Indonesia Indoor Amusement Center Market Size & Outlook
The indoor amusement center market in Indonesia is expected to reach a projected revenue of US$ 569.8 million by 2030. A compound annual growth rate of 8.7% is expected of Indonesia indoor amusement center market from 2025 to 2030.
Indonesia indoor amusement center market highlights
The Indonesia indoor amusement center market generated a revenue of USD 352.2 million in 2024 and is expected to reach USD 569.8 million by 2030.
The Indonesia market is expected to grow at a CAGR of 8.7% from 2025 to 2030.
In terms of segment, arcade games was the largest revenue generating type in 2024.
Arcade Games is the most lucrative type segment registering the fastest growth during the forecast period.
Indoor amusement center market data book summary
Market revenue in 2024
USD 352.2 million
Market revenue in 2030
USD 569.8 million
Growth rate
8.7% (CAGR from 2025 to 2030)
Largest segment
Arcade games
Fastest growing segment
Arcade Games
Historical data
2018 - 2023
Base year
2024
Forecast period
2025 - 2030
Quantitative units
Revenue in USD million
Market segmentation
Arcade Games, AR-VR Games, Indoor Go-Karts, Indoor Adventure Parks, Bowling Alleys, Children's Entertainment & Education Area, Trampoline Park
Key market players worldwide
BANDAI NAMCO Holdings Inc, Bowlero, CEC Theatres, Cinergy Entertainment, Dave & Buster, FunRiders, Main Event Entertainment, Merlin Entertainments, Scene75 Entertainment Center, Smash, TEEG, Urban Airship Inc, SMAAASH, Landmark Group, KidZania
Other key industry trends
In terms of revenue, Indonesia accounted for 0.7% of the global indoor amusement center market in 2024.
Country-wise, U.S. is expected to lead the global market in terms of revenue in 2030.
In Asia Pacific, China indoor amusement center market is projected to lead the regional market in terms of revenue in 2030.
India is the fastest growing regional market in Asia Pacific and is projected to reach USD 1,879.1 million by 2030.
The indoor amusement center market in Indonesia is experiencing significant growth, driven by evolving consumer preferences for innovative, immersive, and health-conscious entertainment options.
A prime example of this trend is the inauguration of AeroXSpace in Bali on August 16, 2024. As the island's largest indoor adventure park, Aero XSpace spans over 3,500 square meters within a 6,000 square meter property, strategically located near Sanur.
The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to Indoor Amusement Center Market Outlook will help companies and investors design strategic landscapes.
Arcade Games was the largest segment with a revenue share of 30.27% in 2024.
Horizon Databook has segmented the Indonesia indoor amusement center market based on arcade games, ar-vr games, indoor go-karts, indoor adventure parks, bowling alleys, children's entertainment & education area, trampoline park covering the revenue growth of each sub-segment from 2018 to 2030.
The indoor amusement center market in Indonesia is experiencing significant growth, driven by evolving consumer preferences for innovative, immersive, and health-conscious entertainment options.
A prime example of this trend is the inauguration of AeroXSpace in Bali on August 16, 2024. As the island's largest indoor adventure park, Aero XSpace spans over 3,500 square meters within a 6,000 square meter property, strategically located near Sanur.
Indonesia Indoor Amusement Center Market Type Outlook (Revenue, USD Million , 2021-2033)
Arcade Games
AR-VR Games
Indoor Go-Karts
Indoor Adventure Parks
Bowling Alleys
Children's Entertainment & Education Area
Trampoline Park
Others
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Horizon Databook provides a detailed overview of country-level data and insights on the Indonesia Indoor Amusement Center Market Outlook, including forecasts for subscribers. This country databook contains high-level insights into Indonesia Indoor Amusement Center Market Outlook from 2021 to 2033, including revenue numbers, major trends, and company profiles.
Indonesia Indoor Amusement Center Market, 2021-2033 (US$M)