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Brazil Online Gaming Market Size & Outlook, 2025-2030

The online gaming market in Brazil is expected to reach a projected revenue of US$ 11,131.4 million by 2030. A compound annual growth rate of 11.8% is expected of Brazil online gaming market from 2025 to 2030.

  • Enterprise Technology & Automation
    • Industrial Automation & Frontier Technologies
      • Online Gaming Market Outlook
Revenue, 2024 (US$M)
$5,565.2
Forecast, 2030 (US$M)
$11,131.4
CAGR, 2025 - 2030
11.8%
Report Coverage
Brazil
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Brazil online gaming market highlights

  • The Brazil online gaming market generated a revenue of USD 5,565.2 million in 2024 and is expected to reach USD 11,131.4 million by 2030.
  • The Brazil market is expected to grow at a CAGR of 11.8% from 2025 to 2030.
  • In terms of segment, role-playing games (rpg) was the largest revenue generating genre in 2024.
  • Multiplayer Online Battle Arena (MOBA) is the most lucrative genre segment registering the fastest growth during the forecast period.


Online gaming market data book summary

Market revenue in 2024USD 5,565.2 million
Market revenue in 2030USD 11,131.4 million
Growth rate11.8% (CAGR from 2025 to 2030)
Largest segmentRole-playing games (rpg)
Fastest growing segmentMultiplayer Online Battle Arena (MOBA)
Historical data2018 - 2023
Base year2024
Forecast period2025 - 2030
Quantitative unitsRevenue in USD million
Market segmentationAction & Adventure, Multiplayer Online Battle Arena (MOBA), Real-time strategy (RTS), Role-playing games (RPG), Shooter (FPS and TPS), Simulation and Sports, Racing, Others Genre
Key market players worldwideApple Inc, Bandai Namco Entertainment Europe, Electronic Arts Inc, Epic Games, Gameloft, Krafton, Microsoft Corp, Nintendo Co Ltd, Rovio Entertainment Corporation, Sony Interactive Entertainment, Tencent, Ubisoft Entertainment, Warner Bros. Entertainment, Zhejiang Century Huatong Group


Other key industry trends

  • In terms of revenue, Brazil accounted for 4.4% of the global online gaming market in 2024.
  • Country-wise, China is expected to lead the global market in terms of revenue in 2030.
  • In Latin America, Brazil online gaming market is projected to lead the regional market in terms of revenue in 2030.
  • Brazil is the fastest growing regional market in Latin America and is projected to reach USD 11,131.4 million by 2030.

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Publish Date: Jun 10, 2026

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Online Gaming Market Companies

NameProfile# EmployeesHQWebsite
Apple IncView profile 161,000One Apple Park Way, Cupertino, CA, United States, 95014www.apple.com
Electronic Arts IncView profile 13,400209 Redwood Shores Parkway, Redwood City, CA, United States, 94065www.ea.com
Microsoft CorpView profile 221,000One Microsoft Way, Redmond, WA, United States, 98052-6399www.microsoft.com
Ubisoft EntertainmentView profile 19,0112, Avenue Pasteur, Saint-Mande, France, 94160www.ubisoft.com
Nintendo Co LtdView profile 7,31711-1 Hokotate-cho, Kamitoba, Minami-ku, Kyoto, Japan, 601-8501www.nintendo.co.jp
Zhejiang Century Huatong GroupView profile 1001-5000Shaoxing, Zhejiang, China, Asiawww.sjhuatong.com/
GameloftView profile 10001+Barcelona, Catalonia, Spain, Europegameloft.com
TencentView profile 10001+Shenzhen, Guangdong, China, Asiawww.tencent.com/en-us
Epic GamesView profile 1001-5000Cary, North Carolina, United States, North Americastore.epicgames.com
Warner Bros. EntertainmentView profile 11-50Burbank, California, United States, North Americawww.warnerbrosdesignstudio.com/

Brazil Online Gaming Market Outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to Online Gaming Market Outlook will help companies and investors design strategic landscapes.


Role-Playing Games (Rpg) was the largest segment with a revenue share of 25.52% in 2024.

Horizon Databook has segmented the Brazil online gaming market based on action & adventure, multiplayer online battle arena (moba), real-time strategy (rts), role-playing games (rpg), shooter (fps and tps), simulation and sports, racing, others genre covering the revenue growth of each sub-segment from 2018 to 2030.


  • Brazil Online Gaming Market Genre Outlook (Revenue, USD Million , 2018-2030)
    • Action & Adventure
    • Multiplayer Online Battle Arena (MOBA)
    • Real-time strategy (RTS)
    • Role-playing games (RPG)
    • Shooter (FPS and TPS)
    • Simulation and Sports
    • Racing
    • Others Genre
  • Brazil Online Gaming Market Device Outlook (Revenue, USD Million , 2018-2030)
    • Computer (PC & Laptops)
    • Smartphone & Tablets
    • Gaming Consoles
  • Brazil Online Gaming Market Age Group Outlook (Revenue, USD Million , 2018-2030)
    • Below 10 Years
    • 11 to 24 Years
    • 25 to 44 Years
    • 45 Years and Above

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Horizon Databook provides a detailed overview of country-level data and insights on the Brazil Online Gaming Market Outlook, including forecasts for subscribers. This country databook contains high-level insights into Brazil Online Gaming Market Outlook from 2018 to 2030, including revenue numbers, major trends, and company profiles.

Brazil Online Gaming Market, 2018-2030 (US$M)

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Brazil online gaming market statistics, by genre, 2018-2030 (US$M)

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Brazil online gaming market statistics, by genre, 2018-2030 (USD Million)

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