virtual reality market by device, 2013 - 2020
                  7.1.3. Immersive virtual reality market by application, 2013 - 2020
                  7.1.4. U.S.
                        7.1.4.1. Immersive virtual reality market by technology, 2013 - 2020
                        7.1.4.2. Immersive virtual reality market by device, 2013 - 2020
                        7.1.4.3. Immersive virtual reality market by application, 2013 - 2020
                  7.1.5. Canada
                        7.1.5.1. Immersive virtual reality market by technology, 2013 - 2020
                        7.1.5.2. Immersive virtual reality market by device, 2013 - 2020
                        7.1.5.3. Immersive virtual reality market by application, 2013 - 2020
               7.2. Europe
                  7.2.1. Immersive virtual reality market by technology, 2013 - 2020
                  7.2.2. Immersive virtual reality market by device, 2013 - 2020
                  7.2.3. Immersive virtual reality market by application, 2013 - 2020
                  7.2.4. Germany
                        7.2.4.1. Immersive virtual reality market by technology, 2013 - 2020
                        7.2.4.2. Immersive virtual reality market by device, 2013 - 2020
                        7.2.4.3. Immersive virtual reality market by application, 2013 - 2020
                  7.2.5. UK
                        7.2.5.1. Immersive virtual reality market by technology, 2013 - 2020
                        7.2.5.2. Immersive virtual reality market by device, 2013 - 2020
                        7.2.5.3. Immersive virtual reality market by application, 2013 - 2020
               7.3. Asia Pacific
                  7.3.1. Immersive virtual reality market by technology, 2013 - 2020
                  7.3.2. Immersive virtual reality market by device, 2013 - 2020
                  7.3.3. Immersive virtual reality market by application, 2013 - 2020
                  7.3.4. China
                        7.3.4.1. Immersive virtual reality market by technology, 2013 - 2020
                        7.3.4.2. Immersive virtual reality market by device, 2013 - 2020
                        7.3.4.3. Immersive virtual reality market by application, 2013 - 2020
                  7.3.5. Japan
                        7.3.5.1. Immersive virtual reality market by technology, 2013 - 2020
                        7.3.5.2. Immersive virtual reality market by device, 2013 - 2020
                        7.3.5.3. Immersive virtual reality market by application, 2013 - 2020
               7.4. Latin America
                  7.4.1. Immersive virtual reality market by technology, 2013 - 2020
                  7.4.2. Immersive virtual reality market by device, 2013 - 2020
                  7.4.3. Immersive virtual reality market by application, 2013 - 2020
               7.5. MEA
                  7.5.1. Immersive virtual reality market by technology, 2013 - 2020
                  7.5.2. Immersive virtual reality market by device, 2013 - 2020
                  7.5.3. Immersive virtual reality market by application, 2013 - 2020
Chapter 8. Competitive Landscape
               8.1. Barco N.V.
                  8.1.1. Company Overview
                  8.1.2. Financial Performance
                  8.1.3. Product Benchmarking
                  8.1.4. Strategic Initiatives
               8.2. Cyberglove Systems LLC
                  8.2.1. Company Overview
                  8.2.2. Financial Performance
                  8.2.3. Product Benchmarking
                  8.2.4. Strategic Initiatives
               8.3. Facebook Inc. (Oculus VR)
                  8.3.1. Company Overview
                  8.3.2. Financial Performance
                  8.3.3. Product Benchmarking
                  8.3.4. Strategic Initiatives
               8.4 Google Inc.
                  8.4.1 Company Overview
                  8.4.2 Financial Performance
                  8.4.3 Product Benchmarking
                  8.4.4. Strategic Initiatives
               8.5. HTC Corporation
                  8.5.1. Company Overview
                  8.5.2. Financial Performance
                  8.5.3. Product Benchmarking
                  8.5.4. Strategic Initiatives
               8.6 Leap Motion Inc.
                  8.6.1 Company Overview
                  8.6.2 Financial Performance
                  8.6.3 Product Benchmarking
                  8.6.4 Strategic Initiatives
               8.7. Microsoft Corporation
                  8.7.1. Company Overview
                  8.7.2. Financial Performance
                  8.7.3. Product Benchmarking
                  8.7.4. Strategic Initiatives
               8.8 Samsung Electronics Co. Ltd.
                  8.8.1 Company Overview
                  8.8.2. Financial Performance
                  8.8.3. Product Benchmarking
                  8.8.4. Strategic Initiatives
               8.9. Sensics Inc.
                  8.9.1. Company Overview
                  8.9.2. Financial Performance
                  8.9.3. Product Benchmarking
                  8.9.4. Strategic Initiatives
               8.10. Sixense Entertainment, Inc.
                  8.10.1. Company Overview
                  8.10.2. Financial Performance
                  8.10.3. Product Benchmarking
                  8.10.4. Strategic Initiatives
               8.11. Sony Corporation
                  8.11.1. Company Overview
                  8.11.2. Financial Performance
                  8.11.3. Product Benchmarking
                  8.11.4. Strategic Initiatives
               8.12. Total Immersion
                  8.12.1. Company Overview
                  8.12.2. Financial Performance
                  8.12.3. Product Benchmarking
                  8.12.4. Strategic Initiatives
               8.13. Virtuix
                  8.13.1. Company Overview
                  8.13.2. Financial Performance
                  8.13.3. Product Benchmarking
                  8.13.4. Strategic Initiatives
               8.14. Visbox Inc.
                  8.14.1. Company Overview
                  8.14.2. Financial Performance
                  8.14.3. Product Benchmarking
                  8.14.4. Strategic Initiatives
               8.15. Vuzix Corporation
                  8.15.1. Company Overview
                  8.15.2. Financial Performance
                  8.15.3. Product Benchmarking
                  8.15.4. Strategic Initiatives


