Immersive Media Industry Data Book - Augmented Reality, Metaverse and Virtual Reality Market Size, Share, Trends Report

Immersive Media Industry Data Book - Augmented Reality, Metaverse and Virtual Reality Market Size, Share, Trends Analysis, And Segment Forecasts, 2022 - 2030

  • Published Date: Jan, 2023
  • Report ID: sector-report-00115
  • Format: Electronic (PDF)
  • Number of Pages: 250

Chapter 1 Methodology and Scope

  •       1.1 Market Segmentation and Scope
  •          1.1.1 Product, Technology & Application
  •          1.1.2 Regional Scope
  •          1.1.3 Estimates And Forecast Timeline
  •       1.2 Research Methodology
  •       1.3 Information procurement
  •          1.3.1 Purchased Database
  •          1.3.2 GVR’s Internal Database
  •          1.3.3 Secondary Sources
  •          1.3.4 Primary Research
  •          1.3.5 Details Of Primary Research
  •       1.4 Information or Data Analysis
  •          1.4.1 Data Analysis Models
  •       1.5 Market Formulation & Validation
  •       1.6 List of Secondary Sources
  •       1.7 List of Primary Sources
  •       1.8 List of Abbreviations

Chapter 2 Executive Summary

  •       2.1 Market Outlook
  •       2.2 Segment Outlook
  •       2.3 Competitive Insights

Chapter 3 Immersive Media Industry Variables, Trends & Scope

  •       3.1 Market Lineage Outlook
  •          3.1.1 Parent Market Outlook
  •          3.1.2 Ancillary Market Outlook
  •       3.2 Penetration & Growth Prospect Mapping
  •       3.3 Market Dynamics
  •          3.3.1 Market Driver Analysis
  •                3.3.1.1 Continued growth in demand for remote assistance and collaboration
  •                3.3.1.2 Increasing adoption of augmented reality across the automotive industry
  •                3.3.1.3 Evolving solicitations in the entertainment & medical sectors
  •                3.3.1.4 Growing VR penetration in consumer electronics
  •                3.3.1.5 Increasing Focus on Conveying Digital & Physical Worlds through Internet across the globe
  •          3.3.2 Market Restraint Analysis
  •                3.3.2.1 Privacy and security issues associated with augmented reality
  •                3.3.2.2 High initial investment & device compatibility restrictions
  •                3.3.2.3 High AR/VR headset costs and dependence on AR/VR application
  • 3.3.3 Market Opportunity Analysis
  •                3.3.3.1 Adoption of AI-powered virtual reality
  •                3.3.3.2 Expanded Opportunities for B2C and B2B Enterprises
  •       3.4 Augmented Reality Industry Analysis Tools
  •          3.4.1 Industry Analysis - Porter’s
  •          3.4.2 PEST Analysis
  •       3.5 Virtual Reality Industry Analysis Tools
  •          3.5.1 Industry Analysis - Porter’s
  •          3.5.2 Pest Analysis
  •       3.6 Metaverse Industry Analysis Tools
  •          3.6.1 Industry Analysis - Porter’s
  •          3.6.2 Pest Analysis
  •       3.7 Impact of COVID-19 on the Market

Chapter 4 Components Segment Analysis

  •       4.1 Definitions And Scope
  •       4.2 Component Market Share Analysis, 2021 & 2030
  •       4.3 Segment Dashboard
  •       4.4 Immersive Media Industry, By Component, 2018 - 2030
  •       4.5 Augmented Reality Industry: Component Movement Analysis
  •          4.5.1 Hardware
  •                4.5.1.1 Hardware Market, 2018 - 2030 (USD Billion)
  •          4.5.2 Software
  •                4.5.2.1 Hardware Market, 2018 - 2030 (USD Billion)
  •       4.6 Virtual Reality Industry: Component Movement Analysis
  •          4.6.1 Hardware
  •                4.6.1.1 Hardware Market, 2018 - 2030 (USD Billion)
  •          4.5.2 Software
  •                4.6.2.1 Hardware Market, 2018 - 2030 (USD Billion)
  •       4.7 Metaverse Industry: Component Movement Analysis
  •          4.7.1 Hardware
  •                4.7.1.1 Hardware Market, 2018 - 2030 (USD Billion)
  •          4.7.2 Software
  •                4.7.6.1 Others Market, 2018 - 2030 (USD Billion)
  •          4.7.3 Services
  •                4.7.6.1 Others Market, 2018 - 2030 (USD Billion)

