Global Virtual Sports Market Size & Outlook, 2023-2030

The global virtual sports market size was estimated at USD 15,923.6 million in 2023 and is projected to reach USD 47,079.1 million by 2030, growing at a CAGR of 16.7% from 2024 to 2030.
Revenue, 2023 (US$M)
$15,923.6
Forecast, 2030 (US$M)
$47,079.1
CAGR, 2024 - 2030
16.7%
Report Coverage
Worldwide

Global virtual sports market highlights

  • The global virtual sports market generated a revenue of USD 15,923.6 million in 2023 and is expected to reach USD 47,079.1 million by 2030.
  • The market is expected to grow at a CAGR (2024 - 2030) of 16.7% by 2030.
  • In terms of segment, solution accounted for a revenue of USD 13,588.7 million in 2023.
  • Services is the most lucrative component segment registering the fastest growth during the forecast period.
  • In terms of region, Asia Pacific was the largest revenue generating market in 2023.
  • Country-wise, U.S. is expected to register the highest CAGR from 2024 to 2030.

Global data book summary

Market revenue in 2023USD 15,923.6 million
Market revenue in 2030USD 47,079.1 million
Growth rate16.7% (CAGR from 2023 to 2030)
Largest segmentSolution
Fastest growing segmentServices
Historical data covered2018 - 2022
Base year for estimation2023
Forecast period covered2024 - 2030
Quantitative unitsRevenue in USD million
Market segmentationSolution, Services

Other key industry trends

  • In terms of revenue, the North America accounted for 28.1% of the global virtual sports market in 2023.
  • By country, the U.S. is projected to lead the global market in terms of revenue in 2030.
  • By country, U.S. is the fastest growing regional market and is projected to reach USD 9,072.0 million by 2030.

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Virtual Sports Market Companies

Name Profile # Employees HQ Website
Big Ant Studios View profile 101-250 Southbank, Victoria, Australia, Oceania https://www.bigant.com/
Visual Concepts View profile 501-1000 Novato, California, United States, North America https://www.vcentertainment.com
Sports Interactive View profile 1-10 London, England, United Kingdom, Europe http://footballmanager.com
HB Studios View profile 51-100 Lunenburg, Nova Scotia, Canada, North America http://www.hb-studios.com/
Dovetail Games View profile 11-50 Chartham, Kent, United Kingdom, Europe http://www.dovetailgames.com/
Cyanide View profile 101-250 Nanterre, Ile-de-France, France, Europe http://www.cyanide-studio.com/
Take-Two Interactive Software Inc View profile 12371 110 West 44th Street, New York, NY, United States, 10036 https://www.take2games.com
Red Truck Entertainment Inc View profile - 6900 East Camelback Road, Suite 525, Scottsdale, AZ, United States -
Konami Group Corp View profile 8857 1-11-1, Ginza, Chuo-ku, Tokyo, Japan, 104-0061 https://www.konami.com
Square Enix Holdings Co Ltd View profile 6370 Shinjuku Eastside Square, 6-27-30 Shinjuku, Shinjuku-ku, Tokyo, Japan, 160-8430 http://www.hd.square-enix.com
Sega Sammy Holdings Inc View profile 10869 Shiodome Sumitomo Building 21F, 1-9-2 Higashi Shimbashi, Minato-ku, Tokyo, Japan, 105-0021 http://www.segasammy.co.jp
Nintendo Co Ltd View profile 7317 11-1 Hokotate-cho, Kamitoba, Minami-ku, Kyoto, Japan, 601-8501 http://www.nintendo.co.jp
Ubisoft Entertainment View profile 19011 2, Avenue Pasteur, Saint-Mande, France, 94160 https://www.ubisoft.com
Microsoft Corp View profile 221000 One Microsoft Way, Redmond, WA, United States, 98052-6399 https://www.microsoft.com
Electronic Arts Inc View profile 13400 209 Redwood Shores Parkway, Redwood City, CA, United States, 94065 https://www.ea.com

Global virtual sports market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to virtual sports market will help companies and investors design strategic landscapes.


Solution was the largest segment with a revenue share of 85.34% in 2023. Horizon Databook has segmented the Global virtual sports market based on solution, services covering the revenue growth of each sub-segment from 2018 to 2030.


  • Global Virtual Sports Component Outlook (Revenue, USD Million, 2018-2030)
    • Services
    • Solution
  • Global Virtual Sports Game Outlook (Revenue, USD Million, 2018-2030)
    • Racing
    • Golf
    • Basketball
    • Skiing
    • MMA
    • Football
    • Cricket
    • Others
    • Tennis
  • Global Virtual Sports Demographics Outlook (Revenue, USD Million, 2018-2030)
    • Below 21 Years
    • 51 Years and Above
    • 21 - 35 Years
    • 36 - 50 Years

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Target buyers of Global virtual sports market databook

  • Our clientele includes a mix of virtual sports market companies, investment firms, advisory firms & academic institutions.
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Horizon Databook provides a detailed overview of global-level data and insights on the Global virtual sports market, including forecasts for subscribers. This global databook contains high-level insights into Global virtual sports market from 2018 to 2030, including revenue numbers, major trends, and company profiles.

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Global virtual sports market report size, by regions, 2018-2030 (US$M)

Top 10 countries: Virtual sports market report size, 2023 (US$M)

Global virtual sports market report share, by component, 2023 & 2030 (%, US$M)

Virtual sports market: Opportunity assessment by country

Global virtual sports market, by region, 2023 (US$M)

Global virtual sports market report size, by regions, 2018-2030 (US$M)

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