List of Tables

1. Immersive virtual reality - Industry Summary & Key Buying Criteria
2. Global immersive virtual reality market 2013 - 2020
3. Global immersive virtual reality market by region, 2013 - 2020 (USD Million)
4. Global immersive virtual reality market by technology, 2013 - 2020 (USD Million)
5. Global immersive virtual reality market by device, 2013 - 2020 (USD Million)
6. Global immersive virtual reality market by application, 2013 - 2020 (USD Million)
7. Market players overview
8. VR Headset - Market availability
9. VR HMD key companies - Financial performance
10. VR GTD key companies - Financial performance
11. VR PDW key companies - Financial performance
12. Global semi-immersive virtual reality market, 2013 - 2020 (USD Million)
13. Global fully immersive virtual reality market, 2013 - 2020 (USD Million)
14. Global immersive virtual reality HMD market demand, 2013 - 2020 (USD Million)
15. Global immersive virtual reality GTD market demand, 2013 - 2020 (USD Million)
16. Global immersive virtual reality PDW market demand, 2013 - 2020 (USD Million)
17. Global immersive virtual reality demand in aerospace & defense, 2013 - 2020 (USD Million)
18. Global immersive virtual reality demand in consumer electronics, 2013 - 2020 (USD Million)
19. Global immersive virtual reality demand in medical applications, 2013 - 2020 (USD Million)
20. Global immersive virtual reality demand in retail applications, 2013 - 2020 (USD Million)
21. Global immersive virtual reality demand in other applications, 2013 - 2020 (USD Million)
22. North America immersive virtual reality market by technology, 2013 - 2020 (USD Million)
23. North America immersive virtual reality market by device, 2013 - 2020 (USD Million)
24. North America immersive virtual reality market by application, 2013 - 2020 (USD Million)
25. U.S. immersive virtual reality market by technology, 2013 - 2020 (USD Million)
26. U.S. immersive virtual reality market by device, 2013 - 2020 (USD Million)
27. U.S. immersive virtual reality market by application, 2013 - 2020 (USD Million)
28. Canada immersive virtual reality market by technology, 2013 - 2020 (USD Million)
29. Canada immersive virtual reality market by device, 2013 - 2020 (USD Million)
30. Canada immersive virtual reality market by application, 2013 - 2020 (USD Million)
31. Europe immersive virtual reality market by technology, 2013 - 2020 (USD Million)
32. Europe immersive virtual reality market by device, 2013 - 2020 (USD Million)
33. Europe immersive virtual reality market by application, 2013 - 2020 (USD Million)
34. Germany immersive virtual reality market by technology, 2013 - 2020 (USD Million)
35. Germany immersive virtual reality market by device, 2013 - 2020 (USD Million)
36. Germany immersive virtual reality market by application, 2013 - 2020 (USD Million)
37. UK immersive virtual reality market by technology, 2013 - 2020 (USD Million)
38. UK immersive virtual reality market by device, 2013 - 2020 (USD Million)
39. UK immersive virtual reality market by application, 2013 - 2020 (USD Million)
40. Asia Pacific immersive virtual reality market by technology, 2013 - 2020 (USD Million)
41. Asia Pacific immersive virtual reality market by device, 2013 - 2020 (USD Million)
42. Asia Pacific immersive virtual reality market by application, 2013 - 2020 (USD Million)
43. China immersive virtual reality market by technology, 2013 - 2020 (USD Million)
44. China immersive virtual reality market by device, 2013 - 2020 (USD Million)
45. China immersive virtual reality market by application, 2013 - 2020 (USD Million)
46. Japan immersive virtual reality market by technology, 2013 - 2020 (USD Million)
47. Japan immersive virtual reality market by device, 2013 - 2020 (USD Million)
48. Japan immersive virtual reality market by application, 2013 - 2020 (USD Million)
49. Latin America immersive virtual reality market by technology, 2013 - 2020 (USD Million)
50. Latin America immersive virtual reality market by device, 2013 - 2020 (USD Million)
51. Latin America immersive virtual reality market by application, 2013 - 2020 (USD Million)
52. MEA immersive virtual reality market by technology, 2013 - 2020 (USD Million)
53. MEA immersive virtual reality market by device, 2013 - 2020 (USD Million)
54. MEA immersive virtual reality market by application, 2013 - 2020 (USD Million)


