Japan Anime Merchandising Market Size, Share & Trends Report

Japan Anime Merchandising Market Size, Share & Trends Analysis Report By Product (Figurine, Clothing, Books), By Distribution Channel (Online, Offline), And Segment Forecasts, 2024 - 2030

  • Report ID: GVR-4-68040-196-6
  • Number of Pages: 80
  • Format: Electronic (PDF)
  • Historical Range: 2018 - 2022
  • Industry: Technology

Table of Contents

Chapter 1. Methodology and Scope
                      1.1. Market Segmentation & Scope
                      1.2. Segment Definitions
                          1.2.1. Product
                          1.2.2. Distribution channel
                          1.2.3. Estimates and forecasts timeline
                      1.3. Research Methodology
                      1.4. Information Procurement
                          1.4.1. Purchased database
                          1.4.2. GVR’s internal database
                          1.4.3. Secondary sources
                          1.4.4. Primary research
                          1.4.5. Details of primary research
                              1.4.5.1. Data for primary interviews in Asia Pacific
                      1.5. Information or Data Analysis
                          1.5.1. Data analysis models
                      1.6. Market Formulation & Validation
                      1.7. Model Details
                          1.7.1. Commodity flow analysis (Model 1)
                          1.7.2. Approach 1: Commodity flow approach
                          1.7.3. Volume price analysis (Model 2)
                          1.7.4. Approach 2: Volume price analysis
                      1.8. List of Secondary Sources
                      1.9. List of Primary Sources
                      1.10. Objectives
Chapter 2. Executive Summary
                      2.1. Market Outlook
                      2.2. Segment Outlook
                          2.2.1. Product outlook
                          2.2.2. Distribution channel outlook
                      2.3. Competitive Insights
Chapter 3. Japan Anime Merchandising Market Variables, Trends & Scope
                      3.1. Market Lineage Outlook
                          3.1.1. Parent market outlook
                          3.1.2. Related/ancillary market outlook
                      3.2. Market Dynamics
                          3.2.1. Market driver analysis
                              3.2.1.1. Growing popularity of anime content
                              3.2.1.2. Increasing use of technology and tools to craft merchandise and collaborations with brands
                          3.2.2. Market restraint analysis
                              3.2.2.1. Increasing prevalence of piracy and counterfeiting
                              3.2.2.2. Merchandise market in Japan faces saturation and intense competition
                          3.2.3. Market opportunity analysis
                              3.2.3.1. Increasing technology integration such as AR/VR, artificial intelligence tools
                      3.3. Japan Anime Merchandising Market Analysis Tools
                          3.3.1. Industry Analysis – Porter’s
                              3.3.1.1. Supplier power
                              3.3.1.2. Buyer power
                              3.3.1.3. Substitution threat
                              3.3.1.4. Threat of new entrant
                              3.3.1.5. Competitive rivalry
                          3.3.2. PESTEL Analysis
                              3.3.2.1. Political landscape
                              3.3.2.2. Economic landscape
                              3.3.2.3. Social landscape
                              3.3.2.4. Technological landscape
                              3.3.2.5. Environmental landscape
                              3.3.2.6. Legal landscape
Chapter 4. Japan Anime Merchandising Market: Product Estimates & Trend Analysis
                      4.1. Product Market Share, 2023 & 2030
                      4.2. Segment Dashboard
                      4.3. Japan Anime Merchandising Market by Product Outlook
                      4.4. Market Size & Forecasts and Trend Analyses, 2018 to 2030 for the following
                          4.4.1. Figurine
                              4.4.1.1. Market estimates and forecasts 2018 to 2030 (USD Million)
                          4.4.2. Clothing
                              4.4.2.1. Market estimates and forecasts 2018 to 2030 (USD Million)
                          4.4.3. Books
                              4.4.3.1. Market estimates and forecasts 2018 to 2030 (USD Million)
                          4.4.4. Board Games & Toys
                              4.4.4.1. Market estimates and forecasts 2018 to 2030 (USD Million)
                          4.4.5. Posters
                              4.4.5.1. Market estimates and forecasts 2018 to 2030 (USD Million)
                          4.4.6. Others
                              4.4.6.1. Market estimates and forecasts 2018 to 2030 (USD Million)
Chapter 5. Japan Anime Merchandising Market: Distribution Channel Estimates & Trend Analysis
                      5.1. Distribution Channel Market Share, 2023 & 2030
                      5.2. Segment Dashboard
                      5.3. Japan Anime Merchandising Market by Distribution Channel Outlook
                      5.4. Market Size & Forecasts and Trend Analyses, 2018 to 2030 for the following
                          5.4.1. Online
                              5.4.1.1. Market estimates and forecasts 2018 to 2030 (USD Million)
                          5.4.2. Offline
                              5.4.2.1. Market estimates and forecasts 2018 to 2030 (USD Million)
Chapter 6. Competitive Landscape
                      6.1. Recent Developments & Impact Analysis, By Key Market Participants
                      6.2. Company/Competition Categorization
                      6.3. Vendor Landscape
                          6.3.1. List of key distributors and channel partners
                          6.3.2. Key customers
                      6.4. Company Profiles
                          6.4.1. Bandai Namco
                              6.4.1.1. Company overview
                              6.4.1.2. Financial performance
                              6.4.1.3. Product benchmarking
                              6.4.1.4. Strategic initiatives
                          6.4.2. Good Smile Company, Inc.
                              6.4.2.1. Company overview
                              6.4.2.2. Financial performance
                              6.4.2.3. Product benchmarking
                              6.4.2.4. Strategic initiatives
                          6.4.3. Kodansha LTD.
                              6.4.3.1. Company overview
                              6.4.3.2. Financial performance
                              6.4.3.3. Product benchmarking
                              6.4.3.4. Strategic initiatives
                          6.4.4. Kotobukiya Co., Ltd.
                              6.4.4.1. Company overview
                              6.4.4.2. Financial performance
                              6.4.4.3. Product benchmarking
                              6.4.4.4. Strategic initiatives
                          6.4.5. Kyoto Animation Co., Ltd.
                              6.4.5.1. Company overview
                              6.4.5.2. Financial performance
                              6.4.5.3. Product benchmarking
                              6.4.5.4. Strategic initiatives
                           6.4.6. P.A.WORKS Co.,Ltd
                              6.4.6.1. Company overview
                              6.4.6.2. Financial performance
                              6.4.6.3. Product benchmarking
                              6.4.6.4. Strategic initiatives
                          6.4.7. Pierrot Co.,Ltd.
                              6.4.7.1. Company overview
                              6.4.7.2. Financial performance
                              6.4.7.3. Product benchmarking
                              6.4.7.4. Strategic initiatives
                          6.4.8. Production I.G
                              6.4.8.1. Company overview
                              6.4.8.2. Financial performance
                              6.4.8.3. Product benchmarking
                              6.4.8.4. Strategic initiatives
                          6.4.9. Studio Ghibli, Inc.
                              6.4.9.1. Company overview
                              6.4.9.2. Financial performance
                              6.4.9.3. Product benchmarking
                              6.4.9.4. Strategic initiatives
                          6.4.10. TOEI ANIMATION Co., Ltd.
                              6.4.10.1. Company overview
                              6.4.10.2. Financial performance
                              6.4.10.3. Product benchmarking
                              6.4.10.4. Strategic initiatives
                          6.4.11. Ufotable Co., Ltd.
                              6.4.11.1. Company overview
                              6.4.11.2. Financial performance
                              6.4.11.3. Product benchmarking
                              6.4.11.4. Strategic initiatives
                          6.4.12. VIZ Media, LLC.
                              6.4.12.1. Company overview
                              6.4.12.2. Financial performance
                              6.4.12.3. Product benchmarking
                              6.4.12.4. Strategic initiatives


