Sports Technology Market Size, Share & Trends Report

Sports Technology Market Size, Share & Trends Analysis Report By Type (Devices, Smart Venues, Analytics & Statistics, Esports), By Sport, By End-user (Sports Clubs, Sports Associations, Sports Leagues), By Region, And Segment Forecasts, 2023 - 2030

  • Report ID: GVR-3-68038-736-0
  • Number of Pages: 220
  • Format: Electronic (PDF)
  • Historical Range: 2018 - 2021
  • Industry: Technology

Market Segmentation

  • Sports Technology Type Outlook (Revenue, USD Billion, 2018 - 2030)
    • Devices
      • Wearables
      • Digital Signage
      • Camera
    • Smart Stadium
      • Software
        • Stadium & Public Security
        • Building Automation
        • Event Management 
        • Others
      • Services
    • Analytics & Statistics
      • On-field
        • Player & Team Analysis
        • Video Analysis
          • Performance Improvement
          • Refereeing Decisions
        • Health Assessment
      • Off-field
        • Fan EngagementTicket Pricing
          • Content Platforms
          • Fan Experience
          • Fantasy Sports
        • Others
    •  Esports
      • Tickets & Merchandise
      • Sponsorship & Advertisement
      • Others
  • Sports Technology Sport Outlook (Revenue, USD Billion, 2018 - 2030)
    • American Football/Rugby
    • Baseball
    • Basketball
    • Cricket
    • Golf
    • Ice Hockey
    • Tennis
    • Soccer
    • Others
  • Sports Technology End-User Outlook (Revenue, USD Billion, 2018 - 2030)
    • Sports Clubs
    • Sports Associations
    • Sports Leagues
    • Others
  • Sports Technology Regional Outlook (Revenue, USD Billion, 2018 - 2030)
    • North America
      • North America sports technology market, by type
        • Devices
          • Wearables
          • Digital Signage
          • Camera
        • Smart Stadium
          • Software
            • Stadium & Public Security
            • Building Automation
            • Event Management 
            • Others
          • Services
        • Analytics & Statistics
          • On-field
            • Player & Team Analysis
            • Video Analysis
              • Performance Improvement
              • Refereeing Decisions
            • Health Assessment
          • Off-field
            • Fan EngagementTicket Pricing
              • Content Platforms
              • Fan Experience
              • Fantasy Sports
            • Others
        •  Esports
          • Tickets & Merchandise
          • Sponsorship & Advertisement
          • Others
      • North America sports technology market, by sport
        • American Football/Rugby
        • Baseball
        • Basketball
        • Cricket
        • Golf
        • Ice Hockey
        • Tennis
        • Soccer
        • Others
      • North America sports technology market, by end-user
        • Sports Clubs
        • Sports Associations
        • Sports Leagues
        • Others
      •  U.S.
        • U.S. sports technology market, by type
          • Devices
            • Wearables
            • Digital Signage
            • Camera
          • Smart Venues
            • Software
              • Stadium & Public Security
              • Building Automation
              • Event Management & Ticketing
              • Others
            • Services
          • Analytics & Statistics
            • On-field
              • Player & Team Analysis
              • Video Analysis
                • Performance Improvement
                • Refereeing Decisions
              • Health Assessment
            • Off-field
              • Fan Engagement
                • Content Platforms
                • Fan Experience
                • Fantasy Sports
              • Ticket Pricing
              • Others
          • Esports
            • Tickets & Merchandise
            • Sponsorship & Advertisement
            • Others
        • U.S. sports technology market, by sport
          • American Football/Rugby
          • Baseball
          • Basketball
          • Cricket
          • Golf
          • Ice Hockey
          • Tennis
          • Soccer
          • Others
        • U.S. sports technology market, by end-user
          • Sports Clubs
          • Sports Associations
          • Sports Leagues
          • Others
      •  Canada
        • Canada sports technology market, by type
          • Devices
            • Wearables
            • Digital Signage
            • Camera
          • Smart Venues
            • Software
              • Stadium & Public Security
              • Building Automation
              • Event Management & Ticketing
              • Others
            • Services
          • Analytics & Statistics
            • On-field
              • Player & Team Analysis
              • Video Analysis
                • Performance Improvement
                • Refereeing Decisions
              • Health Assessment
            • Off-field
              • Fan Engagement
                • Content Platforms
                • Fan Experience
                • Fantasy Sports
              • Ticket Pricing
              • Others
          • Esports
            • Tickets & Merchandise
            • Sponsorship & Advertisement
            • Others
