China Game Engines Market Size & Outlook, 2025-2030
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China game engines market highlights
- The China game engines market generated a revenue of USD 389.0 million in 2023 and is expected to reach USD 1,203.1 million by 2030.
- The China market is expected to grow at a CAGR of 17.5% from 2024 to 2030.
- In terms of segment, solution was the largest revenue generating component in 2023.
- Services is the most lucrative component segment registering the fastest growth during the forecast period.
Game engines market data book summary
| Market revenue in 2023 | USD 389.0 million |
| Market revenue in 2030 | USD 1,203.1 million |
| Growth rate | 17.5% (CAGR from 2023 to 2030) |
| Largest segment | Solution |
| Fastest growing segment | Services |
| Historical data | 2017 - 2022 |
| Base year | 2023 |
| Forecast period | 2024 - 2030 |
| Quantitative units | Revenue in USD million |
| Market segmentation | Solution, Services |
| Key market players worldwide | Unity Software Inc Ordinary Shares, Buildbox, Clickteam, Cocos, Crytek, Marmalade Technologies, Phaser, RPG Maker Web, Stencyl, The Game Creators, Unreal Engine, YoYo Games |
Other key industry trends
- In terms of revenue, China accounted for 14.5% of the global game engines market in 2023.
- Country-wise, U.S. is expected to lead the global market in terms of revenue in 2030.
- In Asia Pacific, China game engines market is projected to lead the regional market in terms of revenue in 2030.
- India is the fastest growing regional market in Asia Pacific and is projected to reach USD 288.5 million by 2030.
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Game Engines Market Scope
Game Engines Market Companies
| Name | Profile | # Employees | HQ | Website |
|---|---|---|---|---|
| Unreal Engine | View profile | 251-500 | New York, New York, United States, North America | http://www.unrealengine.com |
| The Game Creators | View profile | 11-50 | Macclesfield, Cheshire East, United Kingdom, Europe | http://www.thegamecreators.com |
| Stencyl | View profile | 1-10 | Palo Alto, California, United States, North America | http://www.stencyl.com |
| RPG Maker Web | View profile | - | Musashino, Tokyo, Japan, Asia | http://www.rpgmakerweb.com |
| Phaser | View profile | 1-10 | Miami, Florida, United States, North America | http://www.phaser.com |
| Marmalade Technologies | View profile | 101-250 | London, England, United Kingdom, Europe | https://www.marmaladegamestudio.com/ |
| Crytek | View profile | 501-1000 | Austin, Texas, United States, North America | http://crytek.com/ |
| Cocos | View profile | 251-500 | Beijing, Beijing, China, Asia | http://cocos.com/ |
| Clickteam | View profile | 11-50 | Boulogne-billancourt, Ile-de-France, France, Europe | https://www.clickteam.com/ |
| Buildbox | View profile | 11-50 | Palo Alto, California, United States, North America | https://signup.buildbox.com |
| YoYo Games | View profile | 11-50 | Dundee, Dundee City, United Kingdom, Europe | http://www.yoyogames.com |
| Unity Software Inc Ordinary Shares | View profile | 6748 | 30 3rd Street, San Francisco, CA, United States, 94103-3104 | https://www.unity.com |
China game engines market outlook
The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to game engines market will help companies and investors design strategic landscapes.
Solution was the largest segment with a revenue share of 79.91% in 2024. Horizon Databook has segmented the China game engines market based on solution, services covering the revenue growth of each sub-segment from 2018 to 2030.
The increasing number of gamers in China creates demand for game engines. In addition, the supportive factors, including high-performance cloud gaming services, the overall growth of the mini-games played inside mobile apps, and the rising trend of esports, are fueling the growth of the game engines market.
Further, the country is seeing rapid growth in demand for massively multiplayer online role-playing games (MMORPGs), Multiplayer online battle arena (MOBA) games, and Battle Royale games. Demand for such games among the Chinese population is projected to be opportunistic for the market's growth.
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Horizon Databook provides a detailed overview of country-level data and insights on the China game engines market , including forecasts for subscribers. This country databook contains high-level insights into China game engines market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
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China game engines market size, by component, 2018-2030 (US$M)
China Game Engines Market Outlook Share, 2024 & 2030 (US$M)
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