Anime Market Size Worth $48.03 Billion By 2028 | CAGR: 9.5%

August 2021 | Report Format: Electronic (PDF)

Anime Market Growth & Trends

The global anime market size is expected to reach USD 48.03 billion by 2028, registering a CAGR of 9.5% from 2021 to 2028, according to a new study by Grand View Research, Inc. The growth of the market can be attributed to the rising popularity of anime content worldwide. The launch of application games and the growing preference for online distribution of anime content, which are accounting for a major share of overseas sales, are expected to contribute to the growth. Meanwhile, anime companies are aggressively opting for various digital channels to release their content as theaters remain closed in the wake of the outbreak of the COVID-19 pandemic in most of the regions across the world.

Advances in technology are allowing anime content developers to enhance the capabilities of their solutions. Anime content developers are particularly investing in developing advanced pre-production and post-production tools. As such, the continued adoption of the latest technologies, such as blockchain and Artificial Intelligence (AI), in anime gaming to improve the overall gaming experience is expected to play a decisive role in driving the growth of the market over the forecast period.

The fan base of anime content has been growing worldwide. Some of the anime series, such as Naruto, One Piece, Hunter X Hunter, and Dragon Ball Z, are getting immensely popular. Anime comics, popularly known as manga, are also gaining popularity among anime fans across the world. This is prompting anime content developers to develop high-quality anime content and unique characters, which can play a vital role in the development of children at an early age.

key Request a free sample copy or view report summary: Anime Market Report

Anime Market Report Highlights

  • Leading anime companies are developing anime series and movies that can potentially help children in developing their problem-solving, cognitive, and social skills

  • The unabated rollout of high-speed data networks is driving the popularity of anime video games

  • The rising popularity of digital media and the growing preference for different streaming solutions and services are opening lucrative opportunities for anime content developers

  • Market players are aggressively focusing on releasing anime movies or anime series in high-resolution and with high-quality audio

Anime Market Segmentation

Grand View Research has segmented the global anime market based on type and region:

Anime Type Outlook (Revenue, USD Million, 2018 - 2028)

  • T.V.

  • Movie

  • Video

  • Internet Distribution

  • Merchandising

  • Music

  • Pachinko

  • Live Entertainment

Anime Regional Outlook (Revenue, USD Million, 2018 - 2028)

  • North America

    • U.S.

    • Canada

  • Europe

    • France

    • U.K.

    • Germany

    • Western Europe

  • Asia Pacific Ex. Japan

    • Australia & New Zealand

    • China

    • Philippines

    • South Korea

  • Latin America

    • Mexico

    • Brazil

  • Middle East & Africa

    • Saudi Arabia

  • Japan

List of Key Players of Anime Market

  • Bones Inc.

  • Kyoto Animation Co., Ltd.

  • Madhouse Inc.

  • Production I.G, Inc.

  • Toei Animation Co., Ltd.

Pricing & Purchase Options

Service Guarantee

Buy Chapters or Sections

Avail customized purchase options to meet your research needs:

  • Buy sections of this report
  • Buy country level reports
  • Request for historical data
  • Request discounts available for Start-Ups & Universities