China Immersive Entertainment Market Size & Outlook

The immersive entertainment market in China is expected to reach a projected revenue of US$ 54,134.3 million by 2030. A compound annual growth rate of 26.2% is expected of China immersive entertainment market from 2025 to 2030.
Revenue, 2024 (US$M)
$14,016.3
Forecast, 2030 (US$M)
$54,134.3
CAGR, 2025 - 2030
26.2%
Report Coverage
China

China immersive entertainment market highlights

  • The China immersive entertainment market generated a revenue of USD 14,016.3 million in 2024 and is expected to reach USD 54,134.3 million by 2030.
  • The China market is expected to grow at a CAGR of 26.2% from 2025 to 2030.
  • In terms of segment, virtual reality (vr) was the largest revenue generating technology type in 2024.
  • Mixed Reality (MR) is the most lucrative technology type segment registering the fastest growth during the forecast period.

Immersive entertainment market data book summary

Market revenue in 2024USD 14,016.3 million
Market revenue in 2030USD 54,134.3 million
Growth rate26.2% (CAGR from 2025 to 2030)
Largest segmentVirtual reality (vr)
Fastest growing segmentMixed Reality (MR)
Historical data2018 - 2023
Base year2024
Forecast period2025 - 2030
Quantitative unitsRevenue in USD million
Market segmentationVirtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR)
Key market players worldwideMeta Platforms Inc Class A, Microsoft Corp, HTC, Barco NV, Magic Leap, Samsung Electronics Co Ltd, Apple Inc, Sony Group Corp ADR, Qualcomm Inc, Unity Software Inc Ordinary Shares

Other key industry trends

  • In terms of revenue, China accounted for 12.3% of the global immersive entertainment market in 2024.
  • Country-wise, U.S. is expected to lead the global market in terms of revenue in 2030.
  • In Asia Pacific, China immersive entertainment market is projected to lead the regional market in terms of revenue in 2030.
  • South Korea is the fastest growing regional market in Asia Pacific and is projected to reach USD 23,666.7 million by 2030.

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Immersive Entertainment Market Companies

Name Profile # Employees HQ Website

China immersive entertainment market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to immersive entertainment market will help companies and investors design strategic landscapes.


Virtual reality (vr) was the largest segment with a revenue share of 55.47% in 2024. Horizon Databook has segmented the China immersive entertainment market based on virtual reality (vr), augmented reality (ar), mixed reality (mr) covering the revenue growth of each sub-segment from 2018 to 2030.


The growth is attributed to the rapid adoption of smart gadgets, the proliferation of immersive technologies, and growing disposable incomes in the country. The market growth is being further driven by the supportive government initiatives to implement immersive technologies across various sectors.

For instance, in November 2023, Alibaba Digital Media & Entertainment Group established a strategic and innovative partnership with T&B Media Global Co., Ltd. This strategic alliance is designed to enhance cultural exchanges and reinforce the strong bond between China and Thailand.

The collaboration goes beyond cultural initiatives and extends to the development of immersive entertainment technologies. The aim is to introduce immersive experiences to audiences globally, reflecting the shared commitment of both companies to push the boundaries of entertainment innovation, which is driving the immersive entertainment market growth.

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Target buyers of China immersive entertainment market databook

  • Our clientele includes a mix of immersive entertainment market companies, investment firms, advisory firms & academic institutions.
  • 30% of our revenue is generated working with investment firms and helping them identify viable opportunity areas.
  • Approximately 65% of our revenue is generated working with competitive intelligence & market intelligence teams of market participants (manufacturers, service providers, etc.).
  • The rest of the revenue is generated working with academic and research not-for-profit institutes. We do our bit of pro-bono by working with these institutions at subsidized rates.

Horizon Databook provides a detailed overview of country-level data and insights on the China immersive entertainment market , including forecasts for subscribers. This country databook contains high-level insights into China immersive entertainment market from 2018 to 2030, including revenue numbers, major trends, and company profiles.

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China immersive entertainment market size, by technology type, 2018-2030 (US$M)

China Immersive Entertainment Market Outlook Share, 2024 & 2030 (US$M)

China immersive entertainment market size, by technology type, 2018-2030 (US$M)

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