South Korea Game Engines Market Size & Outlook, 2025-2030
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South Korea game engines market highlights
- The South Korea game engines market generated a revenue of USD 148.1 million in 2024 and is expected to reach USD 445.8 million by 2030.
- The South Korea market is expected to grow at a CAGR of 20.5% from 2025 to 2030.
- In terms of segment, solution was the largest revenue generating component in 2024.
- Services is the most lucrative component segment registering the fastest growth during the forecast period.
Game engines market data book summary
| Market revenue in 2024 | USD 148.1 million |
| Market revenue in 2030 | USD 445.8 million |
| Growth rate | 20.5% (CAGR from 2025 to 2030) |
| Largest segment | Solution |
| Fastest growing segment | Services |
| Historical data | 2018 - 2023 |
| Base year | 2024 |
| Forecast period | 2025 - 2030 |
| Quantitative units | Revenue in USD million |
| Market segmentation | Solution, Services |
| Key market players worldwide | Unity Software Inc Ordinary Shares, Buildbox, Clickteam, Cocos, Crytek, Marmalade Technologies, Phaser, RPG Maker Web, Stencyl, The Game Creators, Unreal Engine, YoYo Games |
Other key industry trends
- In terms of revenue, South Korea accounted for 4.8% of the global game engines market in 2024.
- Country-wise, U.S. is expected to lead the global market in terms of revenue in 2030.
- In Asia Pacific, China game engines market is projected to lead the regional market in terms of revenue in 2030.
- India is the fastest growing regional market in Asia Pacific and is projected to reach USD 291.4 million by 2030.
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Game Engines Market Scope
Game Engines Market Companies
| Name | Profile | # Employees | HQ | Website |
|---|---|---|---|---|
| Unreal Engine | View profile | 251-500 | New York, New York, United States, North America | http://www.unrealengine.com |
| The Game Creators | View profile | 11-50 | Macclesfield, Cheshire East, United Kingdom, Europe | http://www.thegamecreators.com |
| Stencyl | View profile | 1-10 | Palo Alto, California, United States, North America | http://www.stencyl.com |
| RPG Maker Web | View profile | - | Musashino, Tokyo, Japan, Asia | http://www.rpgmakerweb.com |
| Phaser | View profile | 1-10 | Miami, Florida, United States, North America | http://www.phaser.com |
| Marmalade Technologies | View profile | 101-250 | London, England, United Kingdom, Europe | https://www.marmaladegamestudio.com/ |
| Crytek | View profile | 501-1000 | Austin, Texas, United States, North America | http://crytek.com/ |
| Cocos | View profile | 251-500 | Beijing, Beijing, China, Asia | http://cocos.com/ |
| Clickteam | View profile | 11-50 | Boulogne-billancourt, Ile-de-France, France, Europe | https://www.clickteam.com/ |
| Buildbox | View profile | 11-50 | Palo Alto, California, United States, North America | https://signup.buildbox.com |
| YoYo Games | View profile | 11-50 | Dundee, Dundee City, United Kingdom, Europe | http://www.yoyogames.com |
| Unity Software Inc Ordinary Shares | View profile | 6748 | 30 3rd Street, San Francisco, CA, United States, 94103-3104 | https://www.unity.com |
South Korea game engines market outlook
The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to game engines market will help companies and investors design strategic landscapes.
Solution was the largest segment with a revenue share of 82.85% in 2024. Horizon Databook has segmented the South Korea game engines market based on solution, services covering the revenue growth of each sub-segment from 2018 to 2030.
South Korea is anticipated to continue a similar trend over the forecast period due to supporting infrastructure and strong gaming culture in the country. There has been a significant shift from PC to mobile gaming in the past decade, with an equally impressive mobile infrastructure.
This factor has contributed to the demand for game engines in mobile game development. According to Seoulz, a digital media company, more than 50% of Korea’s population usually plays video games on their smartphones.
Furthermore, the government of South Korea is working to support the overall game industry and to maximize its potential. For instance, in May 2020, the government announced official support for the gaming industry through its plans to boost the e-sports sector, ease regulations on the game industry, and increase subsidies for industry start-ups.
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Horizon Databook provides a detailed overview of country-level data and insights on the South Korea game engines market , including forecasts for subscribers. This country databook contains high-level insights into South Korea game engines market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
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South Korea game engines market size, by component, 2018-2030 (US$M)
South Korea Game Engines Market Outlook Share, 2024 & 2030 (US$M)
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