India Virtual Sports Market Size & Outlook, 2023-2030
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India virtual sports market highlights
- The India virtual sports market generated a revenue of USD 546.5 million in 2023 and is expected to reach USD 2,134.3 million by 2030.
- The India market is expected to grow at a CAGR of 21.5% from 2024 to 2030.
- In terms of segment, solution was the largest revenue generating component in 2023.
- Services is the most lucrative component segment registering the fastest growth during the forecast period.
Virtual sports market data book summary
| Market revenue in 2023 | USD 546.5 million |
| Market revenue in 2030 | USD 2,134.3 million |
| Growth rate | 21.5% (CAGR from 2023 to 2030) |
| Largest segment | Solution |
| Fastest growing segment | Services |
| Historical data | 2018 - 2022 |
| Base year | 2023 |
| Forecast period | 2024 - 2030 |
| Quantitative units | Revenue in USD million |
| Market segmentation | Solution, Services |
| Key market players worldwide | Electronic Arts Inc, Nintendo Co Ltd, Square Enix Holdings Co Ltd, Konami Group Corp, Sega Sammy Holdings Inc, Red Truck Entertainment Inc, Ubisoft Entertainment, Take-Two Interactive Software Inc, Microsoft Corp, Cyanide, Dovetail Games, HB Studios, Sports Interactive, Visual Concepts, Big Ant Studios |
Other key industry trends
- In terms of revenue, India accounted for 3.4% of the global virtual sports market in 2023.
- Country-wise, U.S. is expected to lead the global market in terms of revenue in 2030.
- In Asia Pacific, China virtual sports market is projected to lead the regional market in terms of revenue in 2030.
- India is the fastest growing regional market in Asia Pacific and is projected to reach USD 2,134.3 million by 2030.
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Virtual Sports Market Scope
Virtual Sports Market Companies
| Name | Profile | # Employees | HQ | Website |
|---|---|---|---|---|
| Big Ant Studios | View profile | 101-250 | Southbank, Victoria, Australia, Oceania | https://www.bigant.com/ |
| Visual Concepts | View profile | 501-1000 | Novato, California, United States, North America | https://www.vcentertainment.com |
| Sports Interactive | View profile | 1-10 | London, England, United Kingdom, Europe | http://footballmanager.com |
| HB Studios | View profile | 51-100 | Lunenburg, Nova Scotia, Canada, North America | http://www.hb-studios.com/ |
| Dovetail Games | View profile | 11-50 | Chartham, Kent, United Kingdom, Europe | http://www.dovetailgames.com/ |
| Cyanide | View profile | 101-250 | Nanterre, Ile-de-France, France, Europe | http://www.cyanide-studio.com/ |
| Take-Two Interactive Software Inc | View profile | 12371 | 110 West 44th Street, New York, NY, United States, 10036 | https://www.take2games.com |
| Red Truck Entertainment Inc | View profile | - | 6900 East Camelback Road, Suite 525, Scottsdale, AZ, United States | - |
| Konami Group Corp | View profile | 8857 | 1-11-1, Ginza, Chuo-ku, Tokyo, Japan, 104-0061 | https://www.konami.com |
| Square Enix Holdings Co Ltd | View profile | 6370 | Shinjuku Eastside Square, 6-27-30 Shinjuku, Shinjuku-ku, Tokyo, Japan, 160-8430 | http://www.hd.square-enix.com |
| Sega Sammy Holdings Inc | View profile | 10869 | Shiodome Sumitomo Building 21F, 1-9-2 Higashi Shimbashi, Minato-ku, Tokyo, Japan, 105-0021 | http://www.segasammy.co.jp |
| Nintendo Co Ltd | View profile | 7317 | 11-1 Hokotate-cho, Kamitoba, Minami-ku, Kyoto, Japan, 601-8501 | http://www.nintendo.co.jp |
| Ubisoft Entertainment | View profile | 19011 | 2, Avenue Pasteur, Saint-Mande, France, 94160 | https://www.ubisoft.com |
| Microsoft Corp | View profile | 221000 | One Microsoft Way, Redmond, WA, United States, 98052-6399 | https://www.microsoft.com |
| Electronic Arts Inc | View profile | 13400 | 209 Redwood Shores Parkway, Redwood City, CA, United States, 94065 | https://www.ea.com |
India virtual sports market outlook
The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to virtual sports market will help companies and investors design strategic landscapes.
Solution was the largest segment with a revenue share of 84.87% in 2023. Horizon Databook has segmented the India virtual sports market based on solution, services covering the revenue growth of each sub-segment from 2018 to 2030.
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Our clientele includes a mix of virtual sports market companies, investment firms, advisory firms & academic institutions.
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30% of our revenue is generated working with investment firms and helping them identify viable opportunity areas.
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Approximately 65% of our revenue is generated working with competitive intelligence & market intelligence teams of market participants (manufacturers, service providers, etc.).
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The rest of the revenue is generated working with academic and research not-for-profit institutes. We do our bit of pro-bono by working with these institutions at subsidized rates.
Horizon Databook provides a detailed overview of country-level data and insights on the India virtual sports market, including forecasts for subscribers. This country databook contains high-level insights into India virtual sports market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
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India virtual sports market report size, by component, 2018-2030 (US$M)
India Virtual Sports Market Share, 2023 & 2030 (US$M)
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