List of Figures

1. Immersive virtual reality market segmentation
2. Global immersive virtual reality market, 2013 - 2020 (USD Million)
3. Immersive virtual reality value chain analysis
4. Immersive virtual reality vendor ecosystem
5. Immersive virtual reality technology roadmap
6. Immersive virtual reality headset technology roadmap
7. Immersive virtual reality market dynamics
8. Key opportunities prioritized
9. Key application content providers
10. Industry Analysis - Porter's
11. Immersive virtual reality PESTEL Analysis, 2013
12. Immersive virtual reality market share by technology, 2013 & 2020
13. Global semi-immersive virtual reality market, 2013 - 2020 (USD Million)
14. Global fully immersive virtual reality market, 2013 - 2020 (USD Million)
15. Immersive virtual reality market share by device, 2013 & 2020
16. Global immersive virtual reality HMD market demand, 2013 - 2020 (USD Million)
17. Global immersive virtual reality GTD market demand, 2013 - 2020 (USD Million)
18. Global immersive virtual reality PDW market demand, 2013 - 2020 (USD Million)
19. Immersive virtual reality market share by application, 2013 & 2020
20. Global immersive virtual reality demand in aerospace & defense 2013 - 2020 (USD Million)
21. Global immersive virtual reality demand in consumer electronics 2013 - 2020 (USD Million)
22. Global immersive virtual reality demand in medical applications 2013 - 2020 (USD Million)
23. Global immersive virtual reality demand in retail applications 2013 - 2020 (USD Million)
24. Global immersive virtual reality demand in other applications 2013 - 2020 (USD Million)
25. Immersive virtual reality market share by region, 2013 & 2020
26. North America immersive virtual reality market by technology, 2013 - 2020 (USD Million)
27. North America immersive virtual reality market by device, 2013 - 2020 (USD Million)
28. North America immersive virtual reality market by application, 2013 - 2020 (USD Million)
29. U.S. immersive virtual reality market by technology, 2013 - 2020 (USD Million)
30. U.S. immersive virtual reality market by device, 2013 - 2020 (USD Million)
31. U.S. immersive virtual reality market by application, 2013 - 2020 (USD Million)
32. Canada immersive virtual reality market by technology, 2013 - 2020 (USD Million)
33. Canada immersive virtual reality market by device, 2013 - 2020 (USD Million)
34. Canada immersive virtual reality market by application, 2013 - 2020 (USD Million)
35. Europe immersive virtual reality market by technology, 2013 - 2020 (USD Million)
36. Europe immersive virtual reality market by device, 2013 - 2020 (USD Million)
37. Europe immersive virtual reality market by application, 2013 - 2020 (USD Million)
38. Germany immersive virtual reality market by technology, 2013 - 2020 (USD Million)
39. Germany immersive virtual reality market by device, 2013 - 2020 (USD Million)
40. Germany immersive virtual reality market by application, 2013 - 2020 (USD Million)
41. UK immersive virtual reality market by technology, 2013 - 2020 (USD Million)
42. UK immersive virtual reality market by device, 2013 - 2020 (USD Million)
43. UK immersive virtual reality market by application, 2013 - 2020 (USD Million)
44. Asia Pacific immersive virtual reality market by technology, 2013 - 2020 (USD Million)
45. Asia Pacific immersive virtual reality market by device, 2013 - 2020 (USD Million)
46. Asia Pacific immersive virtual reality market by application, 2013 - 2020 (USD Million)
47. China immersive virtual reality market by technology, 2013 - 2020 (USD Million)
48. China immersive virtual reality market by device, 2013 - 2020 (USD Million)
49. China immersive virtual reality market by application, 2013 - 2020 (USD Million)
50. Japan immersive virtual reality market by technology, 2013 - 2020 (USD Million)
51. Japan immersive virtual reality market by device, 2013 - 2020 (USD Million)
52. Japan immersive virtual reality market by application, 2013 - 2020 (USD Million)
53. Latin America immersive virtual reality market by technology, 2013 - 2020 (USD Million)
54. Latin America immersive virtual reality market by device, 2013 - 2020 (USD Million)
55. Latin America immersive virtual reality market by application, 2013 - 2020 (USD Million)
56. MEA immersive virtual reality market by technology, 2013 - 2020 (USD Million)
57. MEA immersive virtual reality market by device, 2013 - 2020 (USD Million)
58. MEA immersive virtual reality market by application, 2013 - 2020 (USD Million)

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