Chapter 5 Device Type Technology Segment Analysis

  •       5.1 Definitions And Scope
  •       5.2 Device Type Technology Market Share Analysis, 2021 & 2030
  •       5.3 Segment Dashboard
  •       5.4 Immersive Media Industry, By Device Type Technology, 2018 - 2030
  •       5.5 Augmented Reality Industry: Device Type Movement Analysis
  •          5.5.1 HMD & smart glass
  •                5.5.1.1 HMD & smart glass Market, 2018 - 2030 (USD Billion)
  •          5.5.2 HUD
  •                5.5.2.1 HUD Market, 2018 - 2030 (USD Billion)
  •          5.5.3 Handheld devices
  •                5.5.3.1 Handheld devices Market, 2018 - 2030 (USD Billion)
  •       5.6 Virtual Reality Industry: Technology Movement Analysis
  •          5.6.1 HMD
  •                5.6.1.1 HMD Market, 2018 - 2030 (USD Billion)
  •          5.6.2 Gesture-Tracking Device (GTD)
  •                5.6.2.1 Gesture-Tracking Device (GTD) Market, 2018 - 2030 (USD Billion)
  •          5.6.3 Projectors & Display Wall (PDW)
  •                5.6.3.1 Projectors & Display Wall (PDW) Market, 2018 - 2030 (USD Billion)
  •       5.7 Metaverse Industry: Technology Movement Analysis
  •          5.7.1 Desktop
  •                5.7.1.1 Desktop Market, 2018 - 2030 (USD Billion)
  •          5.7.2 Mobile
  •                5.7.2.1 Mobile Market, 2018 - 2030 (USD Billion)
  •          5.7.3 Headsets
  •                5.7.3.1 Headsets Market, 2018 - 2030 (USD Billion)

Chapter 6 Application Segment Analysis

  •       6.1 Definitions And Scope
  •       6.2 Application Market Share Analysis, 2021 & 2030
  •       6.3 Segment Dashboard
  •       6.4 Immersive Media Industry, By Application, 2018 - 2030
  •       6.5 Augmented Reality Industry: Application Movement Analysis
  •          6.5.1 Aerospace & Defense
  •                6.5.1.1 Aerospace & Defense Market, 2018 - 2030 (USD Billion)
  •          6.5.2 Automotive
  •                6.5.2.1 Automotive Market, 2018 - 2030 (USD Billion)
  •          6.5.3 Education
  •                6.5.3.1 Education Market, 2018 - 2030 (USD Billion)
  •          6.5.4 E-Commerce & Retail
  •                6.5.4.1 E-Commerce & Retail Market, 2018 - 2030 (USD Billion)
  •          6.5.5 Gaming & Entertainment
  •                6.5.5.1 Gaming & Entertainment Market, 2018 - 2030 (USD Billion)
  •          6.5.6 Healthcare
  •                6.5.6.1 Healthcare Market, 2018 - 2030 (USD Billion)
  •          6.5.7 Industrial & Manufacturing
  •                6.5.7.1 Industrial & Manufacturing Market, 2018 - 2030 (USD Billion)
  •          6.5.8 Others
  •                6.5.8.1 Others Market, 2018 - 2030 (USD Billion)
  •       6.6 Virtual Reality Industry: Application Movement Analysis
  •          6.6.1 Aerospace & Defense
  •                6.6.1.1 Aerospace & Defense Market, 2018 - 2030 (USD Billion)
  •          6.6.2 Consumer
  •                6.6.2.1 Consumer Market, 2018 - 2030 (USD Billion)
  •          6.6.3 Commercial
  •                6.6.3.1 Commercial Market, 2018 - 2030 (USD Billion)
  •          6.6.4 Enterprise
  •                6.6.4.1 Enterprise Market, 2018 - 2030 (USD Billion)
  •          6.6.5 Healthcare
  •                6.6.5.1 Healthcare Market, 2018 - 2030 (USD Billion)
  •          6.6.6 Others
  •                6.6.6.1 Others Market, 2018 - 2030 (USD Billion)
  •       6.7 Metaverse Industry: Application Movement Analysis
  •          6.7.1 BFSI
  •                6.7.1.1 BFSI Market, 2018 - 2030 (USD Billion)
  •          6.7.2 Retail
  •                6.7.2.1 Retail Market, 2018 - 2030 (USD Billion)
  •          6.7.3 Media & Entertainment
  •                6.7.3.1 Media & Entertainment Market, 2018 - 2030 (USD Billion)
  •          6.7.4 Education
  •                6.7.4.1 Education Market, 2018 - 2030 (USD Billion)
  •          6.7.5 Aerospace and Defense
  •                6.7.5.1 Aerospace and Defense Market, 2018 - 2030 (USD Billion)
  •          6.7.6 Automotive
  •                6.7.6.1 Automotive Market, 2018 - 2030 (USD Billion)
  •          6.7.7 Others
  •                6.7.7.1 Others Market, 2018 - 2030 (USD Billion)

