South Korea Video Game Market Size & Outlook, 2025-2030
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South Korea video game market highlights
- The South Korea video game market generated a revenue of USD 9,509.6 million in 2024 and is expected to reach USD 21,720.4 million by 2030.
- The South Korea market is expected to grow at a CAGR of 14.6% from 2025 to 2030.
- In terms of segment, mobile was the largest revenue generating device in 2024.
- Mobile is the most lucrative device segment registering the fastest growth during the forecast period.
Video game market data book summary
| Market revenue in 2024 | USD 9,509.6 million |
| Market revenue in 2030 | USD 21,720.4 million |
| Growth rate | 14.6% (CAGR from 2025 to 2030) |
| Largest segment | Mobile |
| Fastest growing segment | Mobile |
| Historical data | 2018 - 2023 |
| Base year | 2024 |
| Forecast period | 2025 - 2030 |
| Quantitative units | Revenue in USD million |
| Market segmentation | Console, Mobile, Computer |
| Key market players worldwide | Apple Inc, The Walt Disney Co, Electronic Arts Inc, Microsoft Corp, Nintendo Co Ltd, Sony Group Corp ADR, Tencent Holdings Ltd |
Other key industry trends
- In terms of revenue, South Korea accounted for 3.2% of the global video game market in 2024.
- Country-wise, China is expected to lead the global market in terms of revenue in 2030.
- In Asia Pacific, China video game market is projected to lead the regional market in terms of revenue in 2030.
- India is the fastest growing regional market in Asia Pacific and is projected to reach USD 73,975.2 million by 2030.
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Video Game Market Scope
Video Game Market Companies
| Name | Profile | # Employees | HQ | Website |
|---|---|---|---|---|
| The Walt Disney Co | View profile | 225000 | 500 South Buena Vista Street, Burbank, CA, United States, 91521 | https://www.thewaltdisneycompany.com |
| Nintendo Co Ltd | View profile | 7317 | 11-1 Hokotate-cho, Kamitoba, Minami-ku, Kyoto, Japan, 601-8501 | http://www.nintendo.co.jp |
| Tencent Holdings Ltd | View profile | 104787 | No. 33 Haitian 2nd Road, Tencent Binhai Towers, Nanshan District, Shenzhen, China, People's Republic of, 518054 | http://www.tencent.com |
| Sony Group Corp ADR | View profile | 113000 | 7-1, Konan 1-Chome, Minato-ku, Tokyo, Japan, 108-0075 | https://www.sony.com |
| Microsoft Corp | View profile | 221000 | One Microsoft Way, Redmond, WA, United States, 98052-6399 | https://www.microsoft.com |
| Electronic Arts Inc | View profile | 13400 | 209 Redwood Shores Parkway, Redwood City, CA, United States, 94065 | https://www.ea.com |
| Apple Inc | View profile | 161000 | One Apple Park Way, Cupertino, CA, United States, 95014 | https://www.apple.com |
South Korea video game market outlook
The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to video game market will help companies and investors design strategic landscapes.
Mobile was the largest segment with a revenue share of 56.3% in 2024. Horizon Databook has segmented the South Korea video game market based on console, mobile, computer covering the revenue growth of each sub-segment from 2018 to 2030.
The video game industry in the country has experienced significant growth, establishing itself as one of the leading markets in the world. The combination of a tech-savvy population, advanced infrastructure, and a thriving esports culture has contributed to the rapid expansion of the gaming industry in the country.
The country’s passion for esports has played a crucial role in the growth of the gaming industry, South Korea has history of long-standing position in competitive gaming and is considered the birthplace of esports.
The success of the game PlayerUnknown's Battlegrounds (PUBG) produced by the South Korean business PUBG Corporation, which is introduced as the battle royale genre in which players fight against each other until only one wins, has contributed to the expansion of the country's game market.
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Target buyers of South Korea video game market databook
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Our clientele includes a mix of video game market companies, investment firms, advisory firms & academic institutions.
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30% of our revenue is generated working with investment firms and helping them identify viable opportunity areas.
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Approximately 65% of our revenue is generated working with competitive intelligence & market intelligence teams of market participants (manufacturers, service providers, etc.).
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The rest of the revenue is generated working with academic and research not-for-profit institutes. We do our bit of pro-bono by working with these institutions at subsidized rates.
Horizon Databook provides a detailed overview of country-level data and insights on the South Korea video game market , including forecasts for subscribers. This country databook contains high-level insights into South Korea video game market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
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South Korea Type - Video Game Market size, 2024 - 2030 (US$M)
South Korea Video Game Market Outlook Share, 2024 & 2030 (US$M)
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