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Middle East & Africa Gaming Market Size & Outlook, 2026-2033

The gaming market in Middle East & Africa is expected to reach a projected revenue of US$ 40,686.3 million by 2033. A compound annual growth rate of 7.2% is expected of Middle East & Africa gaming market from 2026 to 2033.
Revenue, 2025 (US$M)
$22,889.8
Estimate, 2026 (US$M)
$24,953.3
Forecast, 2033 (US$M)
$40,686.3
CAGR, 2026 - 2033
7.2%

MEA gaming market highlights

  • The MEA gaming market generated a revenue of USD 22,889.8 million in 2025.
  • The market is expected to grow at a CAGR of 7.2% from 2026 to 2033.
  • In terms of segment, mobile was the largest revenue generating device in 2025.
  • Mobile is the most lucrative device segment registering the fastest growth during the forecast period.
  • Country-wise, UAE is expected to register the highest CAGR from 2026 to 2033.


MEA data book summary

Market revenue in 2025USD 22,889.8 million
Market revenue in 2033USD 40,686.3 million
Growth rate7.2% (CAGR from 2026 to 2033)
Largest segmentMobile
Fastest growing segmentMobile
Historical data covered2021 - 2024
Base year for estimation2025
Forecast period covered2026 - 2033
Quantitative unitsRevenue in USD million
Market segmentationComputer, Console, Mobile
Key market players worldwideNintendo Co Ltd, Microsoft Corp, NVIDIA Corp, Sega Sammy Holdings Inc, Sony Group Corp, PlayJam, BlueStacks


Other key industry trends

  • In terms of revenue, MEA region accounted for 6.8% of the global gaming market in 2025.
  • Globally, Asia Pacific is projected to lead the regional market in terms of revenue in 2033.
  • Asia Pacific is the fastest growing regional market and is projected to reach USD 402,940.3 million by 2033.

The growing adoption of online video streaming services coupled with the booming OTT services market is driving the growth of the Middle East and Africa regional market. The continued rollout of telecommunication and broadband infrastructure in countries, such as Saudi Arabia and the UAE is poised to open opportunities for streamers of video games.

The lifting of 35-year old ban on cinemas and movie concerts by the Saudi Arabian government in April 2018 could b e a restrain to the market growth. The youngsters were previously forced to turn to video games due to the ban on cinemas.

Initiatives being undertaken by the government in Saudi Arabia to promote eSports tournaments are expected to drive the growth of the market. For instance, in 2018, the Saudi Arabian Federation for Electronic and Intellectual Sports (SAFEIS) and Global eSport Resources (GER) organized live video streaming of FIFA eWorld Cup 2018.

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Publish Date: Jun 23, 2026

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Gaming Market Companies

NameProfile# EmployeesHQWebsite
Microsoft CorpView profile 221,000One Microsoft Way, Redmond, WA, United States, 98052-6399www.microsoft.com
NVIDIA CorpView profile 29,6002788 San Tomas Expressway, Santa Clara, CA, United States, 95051www.nvidia.com
Sony Group CorpView profile 113,0007-1, Konan 1-Chome, Minato-ku, Tokyo, Japan, 108-0075www.sony.com
Nintendo Co LtdView profile 7,31711-1 Hokotate-cho, Kamitoba, Minami-ku, Kyoto, Japan, 601-8501www.nintendo.co.jp
Sega Sammy Holdings IncView profile 10,869Shiodome Sumitomo Building 21F, 1-9-2 Higashi Shimbashi, Minato-ku, Tokyo, Japan, 105-0021www.segasammy.co.jp
PlayJamView profile 11-50London, England, United Kingdom, Europewww.playjam.com
BlueStacksView profile 251-500Campbell, California, United States, North Americawww.bluestacks.com/

Middle East & Africa Gaming Market Outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to Gaming Market Outlook will help companies and investors design strategic landscapes.


Mobile was the largest segment with a revenue share of 50.2% in 2025.

Horizon Databook has segmented the Middle East & Africa gaming market based on computer, console, mobile covering the revenue growth of each sub-segment from 2021 to 2033.




The growing adoption of online video streaming services coupled with the booming OTT services market is driving the growth of the Middle East and Africa regional market. The continued rollout of telecommunication and broadband infrastructure in countries, such as Saudi Arabia and the UAE is poised to open opportunities for streamers of video games.

The lifting of 35-year old ban on cinemas and movie concerts by the Saudi Arabian government in April 2018 could b e a restrain to the market growth. The youngsters were previously forced to turn to video games due to the ban on cinemas.

Initiatives being undertaken by the government in Saudi Arabia to promote eSports tournaments are expected to drive the growth of the market. For instance, in 2018, the Saudi Arabian Federation for Electronic and Intellectual Sports (SAFEIS) and Global eSport Resources (GER) organized live video streaming of FIFA eWorld Cup 2018.

  • Middle East & Africa Gaming Market Device Outlook (Revenue, USD Million , 2021-2033)
    • Console
    • Mobile
    • Computer
  • Middle East & Africa Gaming Market Type Outlook (Revenue, USD Million , 2021-2033)
    • Online
    • Offline

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Horizon Databook provides a detailed overview of continent-level data and insights on the Middle East & Africa Gaming Market Outlook, including forecasts for subscribers. This continent databook contains high-level insights into Middle East & Africa Gaming Market Outlook from 2021 to 2033, including revenue numbers, major trends, and company profiles.

Middle East Africa Gaming Market, 2021-2033 (US$M)

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MEA Device - Gaming Market Statistics, 2025 - 2033 (US$M)

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MEA gaming market statistics, by country, 2021-2033 (USD Million)

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