Japan Online Gaming Market Size & Outlook, 2025-2030
The online gaming market in Japan is expected to reach a projected revenue of US$ 16,230.5 million by 2030. A compound annual growth rate of 10.7% is expected of Japan online gaming market from 2025 to 2030.
The Japan online gaming market generated a revenue of USD 8,586.4 million in 2024 and is expected to reach USD 16,230.5 million by 2030.
The Japan market is expected to grow at a CAGR of 10.7% from 2025 to 2030.
In terms of segment, shooter (fps and tps) was the largest revenue generating genre in 2024.
Multiplayer Online Battle Arena (MOBA) is the most lucrative genre segment registering the fastest growth during the forecast period.
Online gaming market data book summary
Market revenue in 2024
USD 8,586.4 million
Market revenue in 2030
USD 16,230.5 million
Growth rate
10.7% (CAGR from 2025 to 2030)
Largest segment
Shooter (fps and tps)
Fastest growing segment
Multiplayer Online Battle Arena (MOBA)
Historical data
2018 - 2023
Base year
2024
Forecast period
2025 - 2030
Quantitative units
Revenue in USD million
Market segmentation
Action & Adventure, Multiplayer Online Battle Arena (MOBA), Real-time strategy (RTS), Role-playing games (RPG), Shooter (FPS and TPS), Simulation and Sports, Racing, Others Genre
Key market players worldwide
Apple Inc, Bandai Namco Entertainment Europe, Electronic Arts Inc, Epic Games, Gameloft, Krafton, Microsoft Corp, Nintendo Co Ltd, Rovio Entertainment Corporation, Sony Interactive Entertainment, Tencent, Ubisoft Entertainment, Warner Bros. Entertainment, Zhejiang Century Huatong Group
Other key industry trends
In terms of revenue, Japan accounted for 6.7% of the global online gaming market in 2024.
Country-wise, China is expected to lead the global market in terms of revenue in 2030.
In Asia Pacific, China online gaming market is projected to lead the regional market in terms of revenue in 2030.
India is the fastest growing regional market in Asia Pacific and is projected to reach USD 20,608.5 million by 2030.
The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to Online Gaming Market Outlook will help companies and investors design strategic landscapes.
Shooter (Fps And Tps) was the largest segment with a revenue share of 25.34% in 2024.
Horizon Databook has segmented the Japan online gaming market based on action & adventure, multiplayer online battle arena (moba), real-time strategy (rts), role-playing games (rpg), shooter (fps and tps), simulation and sports, racing, others genre covering the revenue growth of each sub-segment from 2018 to 2030.
Japan Online Gaming Market Genre Outlook (Revenue, USD Million , 2018-2030)
Action & Adventure
Multiplayer Online Battle Arena (MOBA)
Real-time strategy (RTS)
Role-playing games (RPG)
Shooter (FPS and TPS)
Simulation and Sports
Racing
Others Genre
Japan Online Gaming Market Device Outlook (Revenue, USD Million , 2018-2030)
Computer (PC & Laptops)
Smartphone & Tablets
Gaming Consoles
Japan Online Gaming Market Age Group Outlook (Revenue, USD Million , 2018-2030)
Below 10 Years
11 to 24 Years
25 to 44 Years
45 Years and Above
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Horizon Databook provides a detailed overview of country-level data and insights on the Japan Online Gaming Market Outlook, including forecasts for subscribers. This country databook contains high-level insights into Japan Online Gaming Market Outlook from 2018 to 2030, including revenue numbers, major trends, and company profiles.