Virtual Reality Headset Market Size, Share & Trends Report

Virtual Reality Headset Market Size, Share & Trends Analysis Report By End-device (Low-end, High-end), By Product Type (Standalone, Smartphone-enabled), By Application (Gaming, Education), And Segments Forecasts, 2021 - 2028

  • Report ID: GVR-4-68038-030-9
  • Number of Pages: 150
  • Format: Electronic (PDF)
  • Historical Range: 2016 - 2019
  • Industry: Technology

Table of Contents

Chapter 1. Methodology and Scope
                 1.1. Research Methodology
                 1.2. Research Scope & Assumption
                 1.3. List of Data Sources
Chapter 2. Executive Summary
                 2.1. VR Headset Market - Industry Snapshot
Chapter 3. VR Headset Industry Outlook
                 3.1. Market Segmentation
                 3.2. Market Size and Growth Prospects
                 3.3. VR Headset Value Chain Analysis
                 3.4. VR Headset Market Dynamics
                      3.4.1. Market driver analysis
                           3.4.1.1. Evolving solicitations in entertainment and medical sectors
                           3.4.1.2. Rapid technological innovations
                           3.4.1.3. Growing VR penetration in consumer electronics
                      3.4.2. Market restraint analysis
                           3.4.2.1. Spatial discomfort & risk of other ailments
                           3.4.2.2. High initial investment & device compatibility restrictions
                 3.5. VR Headset Market - Key Competitor Analysis, 2020
                 3.6. VR Headset Market PEST Analysis
                 3.7. VR Headset Market Porter’s Five Forces Analysis
Chapter 4. VR Headset End-device Outlook
                 4.1. Low-end device
                      4.1.1. Global market estimates and forecasts, 2016 - 2028
                 4.2. Mid-range device
                      4.2.1. Global market estimates and forecasts, 2016 - 2028
                 4.3. High-end device
                      4.3.1. Global market estimates and forecasts, 2016 - 2028
Chapter 5. VR Headset Product Type Outlook
                 5.1. Standalone
                      5.1.1. Global market estimates and forecasts, 2016 - 2028
                 5.2. Smartphone-enabled
                      5.2.1. Global market estimates and forecasts, 2016 - 2028
                 5.3. Standalone PC-connected
                      5.3.1. Global market estimates and forecasts, 2016 - 2028
Chapter 6. VR Headset Application Outlook
                 6.1. Gaming
                      6.1.1. Global market estimates and forecasts, 2016 - 2028
                 6.2. Healthcare
                      6.2.1. Global market estimates and forecasts, 2016 - 2028
                 6.3. Media & Entertainment
                      6.3.1. Global market estimates and forecasts, 2016 - 2028
                 6.4. Manufacturing
                      6.4.1. Global market estimates and forecasts, 2016 - 2028
                 6.5. Retail
                      6.5.1. Global market estimates and forecasts, 2016 - 2028
                 6.6. Education
                      6.6.1. Global market estimates and forecasts, 2016 - 2028
                 6.7. Telecommunications
                      6.7.1. Global market estimates and forecasts, 2016 - 2028
                 6.8. Others
                      6.8.1. Global market estimates and forecasts, 2016 - 2028
Chapter 7. VR Headset Regional Outlook
                 7.1. North America
                      7.1.1. VR headset market by end-device, 2016 - 2028
                      7.1.2. VR headset market by product type, 2016 - 2028
                      7.1.3. VR headset market by application, 2016 - 2028
                      7.1.4. The U.S.
                           7.1.4.1. VR headset market by end-device, 2016 - 2028
                           7.1.4.2. VR headset market by product type, 2016 - 2028
                           7.1.4.3. VR headset market by application, 2016 - 2028
                      7.1.5. Canada
                           7.1.5.1. VR headset market by end-device, 2016 - 2028
                           7.1.5.2. VR headset market by product type, 2016 - 2028
                           7.1.5.3. VR headset market by application, 2016 - 2028
                      7.1.6. Mexico
                           7.1.6.1. VR headset market by end-device, 2016 - 2028
                           7.1.6.2. VR headset market by product type, 2016 - 2028
                           7.1.6.3. VR headset market by application, 2016 - 2028
                 7.2. Europe
                      7.2.1. VR headset market by end-device, 2016 - 2028
                      7.2.2. VR headset market by product type, 2016 - 2028
                      7.2.3. VR headset market by application, 2016 - 2028
                      7.2.4. The U.K.
