Japan Location-Based Entertainment Market Size & Outlook
The location-based entertainment market in Japan is expected to reach a projected revenue of US$ 4,672.8 million by 2040. A compound annual growth rate of 16.97% is expected of Japan location-based entertainment market from 2026 to 2040.
Japan location-based entertainment market highlights
The Japan location-based entertainment market generated a revenue of USD 402.2 million in 2025 and is expected to reach USD 4,672.8 million by 2040.
The Japan market is expected to grow at a CAGR of 16.97% from 2026 to 2040.
In terms of segment, immersive screen-based was the largest revenue generating end use in 2025.
Immersive Screen-based is the most lucrative end use segment registering the fastest growth during the forecast period.
Location-based entertainment market data book summary
Market revenue in 2025
USD 402.2 million
Market revenue in 2040
USD 4,672.8 million
Growth rate
16.97% (CAGR from 2026 to 2040)
Largest segment
Immersive screen-based
Fastest growing segment
Immersive Screen-based
Historical data
2021 - 2024
Base year
2025
Forecast period
2026 - 2040
Quantitative units
Revenue in USD million
Market segmentation
Amusement Park, 4D Films, Immersive Screen-based, Arcade Studios
Key market players worldwide
Dassault Systemes SE, AEON Fantasy Co Ltd, GameSquare Holdings Inc, The Walt Disney Co, Alphabet Inc Class A, HTC, Huawei Technologies, Magic Leap, Microsoft Corp, Regal Hotels International Holdings Ltd, Samsung Electronics Co Ltd, Six Flags Entertainment Corp, United Parks & Resorts Inc
Other key industry trends
In terms of revenue, Japan accounted for 5.4% of the global location-based entertainment market in 2025.
Country-wise, U.S. is expected to lead the global market in terms of revenue in 2040.
In Asia Pacific, India location-based entertainment market is projected to lead the regional market in terms of revenue in 2040.
India is the fastest growing regional market in Asia Pacific and is projected to reach USD 16,841.7 million by 2040.
The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to Location-based Entertainment Market Outlook will help companies and investors design strategic landscapes.
Immersive Screen-Based was the largest segment with a revenue share of 57.68% in 2025.
Horizon Databook has segmented the Japan location-based entertainment market based on amusement park, 4d films, immersive screen-based, arcade studios covering the revenue growth of each sub-segment from 2021 to 2040.
Japan Location-Based Entertainment Market End Use Outlook (Revenue, USD Million , 2021-2040)
Amusement Park
4D Films
Immersive Screen-based
Arcade Studios
Japan Location-Based Entertainment Market Technology Outlook (Revenue, USD Million , 2021-2040)
2 Dimensional (2D)
Cloud Merged Reality (CMR)
3 & 4 Dimensional (3D & 4D)
Japan Location-Based Entertainment Market Component Outlook (Revenue, USD Million , 2021-2040)
Hardware
Software
Japan Location-Based Entertainment Market Format Outlook (Revenue, USD Million , 2021-2040)
Venue-based Location-based Entertainment
Device-based Location-based Entertainment
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Horizon Databook provides a detailed overview of country-level data and insights on the Japan Location-based Entertainment Market Outlook, including forecasts for subscribers. This country databook contains high-level insights into Japan Location-based Entertainment Market Outlook from 2021 to 2040, including revenue numbers, major trends, and company profiles.
Japan Location-Based Entertainment Market, 2021-2040 (US$M)