Chapter 7 Technology Segment Analysis

  •       7.1 Definitions And Scope
  •       7.2 Technology Market Share Analysis, 2021 & 2030
  •       7.3 Segment Dashboard
  •       7.4 Immersive Media Industry, By Technology, 2018 - 2030
  •       7.5 Augmented Reality Industry: Technology Movement Analysis
  •          7.5.1 Augmented Reality (AR)
  •                7.5.1.1 Augmented Reality (AR) Market, 2018 - 2030 (USD Billion)
  •       7.6 Virtual Reality Industry: Technology Movement Analysis
  •          7.6.1 Semi & Fully Immersive
  •                7.6.1.1 Semi & Fully Immersive Market, 2018 - 2030 (USD Billion)
  •          7.6.2 Non-Immersive
  •                7.6.2.1 Non-Immersive Market, 2018 - 2030 (USD Billion)
  •       7.7 Metaverse Industry: Technology Movement Analysis
  •          7.7.1 Blockchain
  •                7.7.1.1 Blockchain Market, 2018 - 2030 (USD Billion)
  •          7.7.2 Virtual Reality (VR) & Augmented Reality (AR)
  •                7.7.2.1 Virtual Reality (VR) & Augmented Reality (AR) Market, 2018 - 2030 (USD Billion)
  •          7.7.3 Mixed Reality (MR)
  •                7.7.3.1 Mixed Reality (MR) Market, 2018 - 2030 (USD Billion)
  •          7.7.4 Others
  •                7.7.4.1 Others Market, 2018 - 2030 (USD Billion)

Chapter 8 Regional Outlook

  •       8.1 Definition & Scope
  •       8.2 Regional Market Share Analysis, 2021 & 2030
  •       8.3 Regional Market Snapshot
  •       8.4 Market Size & Forecasts, 2022 To 2030
  •       8.5 North America
  •          8.5.1 North America Immersive Media Industry, 2018 - 2030 (USD Billion)
  •          8.5.2 U.S.
  •                8.5.2.1 U.S. Immersive Media Industry, 2018 - 2030 (USD Billion)
  •          8.5.3 Canada
  •                8.5.3.1 Canada Immersive Media Industry, 2018 - 2030 (USD Billion)
  •          8.5.4 Mexico
  •                8.5.4.1 Mexico Immersive Media Industry, 2018 - 2030 (USD Billion)
  •       8.6 Europe
  •          8.6.1 Europe Immersive Media Industry, 2018 - 2030 (USD Billion)
  •          8.6.2 U.K.
  •                8.6.2.1 UK Immersive Media Industry, 2018 - 2030 (USD Billion)
  •          8.6.3 Germany
  •                8.6.3.1 Germany Immersive Media Industry, 2018 - 2030 (USD Billion)
  •          8.6.4 France
  •                8.6.4.1 France Immersive Media Industry, 2018 - 2030 (USD Billion)
  •       8.7 Asia Pacific
  •          8.7.1 Asia Pacific Immersive Media Industry, 2018 - 2030 (USD Billion)
  •          8.7.3 China
  •                8.7.3.1 China Immersive Media Industry, 2018 - 2030 (USD Billion)
  •          8.7.2 Japan
  •                8.7.2.1 Japan Immersive Media Industry, 2018 - 2030 (USD Billion)
  •          8.7.4 India
  •                8.7.4.1 India Immersive Media Industry, 2018 - 2030 (USD Billion)
  •       8.8 South & Central America
  •          8.8.1 South & Central America Immersive Media Industry, 2018 - 2030 (USD Billion)
  •          8.8.2 Brazil
  •                8.8.4.1 Brazil Immersive Media Industry, 2018 - 2030 (USD Billion)
  •       8.9 MEA
  •          8.9.1 MEA Immersive Media Industry, 2018 - 2030 (USD Billion)

