China Video Game Market Size & Outlook, 2024-2030
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China video game market highlights
- The China video game market generated a revenue of USD 56,724.2 million in 2024 and is expected to reach USD 110,671.8 million by 2030.
- The China market is expected to grow at a CAGR of 11.7% from 2025 to 2030.
- In terms of segment, mobile was the largest revenue generating device in 2024.
- Mobile is the most lucrative device segment registering the fastest growth during the forecast period.
Video game market data book summary
| Market revenue in 2024 | USD 56,724.2 million |
| Market revenue in 2030 | USD 110,671.8 million |
| Growth rate | 11.7% (CAGR from 2025 to 2030) |
| Largest segment | Mobile |
| Fastest growing segment | Mobile |
| Historical data | 2018 - 2023 |
| Base year | 2024 |
| Forecast period | 2025 - 2030 |
| Quantitative units | Revenue in USD million |
| Market segmentation | Console, Mobile, Computer |
| Key market players worldwide | Apple Inc, The Walt Disney Co, Electronic Arts Inc, Microsoft Corp, Nintendo Co Ltd, Sony Group Corp ADR, Tencent Holdings Ltd |
Other key industry trends
- In terms of revenue, China accounted for 19.0% of the global video game market in 2024.
- Country-wise, China is expected to lead the global market in terms of revenue in 2030.
- In Asia Pacific, China video game market is projected to lead the regional market in terms of revenue in 2030.
- India is the fastest growing regional market in Asia Pacific and is projected to reach USD 73,975.2 million by 2030.
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Video Game Market Scope
Video Game Market Companies
| Name | Profile | # Employees | HQ | Website |
|---|---|---|---|---|
| The Walt Disney Co | View profile | 225000 | 500 South Buena Vista Street, Burbank, CA, United States, 91521 | https://www.thewaltdisneycompany.com |
| Nintendo Co Ltd | View profile | 7317 | 11-1 Hokotate-cho, Kamitoba, Minami-ku, Kyoto, Japan, 601-8501 | http://www.nintendo.co.jp |
| Tencent Holdings Ltd | View profile | 104787 | No. 33 Haitian 2nd Road, Tencent Binhai Towers, Nanshan District, Shenzhen, China, People's Republic of, 518054 | http://www.tencent.com |
| Sony Group Corp ADR | View profile | 113000 | 7-1, Konan 1-Chome, Minato-ku, Tokyo, Japan, 108-0075 | https://www.sony.com |
| Microsoft Corp | View profile | 221000 | One Microsoft Way, Redmond, WA, United States, 98052-6399 | https://www.microsoft.com |
| Electronic Arts Inc | View profile | 13400 | 209 Redwood Shores Parkway, Redwood City, CA, United States, 94065 | https://www.ea.com |
| Apple Inc | View profile | 161000 | One Apple Park Way, Cupertino, CA, United States, 95014 | https://www.apple.com |
China video game market outlook
The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to video game market will help companies and investors design strategic landscapes.
Mobile was the largest segment with a revenue share of 54.67% in 2024. Horizon Databook has segmented the China video game market based on console, mobile, computer covering the revenue growth of each sub-segment from 2018 to 2030.
The video game market in China has experienced significant growth and is becoming one of the largest and most lucrative markets in the world. This growth can be attributed to various factors, including the increasing popularity of gaming among Chinese consumers, the rise of mobile gaming, and the government’s efforts to support the industry growth.
For instance, Honor of Kings also known as King of Glory is a multiplayer online battle arena game developed and published by Tencent Games. The game combines elements of strategy, teamwork, and competitive play, allowing players to engage in thrilling battles against each other.
The Chinese government has also played a vital role in supporting the video game industry’s growth. The government has implemented policies to encourage the development and distribution of domestic video games.
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Target buyers of China video game market databook
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Our clientele includes a mix of video game market companies, investment firms, advisory firms & academic institutions.
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30% of our revenue is generated working with investment firms and helping them identify viable opportunity areas.
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Approximately 65% of our revenue is generated working with competitive intelligence & market intelligence teams of market participants (manufacturers, service providers, etc.).
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The rest of the revenue is generated working with academic and research not-for-profit institutes. We do our bit of pro-bono by working with these institutions at subsidized rates.
Horizon Databook provides a detailed overview of country-level data and insights on the China video game market , including forecasts for subscribers. This country databook contains high-level insights into China video game market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
Partial client list
China Device - Video Game Market size, 2024 - 2030 (US$M)
China Video Game Market Outlook Share, 2024 & 2030 (US$M)
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