Chat with us
Research Assistance
Online
  • Please enter your first name.

France Virtual Reality In Gaming Market Size & Outlook

The virtual reality in gaming market in France is expected to reach a projected revenue of US$ 2,315.4 million by 2030. A compound annual growth rate of 20.6% is expected of France virtual reality in gaming market from 2025 to 2030.
Revenue, 2024 (US$M)
$722.0
Forecast, 2030 (US$M)
$2,315.4
CAGR, 2025 - 2030
20.6%
Report Coverage
France

France virtual reality in gaming market highlights

  • The France virtual reality in gaming market generated a revenue of USD 722.0 million in 2024 and is expected to reach USD 2,315.4 million by 2030.
  • The France market is expected to grow at a CAGR of 20.6% from 2025 to 2030.
  • In terms of segment, hardware was the largest revenue generating component in 2024.
  • Software is the most lucrative component segment registering the fastest growth during the forecast period.


Virtual reality in gaming market data book summary

Market revenue in 2024USD 722.0 million
Market revenue in 2030USD 2,315.4 million
Growth rate20.6% (CAGR from 2025 to 2030)
Largest segmentHardware
Fastest growing segmentSoftware
Historical data2018 - 2023
Base year2024
Forecast period2025 - 2030
Quantitative unitsRevenue in USD million
Market segmentationSoftware, Hardware
Key market players worldwideSony Group Corp, Microsoft Corp, Nintendo Co Ltd, Electronic Arts Inc, Meta Platforms Inc Class A, Samsung Electronics Co Ltd, Alphabet Inc Class A, HTC Corp DR, Tesla Inc, Qualcomm Inc


Other key industry trends

  • In terms of revenue, France accounted for 2.2% of the global virtual reality in gaming market in 2024.
  • Country-wise, China is expected to lead the global market in terms of revenue in 2030.
  • In Europe, Germany virtual reality in gaming market is projected to lead the regional market in terms of revenue in 2030.
  • France is the fastest growing regional market in Europe and is projected to reach USD 2,315.4 million by 2030.

No credit card required*

Publish Date: Jan 14, 2025

Horizon in a snapshot

  • 30K+ Global Market Reports
  • 120K+ Country Reports
  • 1.2M+ Market Statistics
  • 200K+ Company Profiles
  • Industry insights and more

Three ways to get this data

Subscribe to the databook, customize it, or ask a question.

Horizon Databook

Unlock every chart on this page and get dashboard access

  • Statistics1.2M+ across all markets
  • Databooks30K+ global, 120K+ country
  • Companies200K+ profiles
  • ExportPDF, Dashboard, XLS & PNG, licensed to cite

Ask Prism AI

A cited answer in seconds

  • Corpus30,000 studies, 1.2M points
  • ScopeAll markets, not just this
  • CitationTraced to report & table
  • HonestySays "not covered" if so
  • SpeedSeconds, not days
ISO 9001 & 27001 certifiedESOMAR memberNot sure which fits? Call +1-415-854-0727

Virtual Reality In Gaming Market Companies

NameProfile# EmployeesHQWebsite
Electronic Arts IncView profile 13,400209 Redwood Shores Parkway, Redwood City, CA, United States, 94065www.ea.com
Microsoft CorpView profile 221,000One Microsoft Way, Redmond, WA, United States, 98052-6399www.microsoft.com
Sony Group CorpView profile 113,0007-1, Konan 1-Chome, Minato-ku, Tokyo, Japan, 108-0075www.sony.com
Alphabet Inc Class AView profile 180,8951600 Amphitheatre Parkway, Mountain View, CA, United States, 94043www.abc.xyz
Nintendo Co LtdView profile 7,31711-1 Hokotate-cho, Kamitoba, Minami-ku, Kyoto, Japan, 601-8501www.nintendo.co.jp
Samsung Electronics Co LtdView profile 124,804129, Samsung-ro, Yeongtong-gu, Gyeonggi-do, Suwon-si, Korea, Republic of, 443-742www.samsung.com
Meta Platforms Inc Class AView profile 69,3291 Meta Way, Menlo Park, CA, United States, 94025about.meta.com
Qualcomm IncView profile 50,0005775 Morehouse Drive, San Diego, CA, United States, 92121-1714www.qualcomm.com
Tesla IncView profile 140,4731 Tesla Road, Austin, TX, United States, 78725www.tesla.com
HTC Corp DRView profile 17,575No. 23, Xinghua Road, Taoyuan District, Taoyuan, Taiwan, 330www.htc.com

France Virtual Reality In Gaming Market Outlook

The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to Virtual Reality In Gaming Market Outlook will help companies and investors design strategic landscapes.


Hardware was the largest segment with a revenue share of 67.41% in 2024.

Horizon Databook has segmented the France virtual reality in gaming market based on software, hardware covering the revenue growth of each sub-segment from 2018 to 2030.


  • France Virtual Reality In Gaming Market Component Outlook (Revenue, USD Million , 2018-2030)
    • Software
    • Hardware
  • France Virtual Reality In Gaming Market Connecting Device Outlook (Revenue, USD Million , 2018-2030)
    • Gaming Console
    • PC/ Desktop
    • Smartphone
  • France Virtual Reality In Gaming Market User Outlook (Revenue, USD Million , 2018-2030)
    • Commercial Spaces
    • Individual

Reasons to subscribe to Virtual Reality In Gaming Market Outlook databook

  • Access to comprehensive data: Horizon Databook provides over 1 million market statistics and 20,000+ reports, offering extensive coverage across various industries and regions.
  • Informed decision making: Subscribers gain insights into market trends, customer preferences, and competitor strategies, empowering informed business decisions.
  • Cost-Effective solution: It's recognized as the world's most cost-effective market research database, offering high ROI through its vast repository of data and reports.
  • Customizable reports: Tailored reports and analytics allow companies to drill down into specific markets, demographics, or product segments, adapting to unique business needs.
  • Strategic advantage: By staying updated with the latest market intelligence, companies can stay ahead of competitors, anticipate industry shifts, and capitalize on emerging opportunities.

Target buyers of Virtual Reality In Gaming Market Outlook databook

  • Our clientele includes a mix of Virtual Reality In Gaming Market Outlook companies, investment firms, advisory firms & academic institutions.
  • 30% of our revenue is generated working with investment firms and helping them identify viable opportunity areas.
  • Approximately 65% of our revenue is generated working with competitive intelligence & market intelligence teams of market participants (manufacturers, service providers, etc.).
  • The rest of the revenue is generated working with academic and research not-for-profit institutes. We do our bit of pro-bono by working with these institutions at subsidized rates.

Horizon Databook provides a detailed overview of country-level data and insights on the France Virtual Reality In Gaming Market Outlook, including forecasts for subscribers. This country databook contains high-level insights into France Virtual Reality In Gaming Market Outlook from 2018 to 2030, including revenue numbers, major trends, and company profiles.

France Virtual Reality In Gaming Market, 2018-2030 (US$M)

No Access Stack Chart

France virtual reality in gaming market statistics, by component, 2018-2030 (US$M)

No Access Pie Chart

France virtual reality in gaming market statistics, by component, 2018-2030 (USD Million)

No Access

Sign up - it's easy, and free!

Sign up and get instant basic access to databook, upgrade
when ready, or enjoy our free plan indefinitely.

Included in Horizon account

  • 30K+ Global Market Reports
  • 120K+ Country Reports
  • 1.2M+ Market Statistics
  • 200K+ Company Profiles
  • Industry insights and more