North America Online Gaming Market Size & Outlook, 2025-2030
The online gaming market in North America is expected to reach a projected revenue of US$ 55,792.8 million by 2030. A compound annual growth rate of 8.1% is expected of North America online gaming market from 2025 to 2030.
The North America online gaming market generated a revenue of USD 33,999.6 million in 2024.
The market is expected to grow at a CAGR of 8.1% from 2025 to 2030.
In terms of segment, shooter (fps and tps) was the largest revenue generating genre in 2024.
Multiplayer Online Battle Arena (MOBA) is the most lucrative genre segment registering the fastest growth during the forecast period.
Country-wise, Mexico is expected to register the highest CAGR from 2025 to 2030.
North America data book summary
Market revenue in 2024
USD 33,999.6 million
Market revenue in 2030
USD 55,792.8 million
Growth rate
8.1% (CAGR from 2025 to 2030)
Largest segment
Shooter (fps and tps)
Fastest growing segment
Multiplayer Online Battle Arena (MOBA)
Historical data covered
2018 - 2023
Base year for estimation
2024
Forecast period covered
2025 - 2030
Quantitative units
Revenue in USD million
Market segmentation
Action & Adventure, Multiplayer Online Battle Arena (MOBA), Real-time strategy (RTS), Role-playing games (RPG), Shooter (FPS and TPS), Simulation and Sports, Racing, Others Genre
Key market players worldwide
Apple Inc, Bandai Namco Entertainment Europe, Electronic Arts Inc, Epic Games, Gameloft, Krafton, Microsoft Corp, Nintendo Co Ltd, Rovio Entertainment Corporation, Sony Interactive Entertainment, Tencent, Ubisoft Entertainment, Warner Bros. Entertainment, Zhejiang Century Huatong Group
Other key industry trends
In terms of revenue, North America region accounted for 26.6% of the global online gaming market in 2024.
Globally, Asia Pacific is projected to lead the regional market in terms of revenue in 2030.
Asia Pacific is the fastest growing regional market and is projected to reach USD 106,779.6 million by 2030.
The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to Online Gaming Market Outlook will help companies and investors design strategic landscapes.
Shooter (Fps And Tps) was the largest segment with a revenue share of 24.45% in 2024.
Horizon Databook has segmented the North America online gaming market based on action & adventure, multiplayer online battle arena (moba), real-time strategy (rts), role-playing games (rpg), shooter (fps and tps), simulation and sports, racing, others genre covering the revenue growth of each sub-segment from 2018 to 2030.
North America Online Gaming Market Genre Outlook (Revenue, USD Million , 2018-2030)
Action & Adventure
Multiplayer Online Battle Arena (MOBA)
Real-time strategy (RTS)
Role-playing games (RPG)
Shooter (FPS and TPS)
Simulation and Sports
Racing
Others Genre
North America Online Gaming Market Device Outlook (Revenue, USD Million , 2018-2030)
Computer (PC & Laptops)
Smartphone & Tablets
Gaming Consoles
North America Online Gaming Market Age Group Outlook (Revenue, USD Million , 2018-2030)
Below 10 Years
11 to 24 Years
25 to 44 Years
45 Years and Above
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North America Online Gaming Market, 2018-2030 (US$M)