Chapter 9 Competitive Analysis

  •       9.1 Recent Developments And Impact Analysis, By Key Market Participants
  •       9.2 Company Categorization
  •          9.2.1 Innovators
  •          9.2.2 Market Leaders
  •       9.3 Vendor Landscape
  •          9.3.1 Key Company Market Share Analysis, 2021
  •          9.3.2 Major Deals And Strategic Alliances
  •                9.3.2.1 New Product Launch
  •                9.3.2.2 Expansion
  •                9.3.2.3 Acquisition
  •          9.3.3 Market Entry Strategies
  •       9.4 Companies Profiles
  •          9.4.1 Alphabet Inc. (Google)
  •                9.4.1.1 Company Overview
  •                9.4.1.2 Financial Performance
  •                9.4.1.3 Product Benchmarking
  •                9.4.1.4 Strategic Initiatives
  •          9.4.2 Barco
  •                9.4.2.1 Company Overview
  •                9.4.2.2 Financial Performance
  •                9.4.2.3 Product Benchmarking
  •                9.4.2.4 Strategic Initiatives
  •          9.4.3 Blippar
  •                9.4.3.1 Company Overview
  •                9.4.3.2 Financial Performance
  •                9.4.3.3 Product Benchmarking
  •                9.4.3.4 Strategic Initiatives
  •          9.4.4 Epic Games, Inc
  •                9.4.4.1 Company Overview
  •                9.4.4.2 Financial Performance
  •                9.4.4.3 Product Benchmarking
  •                9.4.4.4 Strategic Initiatives
  •          9.4.5 HTC Corporation
  •                9.4.5.1 Company Overview
  •                9.4.5.2 Financial Performance
  •                9.4.5.3 Product Benchmarking
  •                9.4.5.4 Strategic Initiatives
  •          9.4.6 Infinity Augmented Reality Inc.
  •                9.4.6.1 Company Overview
  •                9.4.6.2 Financial Performance
  •                9.4.6.3 Product Benchmarking
  •                9.4.6.4 Strategic Initiatives
  •          9.4.7 Lilith Games
  •                9.4.7.1 Company Overview
  •                9.4.7.2 Financial Performance
  •                9.4.7.3 Product Benchmarking
  •                9.4.7.4 Strategic Initiatives
  •          9.4.8 Magic Leap, Inc.
  •                9.4.8.1 Company Overview
  •                9.4.8.4 Financial Performance
  •                9.4.8.3 Product Benchmarking
  •                9.4.8.4 Strategic Initiatives
  •          9.4.9 Meta Platforms, Inc
  •                9.4.9.1 Company Overview
  •                9.4.9.2 Financial Performance
  •                9.4.9.3 Product Benchmarking
  •                9.4.9.4 Strategic Initiatives
  •          9.4.10 Microsoft Corporation
  •                9.4.10.1 Company Overview
  •                9.4.10.2 Financial Performance
  •                9.4.10.3 Product Benchmarking
  •                9.4.10.4 Strategic Initiatives
  •          9.4.11 NetEase, Inc.
  •                9.4.11.1 Company Overview
  •                9.4.11.2 Financial Performance
  •                9.4.11.3 Product Benchmarking
  •                9.4.11.4 Strategic Initiatives
  •          9.4.12 Nextech AR Solution Corp.
  •                9.4.12.1 Company Overview
  •                9.4.12.2 Financial Performance
  •                9.4.12.3 Product Benchmarking
  •                9.4.12.4 Strategic Initiatives
  •          9.4.13 Nvidia Corporation
  •                9.4.13.1 Company Overview
  •                9.4.13.2. Financial Performance
  •                9.4.13.3 Product Benchmarking
  •                9.4.13.4 Strategic Initiatives
  •          9.4.14 Qualcomm Inc.
  •                9.4.14.1 Company Overview
  •                9.4.14.2 Financial Performance
  •                9.4.14.3 Product Benchmarking
  •                9.4.14.4 Strategic Initiatives
  •          9.4.15 Samsung
  •                9.4.15.1 Company Overview
  •                9.4.15.2 Financial Performance
  •                9.4.15.3 Product Benchmarking
  •                9.4.15.4 Strategic Initiatives
  •          9.4.16 Sony Corporation
  •                9.4.16.1 Company Overview
  •                9.4.16.2 Financial Performance
  •                9.4.16.3 Product Benchmarking
  •                9.4.16.4 Strategic Initiatives
  •          9.4.17 Tencent Holdings Ltd.
  •                9.4.17.1 Company Overview
  •                9.4.17.2 Financial Performance
  •                9.4.17.3 Product Benchmarking
  •                9.4.17.4 Strategic Initiatives
  •          9.4.18 The Sandbox
  •                9.4.18.1 Company Overview
  •                9.4.18.2 Financial Performance
  •                9.4.18.3 Product Benchmarking
  •                9.4.18.4 Strategic Initiatives
  •          9.4.19 Unity Technologies, Inc.
  •                9.4.19.1 Company Overview
  •                9.4.19.2. Financial Performance
  •                9.4.19.3 Product Benchmarking
  •                9.4.19.4 Strategic Initiatives
  •          9.4.20 Vuzix
  •                9.4.20.1 Company Overview
  •                9.4.20.2 Financial Performance
  •                9.4.20.3 Product Benchmarking
  •                9.4.20.4 Strategic Initiative


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