        • Canada sports technology market, by sport
          • American Football/Rugby
          • Baseball
          • Basketball
          • Cricket
          • Golf
          • Ice Hockey
          • Tennis
          • Soccer
          • Others
        • Canada sports technology market, by end-user
          • Sports Clubs
          • Sports Associations
          • Sports Leagues
          • Others
      •  Mexico
        • Mexico sports technology market, by type
          • Devices
            • Wearables
            • Digital Signage
            • Camera
          • Smart Venues
            • Software
              • Stadium & Public Security
              • Building Automation
              • Event Management & Ticketing
              • Others
            • Services
          • Analytics & Statistics
            • On-field
              • Player & Team Analysis
              • Video Analysis
                • Performance Improvement
                • Refereeing Decisions
              • Health Assessment
            • Off-field
              • Fan Engagement
                • Content Platforms
                • Fan Experience
                • Fantasy Sports
              • Ticket Pricing
              • Others
          • Esports
            • Tickets & Merchandise
            • Sponsorship & Advertisement
            • Others
        • Mexico sports technology market, by sport
          • American Football/Rugby
          • Baseball
          • Basketball
          • Cricket
          • Golf
          • Ice Hockey
          • Tennis
          • Soccer
          • Others
        • Mexico sports technology market, by end-user
          • Sports Clubs
          • Sports Associations
          • Sports Leagues
          • Others
    •  Europe
      • Europe sports technology market, by type
        • Devices
          • Wearables
          • Digital Signage
          • Camera
        • Smart Venues
          • Software
            • Stadium & Public Security
            • Building Automation
            • Event Management & Ticketing
            • Others
          • Services
        • Analytics & Statistics
          • On-field
            • Player & Team Analysis
            • Video Analysis
              • Performance Improvement
              • Refereeing Decisions
            • Health Assessment
          • Off-field
            • Fan Engagement
              • Content Platforms
              • Fan Experience
              • Fantasy Sports
            • Ticket Pricing
            • Others
        • Esports
          • Tickets & Merchandise
          • Sponsorship & Advertisement
          • Others
      • Europe sports technology market, by sport
        • American Football/Rugby
        • Baseball
        • Basketball
        • Cricket
        • Golf
        • Ice Hockey
        • Tennis
        • Soccer
        • Others
      • Europe sports technology market, by end-user
        • Sports Clubs
        • Sports Associations
        • Sports Leagues
        • Others
      • UK
        • UK sports technology market, by type
          • Devices
            • Wearables
            • Digital Signage
            • Camera
          • Smart Venues
            • Software
              • Stadium & Public Security
              • Building Automation
              • Event Management & Ticketing
              • Others
            • Services
          • Analytics & Statistics
            • On-field
              • Player & Team Analysis
              • Video Analysis
                • Performance Improvement
                • Refereeing Decisions
              • Health Assessment
            • Off-field
              • Fan Engagement
                • Content Platforms
                • Fan Experience
                • Fantasy Sports
              • Ticket Pricing
              • Others
          • Esports
            • Tickets & Merchandise
            • Sponsorship & Advertisement
            • Others
        • UK sports technology market, by sport
          • American Football/Rugby
          • Baseball
          • Basketball
          • Cricket
          • Golf
          • Ice Hockey
          • Tennis
          • Soccer
          • Others
        • UK sports technology market, by end-user
          • Sports Clubs
          • Sports Associations
          • Sports Leagues
          • Others
      • Germany
        • Germany sports technology market, by type
          • Devices
            • Wearables
            • Digital Signage
            • Camera
          • Smart Venues
            • Software
              • Stadium & Public Security
              • Building Automation
              • Event Management & Ticketing
              • Others
            • Services
          • Analytics & Statistics
            • On-field
              • Player & Team Analysis
              • Video Analysis
                • Performance Improvement
                • Refereeing Decisions
              • Health Assessment
            • Off-field
              • Fan Engagement
                • Content Platforms
                • Fan Experience
                • Fantasy Sports
              • Ticket Pricing
              • Others
          • Esports
            • Tickets & Merchandise
