Increasing demand for graphic applications is expected to drive the global graphic processors market over the forecast period. Graphic processor is used to accelerate various tasks from drawing a text or graphic to designing, mapping, and analyzing complex 3D structures. This technology is anticipated to exhibit potential in gaming and entertainment industry. The market for gaming applications is rising owing to increasing consumer spending on smartphones, tablets, and notebooks, which is anticipated to fuel demand for graphic processorss in order to provide high visual effects and high-speed gaming applications. In the entertainment and animation industry, graphic processorss are in high demand owing to the need to provide high-resolution formats and enhanced effects without compromising the output quality. Declining prices of these devices may also contribute positively towards market demand.
Geographic Information System (GIS) and immersive multimedia are some emerging trends that are expected to impel graphic processors market demand over the forecast period. Increasing usage of applications such as GIS providing real-time spatial and geographical data is rising owing to smartphones, tablets, and other mobile computing devices’ penetration. This is also expected to positively impact the industry growth over the next seven years. GIS allows users to generate a query, analyze spatial information, map data, and provide output. However, to provide real-time information, mobile computing devices incorporate graphic processorss on a large-scale. Factors such as rising popularity of social networking platforms, growing demand of portable devices, escalating requirement for high-speed cellular networks, and rising popularity of cloud computing may trigger demand and help in industry expansion. Immersive multimedia that refers to computer-generated replica of reality incorporating 3D effects is used by engineering and science researchers, architects, games, and entertainment industry. Its applications are mostly in the entertainment industry, and can also be used effectively in science, oil exploration, military, engineering, medicine, and data visualization. For such wide range of applications, they require effective and well-designed processors for the devices.
The design and applications of graphic cards are becoming a challenge for medical devices. For instance, commercial graphic processorss were largely available for gamers; however, these devices offer high performance and exhibit shorter lifecycle. Thus, it is untenable for medical devices, which require additional extensive operation cycles, causing a significant rise in engineering costs. Inability to attain proper balance between system performance, efficiency, and power consumption may also pose challenge to market growth. Further, declining workstation sales may also hamper the graphic processors market growth over the forecast period. graphic processorss comprise dedicated graphic cards, integrated graphic solutions, hybrid solutions, stream processing & general purpose graphic processorss, and external graphic processorss. These processors are used in smartphones, tablets & notebooks, workstations, gaming consoles, and media & entertainment.
Developing countries in Asia Pacific, particularly China, Japan, Singapore, and India are expected to witness high demand over the next few years. This may be attributed to increasing adoption of mobile computing devices as well as high demand for gaming applications in the region. North America is anticipated to witness a surge in demand, which may be attributed to rapid infrastructure development and high demand across the entertainment industry. Europe is also estimated to contribute considerably towards market growth over the forecast period.
Major industry players include Intel, Nvidia, and AMD. According to a recent market news published in January 2015, Nvidia and AMD are losing its GPU business to Apple, which has developed its own mobile GPU. Other prominent players include Sony, Toshiba, Micron Technology, Broadcom, Marvell Technology Group, Samsung Electronics, Freescale Semiconductors, Texas Instruments, NXP Semiconductors, Renesas Electronic Corporation, Infineon Technologies, Stmicroelectronics, Qualcomm, HTC Corporation, Nokia, Panasonic Corporation, and Fujitsu Semiconductor Limited.
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