List of Tables

Table 1 List of abbreviations
Table 2 Japan anime merchandising market, by product, 2018 - 2030 (USD Million) 
Table 3 Japan anime merchandising market, by distribution channel, 2018 - 2030 (USD Million) 


List of Figures

Fig. 1 Market research process
Fig. 2 Japan anime merchandising market segmentation
Fig. 3 Japan anime merchandising technology landscape
Fig. 4 Information procurement
Fig. 5 Data analysis models
Fig. 6 Market formulation and validation
Fig. 7 Data validating & publishing
Fig. 8 Market snapshot
Fig. 9 Segment snapshot (1/2)
Fig. 10 Segment snapshot (2/2)
Fig. 11 Competitive landscape snapshot
Fig. 12 Japan anime merchandising market Size and growth prospects (USD Billion)
Fig. 13 Japan anime merchandising market: Industry value chain analysis
Fig. 14 Japan anime merchandising market: Market dynamics
Fig. 15 Japan anime merchandising market: PORTER's analysis
Fig. 16 Japan anime merchandising market: PESTEL analysis
Fig. 17 Japan anime merchandising market: Product movement analysis
Fig. 18 Japan anime merchandising market: Product outlook and key takeaways
Fig. 19 Figurine market estimates and forecast, 2018 - 2030
Fig. 20 Clothing estimates and forecast, 2018 - 2030
Fig. 21 Books estimates and forecast, 2018 - 2030
Fig. 22 Board games and toys estimates and forecast, 2018 - 2030
Fig. 23 Posters estimates and forecast, 2018 - 2030
Fig. 24 Others estimates and forecast, 2018 - 2030
Fig. 25 Japan anime merchandising market: Distribution channel movement analysis
Fig. 26 Japan anime merchandising market: Distribution channel outlook and key takeaways
Fig. 27 Online market estimates and forecasts, 2018 - 2030
Fig. 28 Offline market estimates and forecasts, 2018 - 2030
Fig. 29 Key company categorization
Fig. 30 Company market positioning
Fig. 31 Key company market share analysis, 2023
Fig. 32 Strategic framework

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