South Korea Immersive Content Creation Market Size & Outlook
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South Korea immersive content creation market highlights
- The South Korea immersive content creation market generated a revenue of USD 567.1 million in 2024 and is expected to reach USD 2,492.1 million by 2030.
- The South Korea market is expected to grow at a CAGR of 28.7% from 2025 to 2030.
- In terms of segment, hardware was the largest revenue generating component in 2024.
- Software is the most lucrative component segment registering the fastest growth during the forecast period.
Immersive content creation market data book summary
| Market revenue in 2024 | USD 567.1 million |
| Market revenue in 2030 | USD 2,492.1 million |
| Growth rate | 28.7% (CAGR from 2025 to 2030) |
| Largest segment | Hardware |
| Fastest growing segment | Software |
| Historical data | 2018 - 2023 |
| Base year | 2024 |
| Forecast period | 2025 - 2030 |
| Quantitative units | Revenue in USD million |
| Market segmentation | Hardware, Software, Services |
Other key industry trends
- In terms of revenue, South Korea accounted for 3.6% of the global immersive content creation market in 2024.
- Country-wise, U.S. is expected to lead the global market in terms of revenue in 2030.
- In Asia Pacific, India immersive content creation market is projected to lead the regional market in terms of revenue in 2030.
- India is the fastest growing regional market in Asia Pacific and is projected to reach USD 4,370.8 million by 2030.
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Immersive Content Creation Market Scope
Immersive Content Creation Market Companies
| Name | Profile | # Employees | HQ | Website |
|---|---|---|---|---|
| Fusion VR | View profile | 1-10 | Anna Nagar West, Tamil Nadu, India, Asia | https://www.fusionvr.in |
| Epic Games | View profile | 1001-5000 | Cary, North Carolina, United States, North America | https://store.epicgames.com |
| Unity Technologies | View profile | 5001-10000 | San Francisco, California, United States, North America | https://unity.com/ |
| Magic Leap | View profile | 1001-5000 | Plantation, Florida, United States, North America | http://magicleap.com |
| HTC Corp DR | View profile | 17575 | No. 23, Xinghua Road, Taoyuan District, Taoyuan, Taiwan, 330 | https://www.htc.com |
| HCL Technologies | View profile | 10001+ | Noida, Uttar Pradesh, India, Asia | http://www.hcltech.com |
| Meta Platforms Inc Class A | View profile | 69329 | 1 Meta Way, Menlo Park, CA, United States, 94025 | https://about.meta.com |
| Alphabet Inc Class A | View profile | 180895 | 1600 Amphitheatre Parkway, Mountain View, CA, United States, 94043 | https://www.abc.xyz |
| Sony Group Corp ADR | View profile | 113000 | 7-1, Konan 1-Chome, Minato-ku, Tokyo, Japan, 108-0075 | https://www.sony.com |
| NVIDIA Corp | View profile | 29600 | 2788 San Tomas Expressway, Santa Clara, CA, United States, 95051 | https://www.nvidia.com |
| Microsoft Corp | View profile | 221000 | One Microsoft Way, Redmond, WA, United States, 98052-6399 | https://www.microsoft.com |
South Korea immersive content creation market outlook
The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to immersive content creation market will help companies and investors design strategic landscapes.
Hardware was the largest segment with a revenue share of 45.18% in 2024. Horizon Databook has segmented the South Korea immersive content creation market based on hardware, software, services covering the revenue growth of each sub-segment from 2018 to 2030.
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Target buyers of South Korea immersive content creation market databook
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Our clientele includes a mix of immersive content creation market companies, investment firms, advisory firms & academic institutions.
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30% of our revenue is generated working with investment firms and helping them identify viable opportunity areas.
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Approximately 65% of our revenue is generated working with competitive intelligence & market intelligence teams of market participants (manufacturers, service providers, etc.).
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The rest of the revenue is generated working with academic and research not-for-profit institutes. We do our bit of pro-bono by working with these institutions at subsidized rates.
Horizon Databook provides a detailed overview of country-level data and insights on the South Korea immersive content creation market , including forecasts for subscribers. This country databook contains high-level insights into South Korea immersive content creation market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
Partial client list
South Korea Component - Immersive Content Creation Market size, 2024 - 2030 (US$M)
South Korea Immersive Content Creation Market Outlook Share, 2024 & 2030 (US$M)
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