Revenue, 2024 (US$M)
$0.0
Forecast, 2030 (US$M)
$0.0
CAGR, 2025 - 2030
-100%
Report Coverage
Mexico

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Mexico virtual reality in gaming market, 2018-2030 (US$M)

Mexico virtual reality in gaming market, 2018-2030 (US$M)

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Mexico virtual reality in gaming market highlights

  • The Mexico virtual reality in gaming market generated a revenue of USD 94.2 million in 2020 and is expected to reach USD 1,048.3 million by 2027.
  • The Mexico market is expected to grow at a CAGR of 41.1% from 2021 to 2027.
  • In terms of segment, hardware was the largest revenue generating component in 2020.
  • Hardware is the most lucrative component segment registering the fastest growth during the forecast period.


Virtual reality in gaming market data book summary

Market revenue in 2020USD 94.2 million
Market revenue in 2027USD 1,048.3 million
Growth rate41.1% (CAGR from 2020 to 2027)
Largest segmentHardware
Fastest growing segmentHardware
Historical data2014 - 2019
Base year2020
Forecast period2021 - 2027
Quantitative unitsRevenue in USD million
Market segmentationSoftware, Hardware
Key market players worldwideSony Group Corp, Microsoft Corp, Nintendo Co Ltd, Electronic Arts Inc, Meta Platforms Inc Class A, Samsung Electronics Co Ltd, Alphabet Inc Class A, HTC Corp DR, Tesla Inc, Qualcomm Inc


Other key industry trends

  • In terms of revenue, Mexico accounted for 0.6% of the global virtual reality in gaming market in 2020.
  • Country-wise, U.S. is expected to lead the global market in terms of revenue in 2027.
  • In Latin America, Brazil virtual reality in gaming market is projected to lead the regional market in terms of revenue in 2027.
  • Brazil is the fastest growing regional market in Latin America and is projected to reach USD 1,133.2 million by 2027.

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Virtual Reality In Gaming Market Companies

Name Profile # Employees HQ Website
HTC Corp DR View profile 17575 No. 23, Xinghua Road, Taoyuan District, Taoyuan, Taiwan, 330 https://www.htc.com
Tesla Inc View profile 140473 1 Tesla Road, Austin, TX, United States, 78725 https://www.tesla.com
Qualcomm Inc View profile 50000 5775 Morehouse Drive, San Diego, CA, United States, 92121-1714 https://www.qualcomm.com
Meta Platforms Inc Class A View profile 69329 1 Meta Way, Menlo Park, CA, United States, 94025 https://about.meta.com
Samsung Electronics Co Ltd View profile 124804 129, Samsung-ro, Yeongtong-gu, Gyeonggi-do, Suwon-si, Korea, Republic of, 443-742 https://www.samsung.com
Nintendo Co Ltd View profile 7317 11-1 Hokotate-cho, Kamitoba, Minami-ku, Kyoto, Japan, 601-8501 http://www.nintendo.co.jp
Alphabet Inc Class A View profile 180895 1600 Amphitheatre Parkway, Mountain View, CA, United States, 94043 https://www.abc.xyz
Sony Group Corp View profile 113000 7-1, Konan 1-Chome, Minato-ku, Tokyo, Japan, 108-0075 https://www.sony.com
Microsoft Corp View profile 221000 One Microsoft Way, Redmond, WA, United States, 98052-6399 https://www.microsoft.com
Electronic Arts Inc View profile 13400 209 Redwood Shores Parkway, Redwood City, CA, United States, 94065 https://www.ea.com

Mexico virtual reality in gaming market outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to virtual reality in gaming market will help companies and investors design strategic landscapes.


Hardware was the largest segment with a revenue share of 60.51% in 2024. Horizon Databook has segmented the Mexico virtual reality in gaming market based on software, hardware covering the revenue growth of each sub-segment from 2018 to 2030.


The low cost of manufacturing is expected to attract global medical device companies to this country, Presence of skilled personnel and funding from government organizations in Mexico is making it one of the profitable destinations for outsourcing medical device manufacturing services.

Furthermore, migration from all other Latin American countries has resulted in an increase in the workforce in Mexico. As a result, Mexico has a favorable workforce supply and demand ratio, thus, it has stable labor rates for medical device manufacturing.

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Target buyers of Mexico virtual reality in gaming market databook

  • Our clientele includes a mix of virtual reality in gaming market companies, investment firms, advisory firms & academic institutions.
  • 30% of our revenue is generated working with investment firms and helping them identify viable opportunity areas.
  • Approximately 65% of our revenue is generated working with competitive intelligence & market intelligence teams of market participants (manufacturers, service providers, etc.).
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Horizon Databook provides a detailed overview of country-level data and insights on the Mexico virtual reality in gaming market , including forecasts for subscribers. This country databook contains high-level insights into Mexico virtual reality in gaming market from 2018 to 2030, including revenue numbers, major trends, and company profiles.

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Mexico Virtual Reality In Gaming Market Outlook Share, 2024 & 2030 (US$M)

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