            • Sponsorship & Advertisement
            • Others
        • Germany sports technology market, by sport
          • American Football/Rugby
          • Baseball
          • Basketball
          • Cricket
          • Golf
          • Ice Hockey
          • Tennis
          • Soccer
          • Others
        • Germany sports technology market, by end-user
          • Sports Clubs
          • Sports Associations
          • Sports Leagues
          • Others
      • France
        • France sports technology market, by type
          • Devices
            • Wearables
            • Digital Signage
            • Camera
          • Smart Venues
            • Software
              • Stadium & Public Security
              • Building Automation
              • Event Management & Ticketing
              • Others
            • Services
          • Analytics & Statistics
            • On-field
              • Player & Team Analysis
              • Video Analysis
                • Performance Improvement
                • Refereeing Decisions
              • Health Assessment
            • Off-field
              • Fan Engagement
                • Content Platforms
                • Fan Experience
                • Fantasy Sports
              • Ticket Pricing
              • Others
          • Esports
            • Tickets & Merchandise
            • Sponsorship & Advertisement
            • Others
        • France sports technology market, by sport
          • American Football/Rugby
          • Baseball
          • Basketball
          • Cricket
          • Golf
          • Ice Hockey
          • Tennis
          • Soccer
          • Others
        • France sports technology market, by end-user
          • Sports Clubs
          • Sports Associations
          • Sports Leagues
          • Others
      • Italy
        • Italy sports technology market, by type
          • Devices
            • Wearables
            • Digital Signage
            • Camera
          • Smart Venues
            • Software
              • Stadium & Public Security
              • Building Automation
              • Event Management & Ticketing
              • Others
            • Services
          • Analytics & Statistics
            • On-field
              • Player & Team Analysis
              • Video Analysis
                • Performance Improvement
                • Refereeing Decisions
              • Health Assessment
            • Off-field
              • Fan Engagement
                • Content Platforms
                • Fan Experience
                • Fantasy Sports
              • Ticket Pricing
              • Others
          • Esports
            • Tickets & Merchandise
            • Sponsorship & Advertisement
            • Others
        • Italy sports technology market, by sport
          • American Football/Rugby
          • Baseball
          • Basketball
          • Cricket
          • Golf
          • Ice Hockey
          • Tennis
          • Soccer
          • Others
        • Italy sports technology market, by end-user
          • Sports Clubs
          • Sports Associations
          • Sports Leagues
          • Others
      • Spain
        • Spain sports technology market, by type
          • Devices
            • Wearables
            • Digital Signage
            • Camera
          • Smart Venues
            • Software
              • Stadium & Public Security
              • Building Automation
              • Event Management & Ticketing
              • Others
            • Services
          • Analytics & Statistics
            • On-field
              • Player & Team Analysis
              • Video Analysis
                • Performance Improvement
                • Refereeing Decisions
              • Health Assessment
            • Off-field
              • Fan Engagement
                • Content Platforms
                • Fan Experience
                • Fantasy Sports
              • Ticket Pricing
              • Others
          • Esports
            • Tickets & Merchandise
            • Sponsorship & Advertisement
            • Others
        • Spain sports technology market, by sport
          • American Football/Rugby
          • Baseball
          • Basketball
          • Cricket
          • Golf
          • Ice Hockey
          • Tennis
          • Soccer
          • Others
        • Spain sports technology market, by end-user
          • Sports Clubs
          • Sports Associations
          • Sports Leagues
          • Others
      • Rest of Europe
        • Rest of Europe sports technology market, by type
          • Devices
            • Wearables
            • Digital Signage
            • Camera
          • Smart Venues
            • Software
              • Stadium & Public Security
              • Building Automation
              • Event Management & Ticketing
              • Others
            • Services
          • Analytics & Statistics
            • On-field
              • Player & Team Analysis
              • Video Analysis
                • Performance Improvement
                • Refereeing Decisions
              • Health Assessment
            • Off-field
              • Fan Engagement
                • Content Platforms
                • Fan Experience
