Middle East & Africa Anime Market Size & Outlook
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MEA anime market highlights
- The MEA anime market generated a revenue of USD 990.2 million in 2025.
- The market is expected to grow at a CAGR of 13.1% from 2026 to 2033.
- In terms of segment, internet distribution was the largest revenue generating type in 2025.
- Merchandising is the most lucrative type segment registering the fastest growth during the forecast period.
- Country-wise, Saudi Arabia is expected to register the highest CAGR from 2026 to 2033.
MEA data book summary
| Market revenue in 2025 | USD 990.2 million |
| Market revenue in 2033 | USD 2,704.4 million |
| Growth rate | 13.1% (CAGR from 2026 to 2033) |
| Largest segment | Internet distribution |
| Fastest growing segment | Merchandising |
| Historical data covered | 2021 - 2024 |
| Base year for estimation | 2025 |
| Forecast period covered | 2026 - 2033 |
| Quantitative units | Revenue in USD million |
| Market segmentation | T.V., Movie, Video, Internet Distribution, Merchandising, Music, Pachinko, Live Entertainment |
| Key market players worldwide | Pierrot, Studio Ghibli, Bioworld, Sunrise, Toei Animation, Bones Studio, Kyoto, Madhouse, Sony Pictures Entertainment, Good Smile Company, Sentai Holdings, VIZ Media, Eleven Arts |
Other key industry trends
- In terms of revenue, MEA region accounted for 2.6% of the global anime market in 2025.
- Globally, Asia Pacific is projected to lead the regional market in terms of revenue in 2033.
- North America is the fastest growing regional market and is projected to reach USD 12,752.3 million by 2033.
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Anime Market Scope
Anime Market Companies
| Name | Profile | # Employees | HQ | Website |
|---|---|---|---|---|
| Eleven Arts | View profile | 11-50 | Los Angeles, California, United States, North America | https://www.elevenarts.net |
| Sentai Holdings | View profile | 51-100 | Houston, Texas, United States, North America | https://www.sentaifilmworks.com |
| Madhouse | View profile | 11-50 | Royal Oak, Michigan, United States, North America | http://madhouseinc.com/ |
| Bones Studio | View profile | 11-50 | Warszawa, Mazowieckie, Poland, Europe | https://bones.studio/ |
| Toei Animation | View profile | 1001-5000 | Nakano, Nagano, Japan, Asia | http://corp.toei-anim.co.jp/ |
| Pierrot | View profile | - | Mitaka, Tokyo, Japan, Asia | http://pierrot.jp |
| Sony Pictures Entertainment | View profile | 5001-10000 | Culver City, California, United States, North America | http://sonypictures.com |
| Sunrise | View profile | 11-50 | Paris, Ile-de-France, France, Europe | https://www.sunrise.am |
| VIZ Media | View profile | 51-100 | San Francisco, California, United States, North America | http://www.viz.com |
| Kyoto | View profile | - | Mexico City, Distrito Federal, Mexico, North America | http://www.kyoto.mx/principal.php |
| Bioworld | View profile | 251-500 | Irving, Texas, United States, North America | http://bioworldcorp.com/ |
| Good Smile Company | View profile | 101-250 | Tokyo, Tokyo, Japan, Asia | http://www.goodsmile.info/ |
| Studio Ghibli | View profile | 101-250 | Tokyo, Tokyo, Japan, Asia | http://www.ghibli.jp |
Middle East & Africa anime market outlook
The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to anime market will help companies and investors design strategic landscapes.
Internet distribution was the largest segment with a revenue share of 28.12% in 2025. Horizon Databook has segmented the Middle East & Africa anime market based on t.v., movie, video, internet distribution, merchandising, music, pachinko, live entertainment covering the revenue growth of each sub-segment from 2021 to 2033.
The increasing fan following of the anime shows, connected with an increased standard of living and improved penetration of online video media, is boosting the market growth in this region. The Middle East has prevalent convention centers that host competitions and cosplay conventions that significantly observe the growing popularity of anime characters among Middle East consumers. Furthermore, this region generates significant revenue from merchandising, video games, and comics.
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Our clientele includes a mix of anime market companies, investment firms, advisory firms & academic institutions.
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30% of our revenue is generated working with investment firms and helping them identify viable opportunity areas.
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Approximately 65% of our revenue is generated working with competitive intelligence & market intelligence teams of market participants (manufacturers, service providers, etc.).
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Horizon Databook provides a detailed overview of continent-level data and insights on the Middle East & Africa anime market , including forecasts for subscribers. This continent databook contains high-level insights into Middle East & Africa anime market from 2021 to 2033, including revenue numbers, major trends, and company profiles.
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MEA anime market size, by country, 2021-2033 (US$M)
Middle East & Africa Anime Market Outlook Share, 2025 & 2033 (US$M)
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