GVR Report cover Computer Graphics Market Size, Share & Trends Report

Computer Graphics Market Size, Share & Trends Analysis Report By Component (Hardware, Application Software), By Application (CAD, Image Processing, Entertainment, User Interface), By Region, And Segment Forecasts, 2023 To 2030

  • Report ID: GVR454699
  • Number of Pages: 0
  • Format: Electronic (PDF)

Computer graphics refers to image and art generation with the help of a computer. Computer graphics, are used in digital art, video games, computer displays, digital photography, mobiles, and other applications. Computer graphics, are used for image processing, such as video and photo content. Different tools have been developed to visualize the data, and computer-generated images are categorized into various types, such as animation, three-dimensional (3D), and two-dimensional (2D).

The market has been growing due to the increased demand for high-quality visual content in different industries such as architecture, design, advertising, and entertainment. The market for computer graphics is expanding as more people become interested in virtual reality (VR) and augmented reality (AR) technology. The demand for the market has also increased due to the gaming industry. As the demand for mobile games is growing, there is a rise in the growth for high-quality graphics. The other component of the growth of computer graphics is the use of computer graphics in television and film production.

The computer graphics market is segmented into hardware and application software, depending on the component. The graphics hardware is the generation of computer graphics and displays that allows them to use a graphics card combined with a device driver to create images. A program or group of programs known as graphics software allows users to visually alter images or computer models.

The COVID-19 pandemic had a positive impact on the market. Due to lockdown and social distancing measures, people spent their time at home and the demand for digital content and entertainment increased. The rise of computer graphics and visual effects in television, games, and films also increased. Due to social distancing measures various companies in the computer graphics industry shifted towards remote work and maintained the production by using remote collaboration tools. The demand for the market increased due to the adoption of virtualization and cloud-based technologies. The demand for animation and visual effects for original programming increased due to online streaming platforms such as Amazon, Netflix, and Disney+. The demand for gaming laptops and graphics cards increased due to the rise in gaming.

Computer Graphics Market Segmentation

  • By Component

    • Hardware

    • Application Software

  • By Application

    • CAD

    • Image Processing

    • Entertainment

    • User Interface

  • By Region

    • North America

      • U.S.

      • Canada

    • Europe

      • UK

      • Germany

      • France

      • Italy

      • Spain

      • Denmark

      • Sweden

      • Norway

    • Asia Pacific

      • Japan

      • China

      • India

      • Australia

      • Thailand

      • South Korea

    • Latin America

      • Brazil

      • Mexico

      • Argentina

    • Middle East & Africa

      • South Africa

      • Saudi Arabia

      • UAE

      • Kuwait

Key players

  • ARM Limited

  • Intel Corporation

  • Advanced Micro Devices (AMD) Inc.

  • NVIDIA Corporation

  • Imagination Technologies Limited

  • Microsoft

  • Disney Enterprises, Inc.

  • Warner Bros. Animation Inc.

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