Latin America Anime Merchandising Market Size & Outlook

The anime merchandising market in Latin America is expected to reach a projected revenue of US$ 1,117.9 million by 2033. A compound annual growth rate of 15.1% is expected of Latin America anime merchandising market from 2026 to 2033.
Revenue, 2025 (US$M)
$364.0
Forecast, 2033 (US$M)
$1,117.9
CAGR, 2026 - 2033
15.1%
Report Coverage
Latin America

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Latin America anime merchandising market, 2021-2033 (US$M)

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Latin America anime merchandising market highlights

  • The Latin America anime merchandising market generated a revenue of USD 364.0 million in 2025.
  • The market is expected to grow at a CAGR of 15.1% from 2026 to 2033.
  • In terms of segment, figurine was the largest revenue generating product in 2025.
  • Books is the most lucrative product segment registering the fastest growth during the forecast period.
  • Country-wise, Mexico is expected to register the highest CAGR from 2026 to 2033.


Latin America data book summary

Market revenue in 2025USD 364.0 million
Market revenue in 2033USD 1,117.9 million
Growth rate15.1% (CAGR from 2026 to 2033)
Largest segmentFigurine
Fastest growing segmentBooks
Historical data covered2021 - 2024
Base year for estimation2025
Forecast period covered2026 - 2033
Quantitative unitsRevenue in USD million
Market segmentationFigurine, Clothing, Books, Board Games and Toys, Posters
Key market players worldwideBANDAI NAMCO Holdings Inc, Sony Group Corp, AMC Networks Inc Class A, Studio Ghibli, Good Smile Company, TMS Entertainment, Atomic Weapons Establishment, Max Factory, Alter, Bioworld, Stronger, iMedicom


Other key industry trends

  • In terms of revenue, Latin America region accounted for 3.0% of the global anime merchandising market in 2025.
  • Globally, Asia Pacific is projected to lead the regional market in terms of revenue in 2033.
  • North America is the fastest growing regional market and is projected to reach USD 3,302.9 million by 2033.

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Anime Merchandising Market Companies

Name Profile # Employees HQ Website
Stronger View profile 1-10 Luxembourg, Luxembourg, Belgium, Europe https://stronger.lu
Bioworld View profile 251-500 Irving, Texas, United States, North America http://bioworldcorp.com/
Alter View profile 11-50 New York, New York, United States, North America http://alter.xyz/
Max Factory View profile 101-250 Milan, Lombardia, Italy, Europe https://maxfactory.eu/
Atomic Weapons Establishment View profile 5001-10000 Reading, Reading, United Kingdom, Europe http://www.awe.co.uk/
TMS Entertainment View profile - Nakanoku, Okinawa, Japan, Asia http://www.tms-e.co.jp
Good Smile Company View profile 101-250 Tokyo, Tokyo, Japan, Asia http://www.goodsmile.info/
Studio Ghibli View profile 101-250 Tokyo, Tokyo, Japan, Asia http://www.ghibli.jp
iMedicom View profile 11-50 Gunpo, Kyonggi-do, South Korea, Asia https://imedicom.co.kr
AMC Networks Inc Class A View profile 1900 11 Penn Plaza, New York, NY, United States, 10001 https://www.amcnetworks.com
BANDAI NAMCO Holdings Inc View profile 20054 5-37-8, Shiba, Minato-ku, Tokyo, Japan, 108-0014 http://www.bandainamco.co.jp
Sony Group Corp View profile 113000 7-1, Konan 1-Chome, Minato-ku, Tokyo, Japan, 108-0075 https://www.sony.com

Latin America anime merchandising market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to anime merchandising market will help companies and investors design strategic landscapes.


Figurine was the largest segment with a revenue share of 43.9% in 2025. Horizon Databook has segmented the Latin America anime merchandising market based on figurine, clothing, books, board games and toys, posters covering the revenue growth of each sub-segment from 2021 to 2033.


The Latin America anime merchandising market was valued at USD 238.5 million in 2022 and is expected to record a considerable growth rate of 11.1% from 2023 to 2030. Anime is now becoming a mainstream form of entertainment in Latin America with the wide availability of different genres that appeal to a wide range of viewers.

Some genres are very specific to anime community, such as shoujo, shonen, isekai, seinen, etc. For instance, shonen is focused on action and is aimed more at male audience, whereas shoujo is romantic and aimed at female audience. This wide array of genres allows fans to find exactly what they are looking for in an animated show.

This flexibility and diversity presented through unique stories and characters has made anime extremely popular in the country. Some of the famous anime series that have captivated the regional audiences include Death Note, Attack on Titan, Naruto, and One Piece.

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Target buyers of Latin America anime merchandising market databook

  • Our clientele includes a mix of anime merchandising market companies, investment firms, advisory firms & academic institutions.
  • 30% of our revenue is generated working with investment firms and helping them identify viable opportunity areas.
  • Approximately 65% of our revenue is generated working with competitive intelligence & market intelligence teams of market participants (manufacturers, service providers, etc.).
  • The rest of the revenue is generated working with academic and research not-for-profit institutes. We do our bit of pro-bono by working with these institutions at subsidized rates.

Horizon Databook provides a detailed overview of continent-level data and insights on the Latin America anime merchandising market , including forecasts for subscribers. This continent databook contains high-level insights into Latin America anime merchandising market from 2021 to 2033, including revenue numbers, major trends, and company profiles.

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Latin America anime merchandising market size, by country, 2021-2033 (US$M)

Latin America Anime Merchandising Market Outlook Share, 2025 & 2033 (US$M)

Latin America anime merchandising market size, by country, 2021-2033 (US$M)

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