Latin America Subscription-Based Gaming Market Size & Outlook
The subscription-based gaming market in Latin America is expected to reach a projected revenue of US$ 1,953.9 million by 2030. A compound annual growth rate of 13.8% is expected of Latin America subscription-based gaming market from 2025 to 2030.
Latin America subscription-based gaming market highlights
The Latin America subscription-based gaming market generated a revenue of USD 905.9 million in 2024.
The market is expected to grow at a CAGR of 13.8% from 2025 to 2030.
In terms of segment, p.c. was the largest revenue generating device type in 2024.
Smartphone is the most lucrative device type segment registering the fastest growth during the forecast period.
Country-wise, Brazil is expected to register the highest CAGR from 2025 to 2030.
Latin America data book summary
Market revenue in 2024
USD 905.9 million
Market revenue in 2030
USD 1,953.9 million
Growth rate
13.8% (CAGR from 2025 to 2030)
Largest segment
P.c.
Fastest growing segment
Smartphone
Historical data covered
2018 - 2023
Base year for estimation
2024
Forecast period covered
2025 - 2030
Quantitative units
Revenue in USD million
Market segmentation
Smartphone, P.C., Console
Key market players worldwide
Amazon.com Inc, Apple Inc, Electronic Arts Inc, NVIDIA Corp, Microsoft Corp, Alphabet Inc Class A, Ubisoft Entertainment, Sony Group Corp ADR, Square Enix Holdings Co Ltd, Ziff Davis Inc
Other key industry trends
In terms of revenue, Latin America region accounted for 7.9% of the global subscription-based gaming market in 2024.
Globally, Asia Pacific is projected to lead the regional market in terms of revenue in 2030.
Asia Pacific is the fastest growing regional market and is projected to reach USD 10,804.6 million by 2030.
Latin America Subscription-based Gaming Market Outlook
The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to Subscription-based Gaming Market Outlook will help companies and investors design strategic landscapes.
P.C. was the largest segment with a revenue share of 63.79% in 2024.
Horizon Databook has segmented the Latin America subscription-based gaming market based on smartphone, p.c., console covering the revenue growth of each sub-segment from 2018 to 2030.
Latin America Subscription-Based Gaming Market Device Type Outlook (Revenue, USD Million , 2018-2030)
Smartphone
P.C.
Console
Others
Latin America Subscription-Based Gaming Market Gaming Genre Outlook (Revenue, USD Million , 2018-2030)
Action
Adventure
Shooting
Fighting
Role Playing
Sports
Racing
Other
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Horizon Databook provides a detailed overview of continent-level data and insights on the Latin America Subscription-based Gaming Market Outlook, including forecasts for subscribers. This continent databook contains high-level insights into Latin America Subscription-based Gaming Market Outlook from 2018 to 2030, including revenue numbers, major trends, and company profiles.
Latin America Subscription-Based Gaming Market, 2018-2030 (US$M)