                • Fantasy Sports
              • Ticket Pricing
              • Others
          • Esports
            • Tickets & Merchandise
            • Sponsorship & Advertisement
            • Others
        • Rest of Europe sports technology market, by sport
          • American Football/Rugby
          • Baseball
          • Basketball
          • Cricket
          • Golf
          • Ice Hockey
          • Tennis
          • Soccer
          • Others
        • Rest of Europe sports technology market, by end-user
          • Sports Clubs
          • Sports Associations
          • Sports Leagues
          • Others
    • Asia Pacific
      • Asia Pacific sports technology market, by type
        • Devices
          • Wearables
          • Digital Signage
          • Camera
        • Smart Venues
          • Software
            • Stadium & Public Security
            • Building Automation
            • Event Management & Ticketing
            • Others
          • Services
        • Analytics & Statistics
          • On-field
            • Player & Team Analysis
            • Video Analysis
              • Performance Improvement
              • Refereeing Decisions
            • Health Assessment
          • Off-field
            • Fan Engagement
              • Content Platforms
              • Fan Experience
              • Fantasy Sports
            • Ticket Pricing
            • Others
        • Esports
          • Tickets & Merchandise
          • Sponsorship & Advertisement
          • Others
      • Asia Pacific sports technology market, by sport
        • American Football/Rugby
        • Baseball
        • Basketball
        • Cricket
        • Golf
        • Ice Hockey
        • Tennis
        • Soccer
        • Others
      • Asia Pacific sports technology market, by end-user
        • Sports Clubs
        • Sports Associations
        • Sports Leagues
        • Others
      • China
        • China sports technology market, by type
          • Devices
            • Wearables
            • Digital Signage
            • Camera
          • Smart Venues
            • Software
              • Stadium & Public Security
              • Building Automation
              • Event Management & Ticketing
              • Others
            • Services
          • Analytics & Statistics
            • On-field
              • Player & Team Analysis
              • Video Analysis
                • Performance Improvement
                • Refereeing Decisions
              • Health Assessment
            • Off-field
              • Fan Engagement
                • Content Platforms
                • Fan Experience
                • Fantasy Sports
              • Ticket Pricing
              • Others
          • Esports
            • Tickets & Merchandise
            • Sponsorship & Advertisement
            • Others
        • China sports technology market, by sport
          • American Football/Rugby
          • Baseball
          • Basketball
          • Cricket
          • Golf
          • Ice Hockey
          • Tennis
          • Soccer
          • Others
        • China sports technology market, by end-user
          • Sports Clubs
          • Sports Associations
          • Sports Leagues
          • Others
      • India
        • India sports technology market, by type
          • Devices
            • Wearables
            • Digital Signage
            • Camera
          • Smart Venues
            • Software
              • Stadium & Public Security
              • Building Automation
              • Event Management & Ticketing
              • Others
            • Services
          • Analytics & Statistics
            • On-field
              • Player & Team Analysis
              • Video Analysis
                • Performance Improvement
                • Refereeing Decisions
              • Health Assessment
            • Off-field
              • Fan Engagement
                • Content Platforms
                • Fan Experience
                • Fantasy Sports
              • Ticket Pricing
              • Others
          • Esports
            • Tickets & Merchandise
            • Sponsorship & Advertisement
            • Others
        • India sports technology market, by sport
          • American Football/Rugby
          • Baseball
          • Basketball
          • Cricket
          • Golf
          • Ice Hockey
          • Tennis
          • Soccer
          • Others
        • India sports technology market, by end-user
          • Sports Clubs
          • Sports Associations
          • Sports Leagues
          • Others
      • Japan
        • Japan sports technology market, by type
          • Devices
            • Wearables
            • Digital Signage
            • Camera
          • Smart Venues
            • Software
              • Stadium & Public Security
              • Building Automation
              • Event Management & Ticketing
              • Others
            • Services
          • Analytics & Statistics
            • On-field
              • Player & Team Analysis
              • Video Analysis
                • Performance Improvement
                • Refereeing Decisions
              • Health Assessment
