Middle East & Africa Immersive Entertainment Market Size & Outlook
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MEA immersive entertainment market highlights
- The MEA immersive entertainment market generated a revenue of USD 2,307.7 million in 2024.
- The market is expected to grow at a CAGR of 26.9% from 2025 to 2030.
- In terms of segment, virtual reality (vr) was the largest revenue generating technology type in 2024.
- Mixed Reality (MR) is the most lucrative technology type segment registering the fastest growth during the forecast period.
- Country-wise, South Africa is expected to register the highest CAGR from 2025 to 2030.
MEA data book summary
| Market revenue in 2024 | USD 2,307.7 million |
| Market revenue in 2030 | USD 9,188.8 million |
| Growth rate | 26.9% (CAGR from 2025 to 2030) |
| Largest segment | Virtual reality (vr) |
| Fastest growing segment | Mixed Reality (MR) |
| Historical data covered | 2018 - 2023 |
| Base year for estimation | 2024 |
| Forecast period covered | 2025 - 2030 |
| Quantitative units | Revenue in USD million |
| Market segmentation | Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR) |
| Key market players worldwide | Meta Platforms Inc Class A, Microsoft Corp, HTC, Barco NV, Magic Leap, Samsung Electronics Co Ltd, Apple Inc, Sony Group Corp ADR, Qualcomm Inc, Unity Software Inc Ordinary Shares |
Other key industry trends
- In terms of revenue, MEA region accounted for 2.0% of the global immersive entertainment market in 2024.
- Globally, North America is projected to lead the regional market in terms of revenue in 2030.
- Asia Pacific is the fastest growing regional market and is projected to reach USD 136,015.7 million by 2030.
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Immersive Entertainment Market Scope
Immersive Entertainment Market Companies
| Name | Profile | # Employees | HQ | Website |
|---|---|---|---|---|
| Barco NV | View profile | 3360 | 35 President Kennedypark, Kortrijk, Belgium, 8500 | https://www.barco.com |
| Magic Leap | View profile | 1001-5000 | Plantation, Florida, United States, North America | http://magicleap.com |
| HTC | View profile | 10001+ | Taoyüan, T'ai-wan, Taiwan, Asia | http://www.htc.com |
| Unity Software Inc Ordinary Shares | View profile | 6748 | 30 3rd Street, San Francisco, CA, United States, 94103-3104 | https://www.unity.com |
| Qualcomm Inc | View profile | 50000 | 5775 Morehouse Drive, San Diego, CA, United States, 92121-1714 | https://www.qualcomm.com |
| Meta Platforms Inc Class A | View profile | 69329 | 1 Meta Way, Menlo Park, CA, United States, 94025 | https://about.meta.com |
| Samsung Electronics Co Ltd | View profile | 124804 | 129, Samsung-ro, Yeongtong-gu, Gyeonggi-do, Suwon-si, Korea, Republic of, 443-742 | https://www.samsung.com |
| Sony Group Corp ADR | View profile | 113000 | 7-1, Konan 1-Chome, Minato-ku, Tokyo, Japan, 108-0075 | https://www.sony.com |
| Microsoft Corp | View profile | 221000 | One Microsoft Way, Redmond, WA, United States, 98052-6399 | https://www.microsoft.com |
| Apple Inc | View profile | 161000 | One Apple Park Way, Cupertino, CA, United States, 95014 | https://www.apple.com |
Middle East & Africa immersive entertainment market outlook
The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to immersive entertainment market will help companies and investors design strategic landscapes.
Virtual reality (vr) was the largest segment with a revenue share of 55.63% in 2024. Horizon Databook has segmented the Middle East & Africa immersive entertainment market based on virtual reality (vr), augmented reality (ar), mixed reality (mr) covering the revenue growth of each sub-segment from 2018 to 2030.
The increasing adoption of immersive entertainment technology in gaming arcades, cafes, amusement parks, and exhibitions is positively impacting regional market growth. Moreover, the increasing number of companies, institutions, government bodies, and agencies adopting immersive technologies is accelerating the market growth further.
For instance, in July 2022, The United Arab Emirates launched a large-scale metaverse strategy in Dubai with an aim to establish its position among extended reality (XR) economies.
The country intends to expand its research and development goals and attract global tech companies while building ecosystems for emerging technologies, such as virtual, augmented, mixed, and extended reality, 5G, edge computing, digital twins, machine learning (ML), the internet of things (IoT), non-fungible tokens (NFTs), and the blockchain. Such initiatives are significantly contributing to the market growth in MEA.
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Target buyers of Middle East & Africa immersive entertainment market databook
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Our clientele includes a mix of immersive entertainment market companies, investment firms, advisory firms & academic institutions.
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30% of our revenue is generated working with investment firms and helping them identify viable opportunity areas.
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Approximately 65% of our revenue is generated working with competitive intelligence & market intelligence teams of market participants (manufacturers, service providers, etc.).
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The rest of the revenue is generated working with academic and research not-for-profit institutes. We do our bit of pro-bono by working with these institutions at subsidized rates.
Horizon Databook provides a detailed overview of continent-level data and insights on the Middle East & Africa immersive entertainment market , including forecasts for subscribers. This continent databook contains high-level insights into Middle East & Africa immersive entertainment market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
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MEA immersive entertainment market size, by country, 2018-2030 (US$M)
Middle East & Africa Immersive Entertainment Market Outlook Share, 2024 & 2030 (US$M)
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