China Virtual Reality In Gaming Market Size & Outlook
The virtual reality in gaming market in China is expected to reach a projected revenue of US$ 20,536.0 million by 2030. A compound annual growth rate of 21% is expected of China virtual reality in gaming market from 2025 to 2030.
The China virtual reality in gaming market generated a revenue of USD 6,267.8 million in 2024 and is expected to reach USD 20,536.0 million by 2030.
The China market is expected to grow at a CAGR of 21% from 2025 to 2030.
In terms of segment, hardware was the largest revenue generating component in 2024.
Software is the most lucrative component segment registering the fastest growth during the forecast period.
Virtual reality in gaming market data book summary
Market revenue in 2024
USD 6,267.8 million
Market revenue in 2030
USD 20,536.0 million
Growth rate
21% (CAGR from 2025 to 2030)
Largest segment
Hardware
Fastest growing segment
Software
Historical data
2018 - 2023
Base year
2024
Forecast period
2025 - 2030
Quantitative units
Revenue in USD million
Market segmentation
Software, Hardware
Key market players worldwide
Sony Group Corp, Microsoft Corp, Nintendo Co Ltd, Electronic Arts Inc, Meta Platforms Inc Class A, Samsung Electronics Co Ltd, Alphabet Inc Class A, HTC Corp DR, Tesla Inc, Qualcomm Inc
Other key industry trends
In terms of revenue, China accounted for 19.3% of the global virtual reality in gaming market in 2024.
Country-wise, China is expected to lead the global market in terms of revenue in 2030.
In Asia Pacific, China virtual reality in gaming market is projected to lead the regional market in terms of revenue in 2030.
South Korea is the fastest growing regional market in Asia Pacific and is projected to reach USD 7,419.8 million by 2030.
In addition, rise in the geriatric population and presence of a large fraction of the population belonging to the middle-income group increases the demand for innovative & cost-effective medical equipment, which is expected to attract major medical device companies to this region.
The low cost of labor is one of the key factors, and outsourcing clinical research services in China is cost-effective. Owing to this reason, the number of clinical research studies in China is expected to increase.
The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to Virtual Reality In Gaming Market Outlook will help companies and investors design strategic landscapes.
Hardware was the largest segment with a revenue share of 70.8% in 2024.
Horizon Databook has segmented the China virtual reality in gaming market based on software, hardware covering the revenue growth of each sub-segment from 2018 to 2030.
In addition, rise in the geriatric population and presence of a large fraction of the population belonging to the middle-income group increases the demand for innovative & cost-effective medical equipment, which is expected to attract major medical device companies to this region.
The low cost of labor is one of the key factors, and outsourcing clinical research services in China is cost-effective. Owing to this reason, the number of clinical research studies in China is expected to increase.
China Virtual Reality In Gaming Market Component Outlook (Revenue, USD Million , 2018-2030)
Software
Hardware
China Virtual Reality In Gaming Market Connecting Device Outlook (Revenue, USD Million , 2018-2030)
Gaming Console
PC/ Desktop
Smartphone
China Virtual Reality In Gaming Market User Outlook (Revenue, USD Million , 2018-2030)
Commercial Spaces
Individual
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Horizon Databook provides a detailed overview of country-level data and insights on the China Virtual Reality In Gaming Market Outlook, including forecasts for subscribers. This country databook contains high-level insights into China Virtual Reality In Gaming Market Outlook from 2018 to 2030, including revenue numbers, major trends, and company profiles.
China Virtual Reality In Gaming Market, 2018-2030 (US$M)