                           7.2.4.1. VR headset market by end-device, 2016 - 2028
                           7.2.4.2. VR headset market by product type, 2016 - 2028
                           7.2.4.3. VR headset market by application, 2016 - 2028
                      7.2.5. Germany
                           7.2.5.1. VR headset market by end-device, 2016 - 2028
                           7.2.5.2. VR headset market by product type, 2016 - 2028
                           7.2.5.3. VR headset market by application, 2016 - 2028
                      7.2.6. France
                           7.2.6.1. VR headset market by end-device, 2016 - 2028
                           7.2.6.2. VR headset market by product type, 2016 - 2028
                           7.2.6.3. VR headset market by application, 2016 - 2028
                 7.3. Asia Pacific
                      7.3.1. VR headset market by end-device, 2016 - 2028
                      7.3.2. VR headset market by product type, 2016 - 2028
                      7.3.3. VR headset market by application, 2016 - 2028
                      7.3.4. China
                           7.3.4.1. VR headset market by end-device, 2016 - 2028
                           7.3.4.2. VR headset market by product type, 2016 - 2028
                           7.3.4.3. VR headset market by application, 2016 - 2028
                      7.3.5. Japan
                           7.3.5.1. VR headset market by end-device, 2016 - 2028
                           7.3.5.2. VR headset market by product type, 2016 - 2028
                           7.3.5.3. VR headset market by application, 2016 - 2028
                      7.3.6. India
                           7.3.6.1. VR headset market by end-device, 2016 - 2028
                           7.3.6.2. VR headset market by product type, 2016 - 2028
                           7.3.6.3. VR headset market by application, 2016 - 2028
                 7.4. South America
                      7.4.1. VR headset market by end-device, 2016 - 2028
                      7.4.2. VR headset market by product type, 2016 - 2028
                      7.4.3. VR headset market by application, 2016 - 2028 7.4.4. Brazil
                           7.4.4.1. VR headset market by end-device, 2016 - 2028
                           7.4.4.2. VR headset market by product type, 2016 - 2028
                           7.4.4.3. VR headset market by application, 2016 - 2028
                 7.5. MEA
                      7.5.1. VR headset market by end-device, 2016 - 2028
                      7.5.2. VR headset market by product type, 2016 - 2028
                      7.5.3. VR headset market by application, 2016 - 2028
Chapter 8. Competitive Landscape
                 8.1. Carl Zeiss AG
                      8.1.1. Company overview
                      8.1.2. Financial performance
                      8.1.3. Product benchmarking
                      8.1.4. Strategic initiatives
                 8.2. Facebook Technologies, LLC (Oculus)
                      8.2.1. Company overview
                      8.2.2. Financial performance
                      8.2.3. Product benchmarking
                      8.2.4. Strategic initiatives
                 8.3. Google LLC
                      8.3.1. Company overview
                      8.3.2. Financial performance
                      8.3.3. Product benchmarking
                      8.3.4. Strategic initiatives
                 8.4. HTC Corporation
                      8.4.1. Company overview
                      8.4.2. Financial performance
                      8.4.3. Product benchmarking
                      8.4.4. Strategic initiatives
                 8.5. LG Electronics
                      8.5.1. Company overview
                      8.5.2. Financial performance
                      8.5.3. Product benchmarking
                      8.5.4. Strategic initiatives
                 8.6. Microsoft
                      8.6.1. Company overview
                      8.6.2. Financial performance
                      8.6.3. Product benchmarking
                      8.6.4. Strategic initiatives
                 8.7. Razer Inc.
                      8.7.1. Company overview
                      8.7.2. Financial performance
                      8.7.3. Product benchmarking
                      8.7.4. Strategic initiatives
                 8.8. Samsung Electronics Co., Ltd.
                      8.8.1. Company overview
                      8.8.2. Financial performance
                      8.8.3. Product benchmarking
                      8.8.4. Strategic initiatives
                 8.9. Sony Corporation
                      8.9.1. Company overview
                      8.9.2. Financial performance
                      8.9.3. Product benchmarking
                      8.9.4. Strategic initiatives


