U.S. Virtual Reality In Gaming Market Size & Outlook
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U.S. virtual reality in gaming market highlights
- The U.S. virtual reality in gaming market generated a revenue of USD 4,653.1 million in 2024 and is expected to reach USD 13,906.4 million by 2030.
- The U.S. market is expected to grow at a CAGR of 19.2% from 2025 to 2030.
- In terms of segment, hardware was the largest revenue generating component in 2024.
- Software is the most lucrative component segment registering the fastest growth during the forecast period.
Virtual reality in gaming market data book summary
Market revenue in 2024 | USD 4,653.1 million |
Market revenue in 2030 | USD 13,906.4 million |
Growth rate | 19.2% (CAGR from 2025 to 2030) |
Largest segment | Hardware |
Fastest growing segment | Software |
Historical data | 2018 - 2023 |
Base year | 2024 |
Forecast period | 2025 - 2030 |
Quantitative units | Revenue in USD million |
Market segmentation | Software, Hardware |
Key market players worldwide | Sony Group Corp, Microsoft Corp, Nintendo Co Ltd, Electronic Arts Inc, Meta Platforms Inc Class A, Samsung Electronics Co Ltd, Alphabet Inc Class A, HTC Corp DR, Tesla Inc, Qualcomm Inc |
Other key industry trends
- In terms of revenue, U.S. accounted for 14.3% of the global virtual reality in gaming market in 2024.
- Country-wise, China is expected to lead the global market in terms of revenue in 2030.
- In North America, U.S. virtual reality in gaming market is projected to lead the regional market in terms of revenue in 2030.
- Canada is the fastest growing regional market in North America and is projected to reach USD 4,762.8 million by 2030.
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Virtual Reality In Gaming Market Scope
Virtual Reality In Gaming Market Companies
Name | Profile | # Employees | HQ | Website |
---|---|---|---|---|
HTC Corp DR | View profile | 17575 | No. 23, Xinghua Road, Taoyuan District, Taoyuan, Taiwan, 330 | https://www.htc.com |
Tesla Inc | View profile | 140473 | 1 Tesla Road, Austin, TX, United States, 78725 | https://www.tesla.com |
Qualcomm Inc | View profile | 50000 | 5775 Morehouse Drive, San Diego, CA, United States, 92121-1714 | https://www.qualcomm.com |
Meta Platforms Inc Class A | View profile | 69329 | 1 Meta Way, Menlo Park, CA, United States, 94025 | https://about.meta.com |
Samsung Electronics Co Ltd | View profile | 124804 | 129, Samsung-ro, Yeongtong-gu, Gyeonggi-do, Suwon-si, Korea, Republic of, 443-742 | https://www.samsung.com |
Nintendo Co Ltd | View profile | 7317 | 11-1 Hokotate-cho, Kamitoba, Minami-ku, Kyoto, Japan, 601-8501 | http://www.nintendo.co.jp |
Alphabet Inc Class A | View profile | 180895 | 1600 Amphitheatre Parkway, Mountain View, CA, United States, 94043 | https://www.abc.xyz |
Sony Group Corp | View profile | 113000 | 7-1, Konan 1-Chome, Minato-ku, Tokyo, Japan, 108-0075 | https://www.sony.com |
Microsoft Corp | View profile | 221000 | One Microsoft Way, Redmond, WA, United States, 98052-6399 | https://www.microsoft.com |
Electronic Arts Inc | View profile | 13400 | 209 Redwood Shores Parkway, Redwood City, CA, United States, 94065 | https://www.ea.com |
U.S. virtual reality in gaming market outlook
The databook is designed to serve as a comprehensive guide to navigating this sector. The databook focuses on market statistics denoted in the form of revenue and y-o-y growth and CAGR across the globe and regions. A detailed competitive and opportunity analyses related to virtual reality in gaming market will help companies and investors design strategic landscapes.
Hardware was the largest segment with a revenue share of 69.26% in 2024. Horizon Databook has segmented the U.S. virtual reality in gaming market based on software, hardware covering the revenue growth of each sub-segment from 2018 to 2030.
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Horizon Databook provides a detailed overview of country-level data and insights on the U.S. virtual reality in gaming market , including forecasts for subscribers. This country databook contains high-level insights into U.S. virtual reality in gaming market from 2018 to 2030, including revenue numbers, major trends, and company profiles.
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U.S. virtual reality in gaming market size, by component, 2018-2030 (US$M)
U.S. Virtual Reality In Gaming Market Outlook Share, 2024 & 2030 (US$M)
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