Saudi Arabia Subscription-Based Gaming Market Size & Outlook
The subscription-based gaming market in Saudi Arabia is expected to reach a projected revenue of US$ 616.6 million by 2030. A compound annual growth rate of 13.2% is expected of Saudi Arabia subscription-based gaming market from 2025 to 2030.
Saudi Arabia subscription-based gaming market highlights
The Saudi Arabia subscription-based gaming market generated a revenue of USD 296.6 million in 2024 and is expected to reach USD 616.6 million by 2030.
The Saudi Arabia market is expected to grow at a CAGR of 13.2% from 2025 to 2030.
In terms of segment, p.c. was the largest revenue generating device type in 2024.
Smartphone is the most lucrative device type segment registering the fastest growth during the forecast period.
Subscription-based gaming market data book summary
Market revenue in 2024
USD 296.6 million
Market revenue in 2030
USD 616.6 million
Growth rate
13.2% (CAGR from 2025 to 2030)
Largest segment
P.c.
Fastest growing segment
Smartphone
Historical data
2018 - 2023
Base year
2024
Forecast period
2025 - 2030
Quantitative units
Revenue in USD million
Market segmentation
Smartphone, P.C., Console
Key market players worldwide
Amazon.com Inc, Apple Inc, Electronic Arts Inc, NVIDIA Corp, Microsoft Corp, Alphabet Inc Class A, Ubisoft Entertainment, Sony Group Corp ADR, Square Enix Holdings Co Ltd, Ziff Davis Inc
Other key industry trends
In terms of revenue, Saudi Arabia accounted for 2.6% of the global subscription-based gaming market in 2024.
Country-wise, China is expected to lead the global market in terms of revenue in 2030.
In Middle East & Africa, UAE subscription-based gaming market is projected to lead the regional market in terms of revenue in 2030.
South Africa is the fastest growing regional market in Middle East & Africa and is projected to reach USD 550.3 million by 2030.
Saudi Arabia Subscription-based Gaming Market Outlook
The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to Subscription-based Gaming Market Outlook will help companies and investors design strategic landscapes.
P.C. was the largest segment with a revenue share of 63.59% in 2024.
Horizon Databook has segmented the Saudi Arabia subscription-based gaming market based on smartphone, p.c., console covering the revenue growth of each sub-segment from 2018 to 2030.
Saudi Arabia Subscription-Based Gaming Market Device Type Outlook (Revenue, USD Million , 2018-2030)
Smartphone
P.C.
Console
Others
Saudi Arabia Subscription-Based Gaming Market Gaming Genre Outlook (Revenue, USD Million , 2018-2030)
Action
Adventure
Shooting
Fighting
Role Playing
Sports
Racing
Other
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Horizon Databook provides a detailed overview of country-level data and insights on the Saudi Arabia Subscription-based Gaming Market Outlook, including forecasts for subscribers. This country databook contains high-level insights into Saudi Arabia Subscription-based Gaming Market Outlook from 2018 to 2030, including revenue numbers, major trends, and company profiles.
Saudi Arabia Subscription-Based Gaming Market, 2018-2030 (US$M)