            • Off-field
              • Fan Engagement
                • Content Platforms
                • Fan Experience
                • Fantasy Sports
              • Ticket Pricing
              • Others
          • Esports
            • Tickets & Merchandise
            • Sponsorship & Advertisement
            • Others
        • Japan sports technology market, by sport
          • American Football/Rugby
          • Baseball
          • Basketball
          • Cricket
          • Golf
          • Ice Hockey
          • Tennis
          • Soccer
          • Others
        • Japan sports technology market, by end-user
          • Sports Clubs
          • Sports Associations
          • Sports Leagues
          • Others
      • South Korea
        • South Korea sports technology market, by type
          • Devices
            • Wearables
            • Digital Signage
            • Camera
          • Smart Venues
            • Software
              • Stadium & Public Security
              • Building Automation
              • Event Management & Ticketing
              • Others
            • Services
          • Analytics & Statistics
            • On-field
              • Player & Team Analysis
              • Video Analysis
                • Performance Improvement
                • Refereeing Decisions
              • Health Assessment
            • Off-field
              • Fan Engagement
                • Content Platforms
                • Fan Experience
                • Fantasy Sports
              • Ticket Pricing
              • Others
          • Esports
            • Tickets & Merchandise
            • Sponsorship & Advertisement
            • Others
        • South Korea sports technology market, by sport
          • American Football/Rugby
          • Baseball
          • Basketball
          • Cricket
          • Golf
          • Ice Hockey
          • Tennis
          • Soccer
          • Others
        • South Korea sports technology market, by end-user
          • Sports Clubs
          • Sports Associations
          • Sports Leagues
          • Others
      • Rest of Asia Pacific
        • Rest of Asia Pacific sports technology market, by type
          • Devices
            • Wearables
            • Digital Signage
            • Camera
          • Smart Venues
            • Software
              • Stadium & Public Security
              • Building Automation
              • Event Management & Ticketing
              • Others
            • Services
          • Analytics & Statistics
            • On-field
              • Player & Team Analysis
              • Video Analysis
                • Performance Improvement
                • Refereeing Decisions
              • Health Assessment
            • Off-field
              • Fan Engagement
                • Content Platforms
                • Fan Experience
                • Fantasy Sports
              • Ticket Pricing
              • Others
          • Esports
            • Tickets & Merchandise
            • Sponsorship & Advertisement
            • Others
        • Rest of Asia Pacific sports technology market, by sport
          • American Football/Rugby
          • Baseball
          • Basketball
          • Cricket
          • Golf
          • Ice Hockey
          • Tennis
          • Soccer
          • Others
        • Rest of Asia Pacific sports technology market, by end-user
          • Sports Clubs
          • Sports Associations
          • Sports Leagues
          • Others
    • South America
      • South America sports technology market, by type
        • Devices
          • Wearables
          • Digital Signage
          • Camera
        • Smart Venues
          • Software
            • Stadium & Public Security
            • Building Automation
            • Event Management & Ticketing
            • Others
          • Services
        • Analytics & Statistics
          • On-field
            • Player & Team Analysis
            • Video Analysis
              • Performance Improvement
              • Refereeing Decisions
            • Health Assessment
          • Off-field
            • Fan Engagement
              • Content Platforms
              • Fan Experience
              • Fantasy Sports
            • Ticket Pricing
            • Others
        • Esports
          • Tickets & Merchandise
          • Sponsorship & Advertisement
          • Others
      • South America sports technology market, by sport
        • American Football/Rugby
        • Baseball
        • Basketball
        • Cricket
        • Golf
        • Ice Hockey
        • Tennis
        • Soccer
        • Others
      • South America sports technology market, by end-user
        • Sports Clubs
        • Sports Associations
        • Sports Leagues
        • Others
      • Brazil
        • Brazil sports technology market, by type
          • Devices
            • Wearables
            • Digital Signage
            • Camera
          • Smart Venues
            • Software
              • Stadium & Public Security
              • Building Automation
              • Event Management & Ticketing
              • Others
            • Services
          • Analytics & Statistics
            • On-field
