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South Korea Location-Based Entertainment Market Size & Outlook

The location-based entertainment market in South Korea is expected to reach a projected revenue of US$ 5,451.6 million by 2040. A compound annual growth rate of 22.07% is expected of South Korea location-based entertainment market from 2026 to 2040.

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    • Enterprise Software & SaaS
      • Location-based Entertainment Market Outlook
Revenue, 2025 (US$M)
$249.6
Estimate, 2026 (US$M)
$334.3
Forecast, 2040 (US$M)
$5,451.6
CAGR, 2026 - 2040
22.1%
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South Korea location-based entertainment market highlights

  • The South Korea location-based entertainment market generated a revenue of USD 249.6 million in 2025 and is expected to reach USD 5,451.6 million by 2040.
  • The South Korea market is expected to grow at a CAGR of 22.07% from 2026 to 2040.
  • In terms of segment, amusement park was the largest revenue generating end use in 2025.
  • Immersive Screen-based is the most lucrative end use segment registering the fastest growth during the forecast period.


Location-based entertainment market data book summary

Market revenue in 2025USD 249.6 million
Market revenue in 2040USD 5,451.6 million
Growth rate22.07% (CAGR from 2026 to 2040)
Largest segmentAmusement park
Fastest growing segmentImmersive Screen-based
Historical data2021 - 2024
Base year2025
Forecast period2026 - 2040
Quantitative unitsRevenue in USD million
Market segmentationAmusement Park, 4D Films, Immersive Screen-based, Arcade Studios
Key market players worldwideDassault Systemes SE, AEON Fantasy Co Ltd, GameSquare Holdings Inc, The Walt Disney Co, Alphabet Inc Class A, HTC, Huawei Technologies, Magic Leap, Microsoft Corp, Regal Hotels International Holdings Ltd, Samsung Electronics Co Ltd, Six Flags Entertainment Corp, United Parks & Resorts Inc


Other key industry trends

  • In terms of revenue, South Korea accounted for 3.4% of the global location-based entertainment market in 2025.
  • Country-wise, U.S. is expected to lead the global market in terms of revenue in 2040.
  • In Asia Pacific, India location-based entertainment market is projected to lead the regional market in terms of revenue in 2040.
  • India is the fastest growing regional market in Asia Pacific and is projected to reach USD 16,841.7 million by 2040.

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Publish Date: Jul 07, 2026

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Location-Based Entertainment Market Companies

NameProfile# EmployeesHQWebsite
Microsoft CorpView profile 221,000One Microsoft Way, Redmond, WA, United States, 98052-6399www.microsoft.com
Alphabet Inc Class AView profile 180,8951600 Amphitheatre Parkway, Mountain View, CA, United States, 94043www.abc.xyz
Samsung Electronics Co LtdView profile 124,804129, Samsung-ro, Yeongtong-gu, Gyeonggi-do, Suwon-si, Korea, Republic of, 443-742www.samsung.com
The Walt Disney CoView profile 225,000500 South Buena Vista Street, Burbank, CA, United States, 91521www.thewaltdisneycompany.com
Dassault Systemes SEView profile 23,81110, Rue Marcel Dassault, Velizy-Villacoublay, France, 78140www.3ds.com
Huawei TechnologiesView profile 10001+Shenzhen, Guangdong, China, Asiahuawei.com
HTCView profile 10001+Taoyüan, T'ai-wan, Taiwan, Asiawww.htc.com
Magic LeapView profile 1001-5000Plantation, Florida, United States, North Americamagicleap.com
AEON Fantasy Co LtdView profile 7,6411-6 Nakase, Mihama-ku, Chiba-shi, Chiba, Japan, 261-0023www.fantasy.co.jp
GameSquare Holdings IncView profile 1136775 Cowboys Way, Suite 1335, Atlanta, FL, United States, 30339www.gamesquare.com

South Korea Location-based Entertainment Market Outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to Location-based Entertainment Market Outlook will help companies and investors design strategic landscapes.


Amusement Park was the largest segment with a revenue share of 54.33% in 2025.

Horizon Databook has segmented the South Korea location-based entertainment market based on amusement park, 4d films, immersive screen-based, arcade studios covering the revenue growth of each sub-segment from 2021 to 2040.


  • South Korea Location-Based Entertainment Market End Use Outlook (Revenue, USD Million , 2021-2040)
    • Amusement Park
    • 4D Films
    • Immersive Screen-based
    • Arcade Studios
  • South Korea Location-Based Entertainment Market Technology Outlook (Revenue, USD Million , 2021-2040)
    • 2 Dimensional (2D)
    • Cloud Merged Reality (CMR)
    • 3 & 4 Dimensional (3D & 4D)
  • South Korea Location-Based Entertainment Market Component Outlook (Revenue, USD Million , 2021-2040)
    • Hardware
    • Software
  • South Korea Location-Based Entertainment Market Format Outlook (Revenue, USD Million , 2021-2040)
    • Venue-based Location-based Entertainment
    • Device-based Location-based Entertainment

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Horizon Databook provides a detailed overview of country-level data and insights on the South Korea Location-based Entertainment Market Outlook, including forecasts for subscribers. This country databook contains high-level insights into South Korea Location-based Entertainment Market Outlook from 2021 to 2040, including revenue numbers, major trends, and company profiles.

South Korea Location-Based Entertainment Market, 2021-2040 (US$M)

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South Korea End Use - Location-based Entertainment Market Statistics, 2025 - 2040 (US$M)

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South Korea End Use - Location-based Entertainment Market Statistics, 2025 - 2040 (USD Million)

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