Australia Online Gaming Market Size & Outlook, 2025-2030

The online gaming market in Australia is expected to reach a projected revenue of US$ 4,751.7 million by 2030. A compound annual growth rate of 13.1% is expected of Australia online gaming market from 2025 to 2030.
Revenue, 2024 (US$M)
$2,212.6
Forecast, 2030 (US$M)
$4,751.7
CAGR, 2025 - 2030
13.1%
Report Coverage
Australia

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Australia online gaming market, 2018-2030 (US$M)

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Australia online gaming market highlights

  • The Australia online gaming market generated a revenue of USD 2,212.6 million in 2024 and is expected to reach USD 4,751.7 million by 2030.
  • The Australia market is expected to grow at a CAGR of 13.1% from 2025 to 2030.
  • In terms of segment, shooter (fps and tps) was the largest revenue generating genre in 2024.
  • Multiplayer Online Battle Arena (MOBA) is the most lucrative genre segment registering the fastest growth during the forecast period.


Online gaming market data book summary

Market revenue in 2024USD 2,212.6 million
Market revenue in 2030USD 4,751.7 million
Growth rate13.1% (CAGR from 2025 to 2030)
Largest segmentShooter (fps and tps)
Fastest growing segmentMultiplayer Online Battle Arena (MOBA)
Historical data2018 - 2023
Base year2024
Forecast period2025 - 2030
Quantitative unitsRevenue in USD million
Market segmentationAction & Adventure, Multiplayer Online Battle Arena (MOBA), Real-time strategy (RTS), Role-playing games (RPG), Shooter (FPS and TPS), Simulation and Sports, Racing, Others Genre


Other key industry trends

  • In terms of revenue, Australia accounted for 1.7% of the global online gaming market in 2024.
  • Country-wise, China is expected to lead the global market in terms of revenue in 2030.
  • In Asia Pacific, China online gaming market is projected to lead the regional market in terms of revenue in 2030.
  • India is the fastest growing regional market in Asia Pacific and is projected to reach USD 20,608.5 million by 2030.

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Online Gaming Market Companies

Name Profile # Employees HQ Website
Rovio Entertainment Corporation View profile 501-1000 Espoo, Southern Finland, Finland, Europe http://www.rovio.com
Krafton View profile 1001-5000 Seongnam, Kyonggi-do, South Korea, Asia https://www.krafton.com
Bandai Namco Entertainment Europe View profile 51-100 San Jose, California, United States, North America https://en.bandainamcoent.eu
Sony Interactive Entertainment View profile 10001+ San Mateo, California, United States, North America https://www.sie.com
Warner Bros. Entertainment View profile 11-50 Burbank, California, United States, North America https://www.warnerbrosdesignstudio.com/
Epic Games View profile 1001-5000 Cary, North Carolina, United States, North America https://store.epicgames.com
Tencent View profile 10001+ Shenzhen, Guangdong, China, Asia https://www.tencent.com/en-us
Gameloft View profile 10001+ Barcelona, Catalonia, Spain, Europe http://gameloft.com
Zhejiang Century Huatong Group View profile 1001-5000 Shaoxing, Zhejiang, China, Asia http://www.sjhuatong.com/
Nintendo Co Ltd View profile 7317 11-1 Hokotate-cho, Kamitoba, Minami-ku, Kyoto, Japan, 601-8501 http://www.nintendo.co.jp
Ubisoft Entertainment View profile 19011 2, Avenue Pasteur, Saint-Mande, France, 94160 https://www.ubisoft.com
Microsoft Corp View profile 221000 One Microsoft Way, Redmond, WA, United States, 98052-6399 https://www.microsoft.com
Electronic Arts Inc View profile 13400 209 Redwood Shores Parkway, Redwood City, CA, United States, 94065 https://www.ea.com
Apple Inc View profile 161000 One Apple Park Way, Cupertino, CA, United States, 95014 https://www.apple.com

Australia online gaming market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to online gaming market will help companies and investors design strategic landscapes.


Shooter (fps and tps) was the largest segment with a revenue share of 24.55% in 2024. Horizon Databook has segmented the Australia online gaming market based on action & adventure, multiplayer online battle arena (moba), real-time strategy (rts), role-playing games (rpg), shooter (fps and tps), simulation and sports, racing, others genre covering the revenue growth of each sub-segment from 2018 to 2030.


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Horizon Databook provides a detailed overview of country-level data and insights on the Australia online gaming market , including forecasts for subscribers. This country databook contains high-level insights into Australia online gaming market from 2018 to 2030, including revenue numbers, major trends, and company profiles.

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Australia online gaming market size, by genre, 2018-2030 (US$M)

Australia Online Gaming Market Outlook Share, 2024 & 2030 (US$M)

Australia online gaming market size, by genre, 2018-2030 (US$M)

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