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Canada Virtual Reality In Gaming Market Size & Outlook

The virtual reality in gaming market in Canada is expected to reach a projected revenue of US$ 4,762.8 million by 2030. A compound annual growth rate of 21.2% is expected of Canada virtual reality in gaming market from 2025 to 2030.
Revenue, 2024 (US$M)
$1,445.0
Forecast, 2030 (US$M)
$4,762.8
CAGR, 2025 - 2030
21.2%
Report Coverage
Canada

Canada virtual reality in gaming market highlights

  • The Canada virtual reality in gaming market generated a revenue of USD 1,445.0 million in 2024 and is expected to reach USD 4,762.8 million by 2030.
  • The Canada market is expected to grow at a CAGR of 21.2% from 2025 to 2030.
  • In terms of segment, hardware was the largest revenue generating component in 2024.
  • Software is the most lucrative component segment registering the fastest growth during the forecast period.

Virtual reality in gaming market data book summary

Market revenue in 2024USD 1,445.0 million
Market revenue in 2030USD 4,762.8 million
Growth rate21.2% (CAGR from 2025 to 2030)
Largest segmentHardware
Fastest growing segmentSoftware
Historical data2018 - 2023
Base year2024
Forecast period2025 - 2030
Quantitative unitsRevenue in USD million
Market segmentationSoftware, Hardware
Key market players worldwideSony Group Corp, Microsoft Corp, Nintendo Co Ltd, Electronic Arts Inc, Meta Platforms Inc Class A, Samsung Electronics Co Ltd, Alphabet Inc Class A, HTC Corp DR, Tesla Inc, Qualcomm Inc

Other key industry trends

  • In terms of revenue, Canada accounted for 4.4% of the global virtual reality in gaming market in 2024.
  • Country-wise, China is expected to lead the global market in terms of revenue in 2030.
  • In North America, U.S. virtual reality in gaming market is projected to lead the regional market in terms of revenue in 2030.
  • Canada is the fastest growing regional market in North America and is projected to reach USD 4,762.8 million by 2030.

The medical device outsourcing market in Canada is highly competitive, with several key players operating in the country. Some major players are Global Regulatory Partners, Sterigenics U.S., LLC (GTCR, LLC), and Celestica, Inc. These players compete on factors such as product quality, reliability, capacity, and cost-effectiveness to attract and retain clients.

Moreover, increasing government funding for developing new medical devices. For instance, in October 2023, the federal government disclosed an investment of nearly USD 3 million in six medical & technology companies in Nova Scotia.

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Publish Date: Jan 14, 2025

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Virtual Reality In Gaming Market Companies

NameProfile# EmployeesHQWebsite
Electronic Arts IncView profile 13,400209 Redwood Shores Parkway, Redwood City, CA, United States, 94065www.ea.com
Microsoft CorpView profile 221,000One Microsoft Way, Redmond, WA, United States, 98052-6399www.microsoft.com
Sony Group CorpView profile 113,0007-1, Konan 1-Chome, Minato-ku, Tokyo, Japan, 108-0075www.sony.com
Alphabet Inc Class AView profile 180,8951600 Amphitheatre Parkway, Mountain View, CA, United States, 94043www.abc.xyz
Nintendo Co LtdView profile 7,31711-1 Hokotate-cho, Kamitoba, Minami-ku, Kyoto, Japan, 601-8501www.nintendo.co.jp
Samsung Electronics Co LtdView profile 124,804129, Samsung-ro, Yeongtong-gu, Gyeonggi-do, Suwon-si, Korea, Republic of, 443-742www.samsung.com
Meta Platforms Inc Class AView profile 69,3291 Meta Way, Menlo Park, CA, United States, 94025about.meta.com
Qualcomm IncView profile 50,0005775 Morehouse Drive, San Diego, CA, United States, 92121-1714www.qualcomm.com
Tesla IncView profile 140,4731 Tesla Road, Austin, TX, United States, 78725www.tesla.com
HTC Corp DRView profile 17,575No. 23, Xinghua Road, Taoyuan District, Taoyuan, Taiwan, 330www.htc.com

Canada Virtual Reality In Gaming Market Outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to Virtual Reality In Gaming Market Outlook will help companies and investors design strategic landscapes.


Hardware was the largest segment with a revenue share of 69.34% in 2024.

Horizon Databook has segmented the Canada virtual reality in gaming market based on software, hardware covering the revenue growth of each sub-segment from 2018 to 2030.




The medical device outsourcing market in Canada is highly competitive, with several key players operating in the country. Some major players are Global Regulatory Partners, Sterigenics U.S., LLC (GTCR, LLC), and Celestica, Inc. These players compete on factors such as product quality, reliability, capacity, and cost-effectiveness to attract and retain clients.

Moreover, increasing government funding for developing new medical devices. For instance, in October 2023, the federal government disclosed an investment of nearly USD 3 million in six medical & technology companies in Nova Scotia.

  • Canada Virtual Reality In Gaming Market Component Outlook (Revenue, USD Million , 2018-2030)
    • Software
    • Hardware
  • Canada Virtual Reality In Gaming Market Connecting Device Outlook (Revenue, USD Million , 2018-2030)
    • Gaming Console
    • PC/ Desktop
    • Smartphone
  • Canada Virtual Reality In Gaming Market User Outlook (Revenue, USD Million , 2018-2030)
    • Commercial Spaces
    • Individual

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Horizon Databook provides a detailed overview of country-level data and insights on the Canada Virtual Reality In Gaming Market Outlook, including forecasts for subscribers. This country databook contains high-level insights into Canada Virtual Reality In Gaming Market Outlook from 2018 to 2030, including revenue numbers, major trends, and company profiles.

Canada Virtual Reality In Gaming Market, 2018-2030 (US$M)

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Canada virtual reality in gaming market statistics, by component, 2018-2030 (US$M)

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Canada virtual reality in gaming market statistics, by component, 2018-2030 (USD Million)

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