              • Player & Team Analysis
              • Video Analysis
                • Performance Improvement
                • Refereeing Decisions
              • Health Assessment
            • Off-field
              • Fan Engagement
                • Content Platforms
                • Fan Experience
                • Fantasy Sports
              • Ticket Pricing
              • Others
          • Esports
            • Tickets & Merchandise
            • Sponsorship & Advertisement
            • Others
        • Brazil sports technology market, by sport
          • American Football/Rugby
          • Baseball
          • Basketball
          • Cricket
          • Golf
          • Ice Hockey
          • Tennis
          • Soccer
          • Others
        • Brazil  sports technology market, by end-user
          • Sports Clubs
          • Sports Associations
          • Sports Leagues
          • Others
      • Argentina
        • Argentina sports technology market, by type
          • Devices
            • Wearables
            • Digital Signage
            • Camera
          • Smart Venues
            • Software
              • Stadium & Public Security
              • Building Automation
              • Event Management & Ticketing
              • Others
            • Services
          • Analytics & Statistics
            • On-field
              • Player & Team Analysis
              • Video Analysis
                • Performance Improvement
                • Refereeing Decisions
              • Health Assessment
            • Off-field
              • Fan Engagement
                • Content Platforms
                • Fan Experience
                • Fantasy Sports
              • Ticket Pricing
              • Others
          • Esports
            • Tickets & Merchandise
            • Sponsorship & Advertisement
            • Others
        • Argentina sports technology market, by sport
          • American Football/Rugby
          • Baseball
          • Basketball
          • Cricket
          • Golf
          • Ice Hockey
          • Tennis
          • Soccer
          • Others
        • Argentina sports technology market, by end-user
          • Sports Clubs
          • Sports Associations
          • Sports Leagues
          • Others
      • Rest of South America
        • Rest of South America sports technology market, by type
          • Devices
            • Wearables
            • Digital Signage
            • Camera
          • Smart Venues
            • Software
              • Stadium & Public Security
              • Building Automation
              • Event Management & Ticketing
              • Others
            • Services
          • Analytics & Statistics
            • On-field
              • Player & Team Analysis
              • Video Analysis
                • Performance Improvement
                • Refereeing Decisions
              • Health Assessment
            • Off-field
              • Fan Engagement
                • Content Platforms
                • Fan Experience
                • Fantasy Sports
              • Ticket Pricing
              • Others
          • Esports
            • Tickets & Merchandise
            • Sponsorship & Advertisement
            • Others
        • Rest of South America sports technology market, by sport
          • American Football/Rugby
          • Baseball
          • Basketball
          • Cricket
          • Golf
          • Ice Hockey
          • Tennis
          • Soccer
          • Others
        • Rest of South America sports technology market, by end-user
          • Sports Clubs
          • Sports Associations
          • Sports Leagues
          • Others
    • Middle East and Africa (MEA)
      • MEA sports technology market, by type
        • Devices
          • Wearables
          • Digital Signage
          • Camera
        • Smart Venues
          • Software
            • Stadium & Public Security
            • Building Automation
            • Event Management & Ticketing
            • Others
          • Services
        • Analytics & Statistics
          • On-field
            • Player & Team Analysis
            • Video Analysis
              • Performance Improvement
              • Refereeing Decisions
            • Health Assessment
          • Off-field
            • Fan Engagement
              • Content Platforms
              • Fan Experience
              • Fantasy Sports
            • Ticket Pricing
            • Others
        • Esports
          • Tickets & Merchandise
          • Sponsorship & Advertisement
          • Others
      • MEA sports technology market, by sport
        • American Football/Rugby
        • Baseball
        • Basketball
        • Cricket
        • Golf
        • Ice Hockey
        • Tennis
        • Soccer
        • Others
      • MEA sports technology market, by end-user
        • Sports Clubs
        • Sports Associations
        • Sports Leagues
        • Others
      • UAE
        • UAE sports technology market, by type
          • Devices
            • Wearables
            • Digital Signage
            • Camera
          • Smart Venues
            • Software
              • Stadium & Public Security
              • Building Automation
