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Australia Online Gaming Market Size & Outlook, 2025-2030

The online gaming market in Australia is expected to reach a projected revenue of US$ 4,751.7 million by 2030. A compound annual growth rate of 13.1% is expected of Australia online gaming market from 2025 to 2030.

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    • Industrial Automation & Frontier Technologies
      • Online Gaming Market Outlook
Revenue, 2024 (US$M)
$2,212.6
Forecast, 2030 (US$M)
$4,751.7
CAGR, 2025 - 2030
13.1%
Report Coverage
Australia
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Australia online gaming market highlights

  • The Australia online gaming market generated a revenue of USD 2,212.6 million in 2024 and is expected to reach USD 4,751.7 million by 2030.
  • The Australia market is expected to grow at a CAGR of 13.1% from 2025 to 2030.
  • In terms of segment, shooter (fps and tps) was the largest revenue generating genre in 2024.
  • Multiplayer Online Battle Arena (MOBA) is the most lucrative genre segment registering the fastest growth during the forecast period.


Online gaming market data book summary

Market revenue in 2024USD 2,212.6 million
Market revenue in 2030USD 4,751.7 million
Growth rate13.1% (CAGR from 2025 to 2030)
Largest segmentShooter (fps and tps)
Fastest growing segmentMultiplayer Online Battle Arena (MOBA)
Historical data2018 - 2023
Base year2024
Forecast period2025 - 2030
Quantitative unitsRevenue in USD million
Market segmentationAction & Adventure, Multiplayer Online Battle Arena (MOBA), Real-time strategy (RTS), Role-playing games (RPG), Shooter (FPS and TPS), Simulation and Sports, Racing, Others Genre
Key market players worldwideApple Inc, Bandai Namco Entertainment Europe, Electronic Arts Inc, Epic Games, Gameloft, Krafton, Microsoft Corp, Nintendo Co Ltd, Rovio Entertainment Corporation, Sony Interactive Entertainment, Tencent, Ubisoft Entertainment, Warner Bros. Entertainment, Zhejiang Century Huatong Group


Other key industry trends

  • In terms of revenue, Australia accounted for 1.7% of the global online gaming market in 2024.
  • Country-wise, China is expected to lead the global market in terms of revenue in 2030.
  • In Asia Pacific, China online gaming market is projected to lead the regional market in terms of revenue in 2030.
  • India is the fastest growing regional market in Asia Pacific and is projected to reach USD 20,608.5 million by 2030.

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Publish Date: Jun 10, 2026

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Online Gaming Market Companies

NameProfile# EmployeesHQWebsite
Apple IncView profile 161,000One Apple Park Way, Cupertino, CA, United States, 95014www.apple.com
Electronic Arts IncView profile 13,400209 Redwood Shores Parkway, Redwood City, CA, United States, 94065www.ea.com
Microsoft CorpView profile 221,000One Microsoft Way, Redmond, WA, United States, 98052-6399www.microsoft.com
Ubisoft EntertainmentView profile 19,0112, Avenue Pasteur, Saint-Mande, France, 94160www.ubisoft.com
Nintendo Co LtdView profile 7,31711-1 Hokotate-cho, Kamitoba, Minami-ku, Kyoto, Japan, 601-8501www.nintendo.co.jp
Zhejiang Century Huatong GroupView profile 1001-5000Shaoxing, Zhejiang, China, Asiawww.sjhuatong.com/
GameloftView profile 10001+Barcelona, Catalonia, Spain, Europegameloft.com
TencentView profile 10001+Shenzhen, Guangdong, China, Asiawww.tencent.com/en-us
Epic GamesView profile 1001-5000Cary, North Carolina, United States, North Americastore.epicgames.com
Warner Bros. EntertainmentView profile 11-50Burbank, California, United States, North Americawww.warnerbrosdesignstudio.com/

Australia Online Gaming Market Outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to Online Gaming Market Outlook will help companies and investors design strategic landscapes.


Shooter (Fps And Tps) was the largest segment with a revenue share of 24.55% in 2024.

Horizon Databook has segmented the Australia online gaming market based on action & adventure, multiplayer online battle arena (moba), real-time strategy (rts), role-playing games (rpg), shooter (fps and tps), simulation and sports, racing, others genre covering the revenue growth of each sub-segment from 2018 to 2030.


  • Australia Online Gaming Market Genre Outlook (Revenue, USD Million , 2018-2030)
    • Action & Adventure
    • Multiplayer Online Battle Arena (MOBA)
    • Real-time strategy (RTS)
    • Role-playing games (RPG)
    • Shooter (FPS and TPS)
    • Simulation and Sports
    • Racing
    • Others Genre
  • Australia Online Gaming Market Device Outlook (Revenue, USD Million , 2018-2030)
    • Computer (PC & Laptops)
    • Smartphone & Tablets
    • Gaming Consoles
  • Australia Online Gaming Market Age Group Outlook (Revenue, USD Million , 2018-2030)
    • Below 10 Years
    • 11 to 24 Years
    • 25 to 44 Years
    • 45 Years and Above

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Horizon Databook provides a detailed overview of country-level data and insights on the Australia Online Gaming Market Outlook, including forecasts for subscribers. This country databook contains high-level insights into Australia Online Gaming Market Outlook from 2018 to 2030, including revenue numbers, major trends, and company profiles.

Australia Online Gaming Market, 2018-2030 (US$M)

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Australia online gaming market statistics, by genre, 2018-2030 (US$M)

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Australia online gaming market statistics, by genre, 2018-2030 (USD Million)

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