Computer graphics refers to image and art generation with the help of a computer. Computer graphics, are used in digital art, video games, computer displays, digital photography, mobiles, and other applications. Computer graphics, are used for image processing, such as video and photo content. Different tools have been developed to visualize the data, and computer-generated images are categorized into various types, such as animation, three-dimensional (3D), and two-dimensional (2D).
The market has been growing due to the increased demand for high-quality visual content in different industries such as architecture, design, advertising, and entertainment. The market for computer graphics is expanding as more people become interested in virtual reality (VR) and augmented reality (AR) technology. The demand for the market has also increased due to the gaming industry. As the demand for mobile games is growing, there is a rise in the growth for high-quality graphics. The other component of the growth of computer graphics is the use of computer graphics in television and film production.
The computer graphics market is segmented into hardware and application software, depending on the component. The graphics hardware is the generation of computer graphics and displays that allows them to use a graphics card combined with a device driver to create images. A program or group of programs known as graphics software allows users to visually alter images or computer models.
The COVID-19 pandemic had a positive impact on the market. Due to lockdown and social distancing measures, people spent their time at home and the demand for digital content and entertainment increased. The rise of computer graphics and visual effects in television, games, and films also increased. Due to social distancing measures various companies in the computer graphics industry shifted towards remote work and maintained the production by using remote collaboration tools. The demand for the market increased due to the adoption of virtualization and cloud-based technologies. The demand for animation and visual effects for original programming increased due to online streaming platforms such as Amazon, Netflix, and Disney+. The demand for gaming laptops and graphics cards increased due to the rise in gaming.
By Component
Hardware
Application Software
By Application
CAD
Image Processing
Entertainment
User Interface
By Region
North America
U.S.
Canada
Europe
UK
Germany
France
Italy
Spain
Denmark
Sweden
Norway
Asia Pacific
Japan
China
India
Australia
Thailand
South Korea
Latin America
Brazil
Mexico
Argentina
Middle East & Africa
South Africa
Saudi Arabia
UAE
Kuwait
Key players
ARM Limited
Intel Corporation
Advanced Micro Devices (AMD) Inc.
NVIDIA Corporation
Imagination Technologies Limited
Microsoft
Disney Enterprises, Inc.
Warner Bros. Animation Inc.
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