              • Event Management & Ticketing
              • Others
            • Services
          • Analytics & Statistics
            • On-field
              • Player & Team Analysis
              • Video Analysis
                • Performance Improvement
                • Refereeing Decisions
              • Health Assessment
            • Off-field
              • Fan Engagement
                • Content Platforms
                • Fan Experience
                • Fantasy Sports
              • Ticket Pricing
              • Others
          • Esports
            • Tickets & Merchandise
            • Sponsorship & Advertisement
            • Others
        • UAE sports technology market, by sport
          • American Football/Rugby
          • Baseball
          • Basketball
          • Cricket
          • Golf
          • Ice Hockey
          • Tennis
          • Soccer
          • Others
        • UAE sports technology market, by end-user
          • Sports Clubs
          • Sports Associations
          • Sports Leagues
          • Others
      • Saudi Arabia
        • Saudi Arabia sports technology market, by type
          • Devices
            • Wearables
            • Digital Signage
            • Camera
          • Smart Venues
            • Software
              • Stadium & Public Security
              • Building Automation
              • Event Management & Ticketing
              • Others
            • Services
          • Analytics & Statistics
            • On-field
              • Player & Team Analysis
              • Video Analysis
                • Performance Improvement
                • Refereeing Decisions
              • Health Assessment
            • Off-field
              • Fan Engagement
                • Content Platforms
                • Fan Experience
                • Fantasy Sports
              • Ticket Pricing
              • Others
          • Esports
            • Tickets & Merchandise
            • Sponsorship & Advertisement
            • Others
        • Saudi Arabia sports technology market, by sport
          • American Football/Rugby
          • Baseball
          • Basketball
          • Cricket
          • Golf
          • Ice Hockey
          • Tennis
          • Soccer
          • Others
        • Saudi Arabia sports technology market, by end-user
          • Sports Clubs
          • Sports Associations
          • Sports Leagues
          • Others
      • South Africa
        • South Africa sports technology market, by type
          • Devices
            • Wearables
            • Digital Signage
            • Camera
          • Smart Venues
            • Software
              • Stadium & Public Security
              • Building Automation
              • Event Management & Ticketing
              • Others
            • Services
          • Analytics & Statistics
            • On-field
              • Player & Team Analysis
              • Video Analysis
                • Performance Improvement
                • Refereeing Decisions
              • Health Assessment
            • Off-field
              • Fan Engagement
                • Content Platforms
                • Fan Experience
                • Fantasy Sports
              • Ticket Pricing
              • Others
          • Esports
            • Tickets & Merchandise
            • Sponsorship & Advertisement
            • Others
        • South AfricA sports technology market, by sport
          • American Football/Rugby
          • Baseball
          • Basketball
          • Cricket
          • Golf
          • Ice Hockey
          • Tennis
          • Soccer
          • Others
        • South Africa sports technology market, by end-user
          • Sports Clubs
          • Sports Associations
          • Sports Leagues
          • Others
      • Rest of Middle East & Africa
        • Rest of Middle East & Africa sports technology market, by type
          • Devices
            • Wearables
            • Digital Signage
            • Camera
          • Smart Venues
            • Software
              • Stadium & Public Security
              • Building Automation
              • Event Management & Ticketing
              • Others
            • Services
          • Analytics & Statistics
            • On-field
              • Player & Team Analysis
              • Video Analysis
                • Performance Improvement
                • Refereeing Decisions
              • Health Assessment
            • Off-field
              • Fan Engagement
                • Content Platforms
                • Fan Experience
                • Fantasy Sports
              • Ticket Pricing
              • Others
          • Esports
            • Tickets & Merchandise
            • Sponsorship & Advertisement
            • Others
        • Rest of Middle East & Africa sports technology market, by sport
          • American Football/Rugby
          • Baseball
          • Basketball
          • Cricket
          • Golf
          • Ice Hockey
          • Tennis
          • Soccer
          • Others
        • Rest of Middle East & Africa sports technology market, by end-user
          • Sports Clubs
          • Sports Associations
          • Sports Leagues
          • Others