List of Tables

TABLE 1 VR headset market - Industry snapshot & critical success factor, 2016 - 2028
TABLE 2 Global VR headset market, 2016 - 2028 (USD Million)
TABLE 3 Global VR headset market estimates and forecasts by end-device, 2016 - 2028 (USD Million)
TABLE 4 Global VR headset market estimates and forecasts by product type, 2016 - 2028 (USD Million)
TABLE 5 Global VR headset market estimates and forecasts by application, 2016 - 2028 (USD Million)
TABLE 6 Global VR headset market estimates and forecasts by region, 2016 - 2028 (USD Million)
TABLE 7 Key company analysis
TABLE 8 Global low-end device market by region, 2016 - 2028 (USD Million)
TABLE 9 Global mid-range device market by region, 2016 - 2028 (USD Million)
TABLE 10 Global high-end device market by region, 2016 - 2028 (USD Million)
TABLE 11 Global standalone market by region, 2016 - 2028 (USD Million)
TABLE 12 Global smartphone-enabled market by region, 2016 - 2028 (USD Million)
TABLE 13 Global standalone PC-connected market by region, 2016 - 2028 (USD Million)
TABLE 14 Global gaming market by region, 2016 - 2028 (USD Million)
TABLE 15 Global healthcare market by region, 2016 - 2028 (USD Million)
TABLE 16 Global media & entertainment market by region, 2016 - 2028 (USD Million)
TABLE 17 Global manufacturing market by region, 2016 - 2028 (USD Million)
TABLE 18 Global retail market by region, 2016 - 2028 (USD Million)
TABLE 19 Global education market by region, 2016 - 2028 (USD Million)
TABLE 20 Global telecommunications market by region, 2016 - 2028 (USD Million)
TABLE 21 Global others market by region, 2016 - 2028 (USD Million)
TABLE 22 North America VR headset market by end-device, 2016 - 2028 (USD Million)
TABLE 23 North America VR headset market by product type, 2016 - 2028 (USD Million)
TABLE 24 North America VR headset market by application, 2016 - 2028 (USD Million)
TABLE 25 The U.S. VR headset market by end-device, 2016 - 2028 (USD Million)
TABLE 26 The U.S. VR headset market by product type, 2016 - 2028 (USD Million)
TABLE 27 The U.S. VR headset market by application, 2016 - 2028 (USD Million)
TABLE 28 Canada VR headset market by end-device, 2016 - 2028 (USD Million)
TABLE 29 Canada VR headset market by product type, 2016 - 2028 (USD Million)
TABLE 30 Canada VR headset market by application, 2016 - 2028 (USD Million)
TABLE 31 Mexico VR headset market by end-device, 2016 - 2028 (USD Million)
TABLE 32 Mexico VR headset market by product type, 2016 - 2028 (USD Million)
TABLE 33 Mexico VR headset market by application, 2016 - 2028 (USD Million)
TABLE 34 Europe VR headset market by end-device, 2016 - 2028 (USD Million)
TABLE 35 Europe VR headset market by product type, 2016 - 2028 (USD Million)
TABLE 36 Europe VR headset market by application, 2016 - 2028 (USD Million)
TABLE 37 The U.K. VR headset market by end-device, 2016 - 2028 (USD Million)
TABLE 38 The U.K. VR headset market by product type, 2016 - 2028 (USD Million)
TABLE 39 The U.K. VR headset market by application, 2016 - 2028 (USD Million)
TABLE 40 Germany VR headset market by end-device, 2016 - 2028 (USD Million)
TABLE 41 Germany VR headset market by product type, 2016 - 2028 (USD Million)
TABLE 42 Germany VR headset market by application, 2016 - 2028 (USD Million)
TABLE 43 France VR headset market by end-device, 2016 - 2028 (USD Million)
TABLE 44 France VR headset market by product type, 2016 - 2028 (USD Million)
TABLE 45 France VR headset market by application, 2016 - 2028 (USD Million)
TABLE 46 Asia Pacific VR headset market by end-device, 2016 - 2028 (USD Million)
TABLE 47 Asia Pacific VR headset market by product type, 2016 - 2028 (USD Million)
TABLE 48 Asia Pacific VR headset market by application, 2016 - 2028 (USD Million)
TABLE 49 China VR headset market by end-device, 2016 - 2028 (USD Million)
TABLE 50 China VR headset market by product type, 2016 - 2028 (USD Million)
TABLE 51 China VR headset market by application, 2016 - 2028 (USD Million)
TABLE 52 India VR headset market by end-device, 2016 - 2028 (USD Million)
TABLE 53 India VR headset market by product type, 2016 - 2028 (USD Million)
TABLE 54 India VR headset market by application, 2016 - 2028 (USD Million)
TABLE 55 Japan VR headset market by end-device, 2016 - 2028 (USD Million)
TABLE 56 Japan VR headset market by product type, 2016 - 2028 (USD Million)
TABLE 57 Japan VR headset market by application, 2016 - 2028 (USD Million)
TABLE 58 South America VR headset market by end-device, 2016 - 2028 (USD Million)
TABLE 59 South America VR headset market by product type, 2016 - 2028 (USD Million)
TABLE 60 South America VR headset market by application, 2016 - 2028 (USD Million)
TABLE 61 Brazil VR headset market by end-device, 2016 - 2028 (USD Million)
TABLE 62 Brazil VR headset market by product type, 2016 - 2028 (USD Million)
TABLE 63 Brazil VR headset market by application, 2016 - 2028 (USD Million)
TABLE 64 MEA VR headset market by end-device, 2016 - 2028 (USD Million)
TABLE 65 MEA VR headset market by product type, 2016 - 2028 (USD Million)
TABLE 66 MEA VR headset market by application, 2016 - 2028 (USD Million)


List of Figures

FIG. 1 Market segmentation and scope
FIG. 2 VR headset market size and growth prospects
FIG. 3 VR headset market - Value chain analysis
FIG. 4 Market dynamics
FIG. 5 Porter’s five forces analysis
FIG. 6 VR headset market - PEST analysis
FIG. 7 VR headset market: End-device movement analysis
FIG. 8 VR headset market: Product type movement analysis
FIG. 9 VR headset market: Application movement analysis
FIG. 10 VR headset market: Region movement analysis

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