Global Online Gaming Market Size & Outlook, 2025-2030

The global online gaming market size was estimated at USD 127,578.1 million in 2024 and is projected to reach USD 237,922.4 million by 2030, growing at a CAGR of 10.5% from 2025 to 2030.
Revenue, 2024 (US$M)
$127,578.1
Forecast, 2030 (US$M)
$237,922.4
CAGR, 2025 - 2030
10.5%
Report Coverage
Worldwide

Global online gaming market highlights

  • The global online gaming market generated a revenue of USD 127,578.1 million in 2024 and is expected to reach USD 237,922.4 million by 2030.
  • The market is expected to grow at a CAGR (2025 - 2030) of 10.5% by 2030.
  • In terms of segment, shooter (fps and tps) accounted for a revenue of USD 29,468.4 million in 2024.
  • Multiplayer Online Battle Arena (MOBA) is the most lucrative genre segment registering the fastest growth during the forecast period.
  • In terms of region, Asia Pacific was the largest revenue generating market in 2024.
  • Country-wise, India is expected to register the highest CAGR from 2025 to 2030.

Global data book summary

Market revenue in 2024USD 127,578.1 million
Market revenue in 2030USD 237,922.4 million
Growth rate10.5% (CAGR from 2025 to 2030)
Largest segmentShooter (fps and tps)
Fastest growing segmentMultiplayer Online Battle Arena (MOBA)
Historical data covered2018 - 2023
Base year for estimation2024
Forecast period covered2025 - 2030
Quantitative unitsRevenue in USD million
Market segmentationAction & Adventure, Multiplayer Online Battle Arena (MOBA), Real-time strategy (RTS), Role-playing games (RPG), Shooter (FPS and TPS), Simulation and Sports, Racing, Others Genre

Other key industry trends

  • In terms of revenue, the North America accounted for 26.6% of the global online gaming market in 2024.
  • By country, the China is projected to lead the global market in terms of revenue in 2030.
  • By country, India is the fastest growing regional market and is projected to reach USD 20,608.5 million by 2030.

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Online Gaming Market Companies

Name Profile # Employees HQ Website
Rovio Entertainment Corporation View profile 501-1000 Espoo, Southern Finland, Finland, Europe http://www.rovio.com
Krafton View profile 1001-5000 Seongnam, Kyonggi-do, South Korea, Asia https://www.krafton.com
Bandai Namco Entertainment Europe View profile 51-100 San Jose, California, United States, North America https://en.bandainamcoent.eu
Sony Interactive Entertainment View profile 10001+ San Mateo, California, United States, North America https://www.sie.com
Warner Bros. Entertainment View profile 11-50 Burbank, California, United States, North America https://www.warnerbrosdesignstudio.com/
Epic Games View profile 1001-5000 Cary, North Carolina, United States, North America https://store.epicgames.com
Tencent View profile 10001+ Shenzhen, Guangdong, China, Asia https://www.tencent.com/en-us
Gameloft View profile 10001+ Barcelona, Catalonia, Spain, Europe http://gameloft.com
Zhejiang Century Huatong Group View profile 1001-5000 Shaoxing, Zhejiang, China, Asia http://www.sjhuatong.com/
Nintendo Co Ltd View profile 7317 11-1 Hokotate-cho, Kamitoba, Minami-ku, Kyoto, Japan, 601-8501 http://www.nintendo.co.jp
Ubisoft Entertainment View profile 19011 2, Avenue Pasteur, Saint-Mande, France, 94160 https://www.ubisoft.com
Microsoft Corp View profile 221000 One Microsoft Way, Redmond, WA, United States, 98052-6399 https://www.microsoft.com
Electronic Arts Inc View profile 13400 209 Redwood Shores Parkway, Redwood City, CA, United States, 94065 https://www.ea.com
Apple Inc View profile 161000 One Apple Park Way, Cupertino, CA, United States, 95014 https://www.apple.com

Global online gaming market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to online gaming market will help companies and investors design strategic landscapes.


Shooter (fps and tps) was the largest segment with a revenue share of 23.1% in 2024. Horizon Databook has segmented the Global online gaming market based on action & adventure, multiplayer online battle arena (moba), real-time strategy (rts), role-playing games (rpg), shooter (fps and tps), simulation and sports, racing, others genre covering the revenue growth of each sub-segment from 2018 to 2030.


  • Global Online Gaming Genre Outlook (Revenue, USD Million, 2018-2030)
    • Action & Adventure
    • Multiplayer Online Battle Arena (MOBA)
    • Real-time strategy (RTS)
    • Role-playing games (RPG)
    • Shooter (FPS and TPS)
    • Simulation and Sports
    • Racing
    • Others Genre
  • Global Online Gaming Device Outlook (Revenue, USD Million, 2018-2030)
    • Computer (PC & Laptops)
    • Smartphone & Tablets
    • Gaming Consoles

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Horizon Databook provides a detailed overview of global-level data and insights on the Global online gaming market , including forecasts for subscribers. This global databook contains high-level insights into Global online gaming market from 2018 to 2030, including revenue numbers, major trends, and company profiles.

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Global online gaming market size, by regions, 2018-2030 (US$M)

Top 10 countries: Online gaming market size, 2024 (US$M)

Global online gaming market share, by genre, 2024 & 2030 (%, US$M)

Online gaming market: Opportunity assessment by country

Global online gaming market, by region, 2024 (US$M)

Global online gaming market size, by regions, 2018-2030 (US$M)

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