Sports Technology Market Dynamics

Driver: Growing Demand for Data-Driven Decisions and Operations

Unceasing changes in technology and its adoption in various industries including sports have led the sports industry towards extremely data-driven processes including decision-making and operations. For instance, GPS tracking technology is widely used in sports events as well as training sessions. Electronic Performance and Tracking System (EPTS) devices are often used now to track player’s activity. To deliver correct and timely information to fans, many venue stadiums are using connected stadium technology while organizing the sports that are being broadcasted and watched live at the same time. From the perspective of players, wearable sports technology has presented unprecedented availability of data related to players’ body performance. All these factors are expected to drive the growth patterns for the sports technology market in upcoming years.

Restraint: Increasing Risk of Technology Glitches

Artificial Intelligence (AI), Hawk-Eye technology, and big data analytics offer lucrative market growth opportunities. However, the increasing dependability on the deployment of these technologies also brings in the risks associated with the glitches in these technology-driven ideas. There have been instances, such as the match between Ayr United and Caledonian Thistle played in October 2020 in the Scottish Championship, where the camera mistakenly tracked players’ or referee's heads instead of the ball, which hampers the in-game analysis and dampens viewers’ experience. There have been such incidences where the efficiency of Hawk-Eye technology was questioned during the time of play in sports such as cricket and football which is broadcast across the globe while it has been played. For instance, Hawk-Eye technology couldn’t detect the ball's movement clearing the goal line in a match played between Aston Villa Football Club and Sheffield United in June 2020, which resulted in a goal being disallowed. These instances hamper the game, its players, and viewers across the globe. This factor is most likely to hinder the growth of the market.

Opportunity: Increasing Number of Events with Large Prize Pools and Growing Number of Sports Leagues

Increasing the number of events, franchise owners choosing teams and players for investments, high rate of increase in the number of sports leagues played in various sports types have led the industry towards extraordinary opportunities. Franchise owners are investing more and more in different teams participating in different leagues played in different nations and perceive sports events as commercial platforms. The prize money in Esports tournaments is comparatively more than some of the popular sports competitions. Recently, in 2018, the Dota 2 world championship Esports tournament had a total prize pool of USD 25.5 million, in which the winning team won USD 11.2 million prizemoney. F1 Esports tournament also doubled their prize money for the 2018-19 competition. Constant efforts taken by businesses and media networks around the world to mainstream the franchise model have also presented unparalleled opportunities for the sports technology industry.

What Does This Report Include?

This section will provide insights into the contents included in this sports technology market report and help gain clarity on the structure of the report to assist readers in navigating smoothly.

Sports Technology market qualitative analysis

  • Industry overview

  • Industry trends

  • Market drivers and restraints

  • Market size

  • Growth prospects

  • Porter’s analysis

  • PESTEL analysis

  • Key market opportunities prioritized

  • Competitive landscape

    • Company overview

    • Financial performance

    • Product benchmarking

    • Latest strategic developments

Sports Technology market quantitative analysis

  • Market size, estimates, and forecast from 2018 to 2030

  • Market estimates and forecast for product segments up to 2030

  • Regional market size and forecast for product segments up to 2030

  • Market estimates and forecast for application segments up to 2030

  • Regional market size and forecast for application segments up to 2030

  • Company financial performance

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