India Virtual Sports Market Size & Outlook, 2023-2030

The virtual sports market in India is expected to reach a projected revenue of US$ 2,134.3 million by 2030. A compound annual growth rate of 21.5% is expected of India virtual sports market from 2024 to 2030.
Revenue, 2023 (US$M)
$546.5
Forecast, 2030 (US$M)
$2,134.3
CAGR, 2024 - 2030
21.5%
Report Coverage
India

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India virtual sports market, 2018-2030 (US$M)

India virtual sports market, 2018-2030 (US$M)

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India virtual sports market highlights

  • The India virtual sports market generated a revenue of USD 546.5 million in 2023 and is expected to reach USD 2,134.3 million by 2030.
  • The India market is expected to grow at a CAGR of 21.5% from 2024 to 2030.
  • In terms of segment, solution was the largest revenue generating component in 2023.
  • Services is the most lucrative component segment registering the fastest growth during the forecast period.


Virtual sports market data book summary

Market revenue in 2023USD 546.5 million
Market revenue in 2030USD 2,134.3 million
Growth rate21.5% (CAGR from 2023 to 2030)
Largest segmentSolution
Fastest growing segmentServices
Historical data2018 - 2022
Base year2023
Forecast period2024 - 2030
Quantitative unitsRevenue in USD million
Market segmentationSolution, Services
Key market players worldwideElectronic Arts Inc, Nintendo Co Ltd, Square Enix Holdings Co Ltd, Konami Group Corp, Sega Sammy Holdings Inc, Red Truck Entertainment Inc, Ubisoft Entertainment, Take-Two Interactive Software Inc, Microsoft Corp, Cyanide, Dovetail Games, HB Studios, Sports Interactive, Visual Concepts, Big Ant Studios


Other key industry trends

  • In terms of revenue, India accounted for 3.4% of the global virtual sports market in 2023.
  • Country-wise, U.S. is expected to lead the global market in terms of revenue in 2030.
  • In Asia Pacific, China virtual sports market is projected to lead the regional market in terms of revenue in 2030.
  • India is the fastest growing regional market in Asia Pacific and is projected to reach USD 2,134.3 million by 2030.

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Virtual Sports Market Companies

Name Profile # Employees HQ Website
Big Ant Studios View profile 101-250 Southbank, Victoria, Australia, Oceania https://www.bigant.com/
Visual Concepts View profile 501-1000 Novato, California, United States, North America https://www.vcentertainment.com
Sports Interactive View profile 1-10 London, England, United Kingdom, Europe http://footballmanager.com
HB Studios View profile 51-100 Lunenburg, Nova Scotia, Canada, North America http://www.hb-studios.com/
Dovetail Games View profile 11-50 Chartham, Kent, United Kingdom, Europe http://www.dovetailgames.com/
Cyanide View profile 101-250 Nanterre, Ile-de-France, France, Europe http://www.cyanide-studio.com/
Take-Two Interactive Software Inc View profile 12371 110 West 44th Street, New York, NY, United States, 10036 https://www.take2games.com
Red Truck Entertainment Inc View profile - 6900 East Camelback Road, Suite 525, Scottsdale, AZ, United States -
Konami Group Corp View profile 8857 1-11-1, Ginza, Chuo-ku, Tokyo, Japan, 104-0061 https://www.konami.com
Square Enix Holdings Co Ltd View profile 6370 Shinjuku Eastside Square, 6-27-30 Shinjuku, Shinjuku-ku, Tokyo, Japan, 160-8430 http://www.hd.square-enix.com
Sega Sammy Holdings Inc View profile 10869 Shiodome Sumitomo Building 21F, 1-9-2 Higashi Shimbashi, Minato-ku, Tokyo, Japan, 105-0021 http://www.segasammy.co.jp
Nintendo Co Ltd View profile 7317 11-1 Hokotate-cho, Kamitoba, Minami-ku, Kyoto, Japan, 601-8501 http://www.nintendo.co.jp
Ubisoft Entertainment View profile 19011 2, Avenue Pasteur, Saint-Mande, France, 94160 https://www.ubisoft.com
Microsoft Corp View profile 221000 One Microsoft Way, Redmond, WA, United States, 98052-6399 https://www.microsoft.com
Electronic Arts Inc View profile 13400 209 Redwood Shores Parkway, Redwood City, CA, United States, 94065 https://www.ea.com

India virtual sports market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to virtual sports market will help companies and investors design strategic landscapes.


Solution was the largest segment with a revenue share of 84.87% in 2023. Horizon Databook has segmented the India virtual sports market based on solution, services covering the revenue growth of each sub-segment from 2018 to 2030.


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  • Our clientele includes a mix of virtual sports market companies, investment firms, advisory firms & academic institutions.
  • 30% of our revenue is generated working with investment firms and helping them identify viable opportunity areas.
  • Approximately 65% of our revenue is generated working with competitive intelligence & market intelligence teams of market participants (manufacturers, service providers, etc.).
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Horizon Databook provides a detailed overview of country-level data and insights on the India virtual sports market, including forecasts for subscribers. This country databook contains high-level insights into India virtual sports market from 2018 to 2030, including revenue numbers, major trends, and company profiles.

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India virtual sports market report size, by component, 2018-2030 (US$M)

India Virtual Sports Market Share, 2023 & 2030 (US$M)

India virtual sports market report size, by component, 2018-2030 (US$M)

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