Global Online Gaming Market Size & Outlook, 2025-2030
Global online gaming market, 2018-2030 (US$M)
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Global online gaming market highlights
- The global online gaming market generated a revenue of USD 127,578.1 million in 2024 and is expected to reach USD 237,922.4 million by 2030.
- The market is expected to grow at a CAGR (2025 - 2030) of 10.5% by 2030.
- In terms of segment, shooter (fps and tps) accounted for a revenue of USD 29,468.4 million in 2024.
- Multiplayer Online Battle Arena (MOBA) is the most lucrative genre segment registering the fastest growth during the forecast period.
- In terms of region, Asia Pacific was the largest revenue generating market in 2024.
- Country-wise, India is expected to register the highest CAGR from 2025 to 2030.
Global data book summary
| Market revenue in 2024 | USD 127,578.1 million |
| Market revenue in 2030 | USD 237,922.4 million |
| Growth rate | 10.5% (CAGR from 2025 to 2030) |
| Largest segment | Shooter (fps and tps) |
| Fastest growing segment | Multiplayer Online Battle Arena (MOBA) |
| Historical data covered | 2018 - 2023 |
| Base year for estimation | 2024 |
| Forecast period covered | 2025 - 2030 |
| Quantitative units | Revenue in USD million |
| Market segmentation | Action & Adventure, Multiplayer Online Battle Arena (MOBA), Real-time strategy (RTS), Role-playing games (RPG), Shooter (FPS and TPS), Simulation and Sports, Racing, Others Genre |
Other key industry trends
- In terms of revenue, the North America accounted for 26.6% of the global online gaming market in 2024.
- By country, the China is projected to lead the global market in terms of revenue in 2030.
- By country, India is the fastest growing regional market and is projected to reach USD 20,608.5 million by 2030.
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Online Gaming Market Scope
Online Gaming Market Companies
| Name | Profile | # Employees | HQ | Website |
|---|---|---|---|---|
| Rovio Entertainment Corporation | View profile | 501-1000 | Espoo, Southern Finland, Finland, Europe | http://www.rovio.com |
| Krafton | View profile | 1001-5000 | Seongnam, Kyonggi-do, South Korea, Asia | https://www.krafton.com |
| Bandai Namco Entertainment Europe | View profile | 51-100 | San Jose, California, United States, North America | https://en.bandainamcoent.eu |
| Sony Interactive Entertainment | View profile | 10001+ | San Mateo, California, United States, North America | https://www.sie.com |
| Warner Bros. Entertainment | View profile | 11-50 | Burbank, California, United States, North America | https://www.warnerbrosdesignstudio.com/ |
| Epic Games | View profile | 1001-5000 | Cary, North Carolina, United States, North America | https://store.epicgames.com |
| Tencent | View profile | 10001+ | Shenzhen, Guangdong, China, Asia | https://www.tencent.com/en-us |
| Gameloft | View profile | 10001+ | Barcelona, Catalonia, Spain, Europe | http://gameloft.com |
| Zhejiang Century Huatong Group | View profile | 1001-5000 | Shaoxing, Zhejiang, China, Asia | http://www.sjhuatong.com/ |
| Nintendo Co Ltd | View profile | 7317 | 11-1 Hokotate-cho, Kamitoba, Minami-ku, Kyoto, Japan, 601-8501 | http://www.nintendo.co.jp |
| Ubisoft Entertainment | View profile | 19011 | 2, Avenue Pasteur, Saint-Mande, France, 94160 | https://www.ubisoft.com |
| Microsoft Corp | View profile | 221000 | One Microsoft Way, Redmond, WA, United States, 98052-6399 | https://www.microsoft.com |
| Electronic Arts Inc | View profile | 13400 | 209 Redwood Shores Parkway, Redwood City, CA, United States, 94065 | https://www.ea.com |
| Apple Inc | View profile | 161000 | One Apple Park Way, Cupertino, CA, United States, 95014 | https://www.apple.com |
Global online gaming market outlook
The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to online gaming market will help companies and investors design strategic landscapes.
Shooter (fps and tps) was the largest segment with a revenue share of 23.1% in 2024. Horizon Databook has segmented the Global online gaming market based on action & adventure, multiplayer online battle arena (moba), real-time strategy (rts), role-playing games (rpg), shooter (fps and tps), simulation and sports, racing, others genre covering the revenue growth of each sub-segment from 2018 to 2030.
- Global Online Gaming Genre Outlook (Revenue, USD Million, 2018-2030)
- Action & Adventure
- Multiplayer Online Battle Arena (MOBA)
- Real-time strategy (RTS)
- Role-playing games (RPG)
- Shooter (FPS and TPS)
- Simulation and Sports
- Racing
- Others Genre
- Global Online Gaming Device Outlook (Revenue, USD Million, 2018-2030)
- Computer (PC & Laptops)
- Smartphone & Tablets
- Gaming Consoles
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Horizon Databook provides a detailed overview of global-level data and insights on the Global online gaming market , including forecasts for subscribers. This global databook contains high-level insights into Global online gaming market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
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Global online gaming market size, by regions, 2018-2030 (US$M)
Top 10 countries: Online gaming market size, 2024 (US$M)
Global online gaming market share, by genre, 2024 & 2030 (%, US$M)
Online gaming market: Opportunity assessment by country
Global online gaming market, by region, 2024 (US$M)
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