U.S. Amusement Machine Market Size & Outlook, 2025-2030
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U.S. amusement machine market highlights
- The U.S. amusement machine market generated a revenue of USD 5,877.3 million in 2024 and is expected to reach USD 11,487.7 million by 2030.
- The U.S. market is expected to grow at a CAGR of 12.6% from 2025 to 2030.
- In terms of segment, go-karts was the largest revenue generating game type in 2024.
- Simulation/AR-VR Games is the most lucrative game type segment registering the fastest growth during the forecast period.
Amusement machine market data book summary
| Market revenue in 2024 | USD 5,877.3 million |
| Market revenue in 2030 | USD 11,487.7 million |
| Growth rate | 12.6% (CAGR from 2025 to 2030) |
| Largest segment | Go-karts |
| Fastest growing segment | Simulation/AR-VR Games |
| Historical data | 2018 - 2023 |
| Base year | 2024 |
| Forecast period | 2025 - 2030 |
| Quantitative units | Revenue in USD million |
| Market segmentation | Video Games, Simulation/AR-VR Games, Electro-Mechanical Games, Redemption Games, Claw Machine Games, Photo Booths Indoor, Go-Karts |
| Key market players worldwide | Adrenaline Amusements, BANDAI NAMCO Holdings Inc, Bay Tek Entertainment, Coastal Amusements, Capcom Co Ltd, ELAUT Group, Triotech, Taito Corporation, Konami Group Corp, Sega Sammy Holdings Inc, LAI Games, Innovative Concepts In Entertainment, Raw Thrills, Player One Amusement Group, Bob's Space Racers Games |
Other key industry trends
- In terms of revenue, U.S. accounted for 35.6% of the global amusement machine market in 2024.
- Country-wise, U.S. is expected to lead the global market in terms of revenue in 2030.
- In North America, U.S. amusement machine market is projected to lead the regional market in terms of revenue in 2030.
- U.S. is the fastest growing regional market in North America and is projected to reach USD 11,487.7 million by 2030.
Go-karts was the largest segment with a revenue share of 39.41% in 2024. Horizon Databook has segmented the U.S. amusement machine market based on video games, simulation/ar-vr games, electro-mechanical games, redemption games, claw machine games, photo booths indoor, go-karts covering the revenue growth of each sub-segment from 2018 to 2030.
The amusement machine market in the U.S. is expected to grow significantly at a CAGR of 12.6% from 2025 to 2030 due to the growing adoption of virtual reality (VR) and augmented reality (AR) in amusement machines. U.S. entertainment centers, including family entertainment centers (FECs) and theme parks, are increasingly investing in immersive, interactive gaming experiences.
VR-based rides, motion-sensor arcade games, and AIpowered attractions are gaining popularity, attracting tech-savvy consumers and younger demographics seeking innovative entertainment experiences.
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Amusement Machine Market Scope
Amusement Machine Market Companies
| Name | Profile | # Employees | HQ | Website |
|---|---|---|---|---|
| Bob's Space Racers Games | View profile | 51-100 | Daytona Beach, Florida, United States, North America | https://www.bobsspaceracers.com |
| Triotech | View profile | 51-100 | Gurgaon, Haryana, India, Asia | http://www.triotech.co.in |
| Taito Corporation | View profile | 501-1000 | Atsugi, Kanagawa, Japan, Asia | https://taito.co.jp/ |
| Raw Thrills | View profile | 11-50 | Skokie, Illinois, United States, North America | https://rawthrills.com/ |
| Player One Amusement Group | View profile | 501-1000 | Toronto, Ontario, Canada, North America | http://www.winwithp1ag.com |
| LAI Games | View profile | 51-100 | Carrollton, Texas, United States, North America | https://www.laigames.com |
| Innovative Concepts In Entertainment | View profile | 51-100 | Clarence, New York, United States, North America | https://www.icegame.com/ |
| ELAUT Group | View profile | 101-250 | Sint-niklaas, Oost-Vlaanderen, Belgium, Europe | https://www.elaut-group.com/ |
| Coastal Amusements | View profile | 51-100 | Lakewood, New Jersey, United States, North America | https://coastalamusements.com |
| Bay Tek Entertainment | View profile | 101-250 | Pulaski, Wisconsin, United States, North America | https://www.baytekent.com/ |
| Adrenaline Amusements | View profile | 11-50 | Terrebonne, Quebec, Canada, North America | https://adrenalineamusements.com/ |
| Capcom Co Ltd | View profile | 4017 | 3-1-3 Uchihirano-machi, Chuo-ku, Osaka-shi, Osaka, Japan, 540-0037 | http://www.capcom.co.jp |
| Konami Group Corp | View profile | 8857 | 1-11-1, Ginza, Chuo-ku, Tokyo, Japan, 104-0061 | https://www.konami.com |
| BANDAI NAMCO Holdings Inc | View profile | 20054 | 5-37-8, Shiba, Minato-ku, Tokyo, Japan, 108-0014 | http://www.bandainamco.co.jp |
| Sega Sammy Holdings Inc | View profile | 10869 | Shiodome Sumitomo Building 21F, 1-9-2 Higashi Shimbashi, Minato-ku, Tokyo, Japan, 105-0021 | http://www.segasammy.co.jp |
US Game Type - Amusement Machine Market size, 2024 - 2030 (US$M)
U.S. Amusement Machine Market Outlook Share, 2024 & 2030 (US$M)
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