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Subscription-based Gaming Market Size, Share Report, 2030GVR Report cover
Subscription-based Gaming Market (2025 - 2030) Size, Share & Trends Analysis Report By Device Type (Smartphone, P.C., Console), By Gaming Genre (Action, Adventure, Shooting, Fighting, Role-playing), By Region, And Segment Forecasts
- Report ID: GVR-4-68039-997-6
- Number of Report Pages: 100
- Format: PDF
- Historical Range: 2018 - 2024
- Forecast Period: 2025 - 2030
- Industry: Technology
- Report Summary
- Table of Contents
- Interactive Charts
- Methodology
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Subscription-based Gaming Market Summary
The global subscription-based gaming market size was estimated at USD 11.53 billion in 2024 and is projected to reach USD 24.18 billion by 2030, growing at a CAGR of 13.3% from 2025 to 2030. The rise of social features within subscription-based gaming services is creating more interactive experiences for players.
Key Market Trends & Insights
- North America subscription-based gaming market dominated the market with a revenue share of over 21% in 2024.
- Asia Pacific was the largest revenue generating market in 2024.
- Based on device type, the P.C. segment led the market in 2024, accounting for over 57% of the global revenue.
- Based on gaming genre, the action segment accounted for the largest revenue share in 2024.
Market Size & Forecast
- 2024 Market Size: USD 11.53 Billion
- 2030 Projected Market Size: USD 24.18 Billion
- CAGR (2025-2030): 13.3%
- North America: Largest market in 2024
Many platforms now incorporate social elements, such as in-game chat, multiplayer options, and community events, to build a sense of connection among subscribers. This trend aligns with the popularity of multiplayer games and the desire for community-driven experiences, encouraging players to stay engaged with the service. Social and multiplayer integration also helps platforms attract new users by allowing friends to play together across titles. Enhanced social features are expected to become a mainstay, especially as multiplayer gaming continues to thrive.

Virtual Reality (VR) and Augmented Reality (AR) are gradually being integrated into subscription-based gaming, offering immersive experiences for subscribers interested in new ways to play. Some platforms are already offering VR-compatible games within their subscription libraries, especially as VR hardware becomes more accessible and affordable. This trend is driven by the appeal of VR’s immersive capabilities and the potential for creating highly engaging, interactive experiences. While still in its early stages, the integration of VR and AR into subscription services is likely to expand as the technology advances, opening new possibilities for gamers and making subscriptions more attractive to tech-savvy audiences.
Subscription-based gaming services are starting to offer non-gaming benefits, such as discounts on merchandise, event tickets, or streaming service bundles. These added perks provide value beyond just game access, appealing to subscribers who enjoy a holistic entertainment experience. For example, Xbox Game Pass Ultimate includes access to Xbox Live Gold and perks like in-game rewards and discounts. This trend is expanding the appeal of gaming subscriptions by bundling entertainment and lifestyle benefits, making it easier for subscribers to justify the cost. As competition grows, more platforms are likely to adopt this strategy to differentiate themselves.
Subscription-based gaming services are increasingly focusing on exclusive content and early access as key differentiators. By offering exclusive games or early access to anticipated titles, platforms aim to attract and retain subscribers looking for a unique experience. This approach not only adds value but also helps build brand loyalty as subscribers feel they’re gaining something beyond what is available through one-time game purchases. The competition for exclusives has intensified, with services investing in partnerships and acquisitions to secure unique content. Exclusive content strategies are expected to play a significant role in the future of the subscription-based gaming market, keeping subscribers engaged long-term.
Cloud gaming is reshaping the subscription-based gaming landscape by enabling players to stream games on-demand without the need for high-end hardware. Services like Xbox Cloud Gaming and Nvidia’s GeForce Now are popularizing the concept, allowing users to access high-quality games across multiple devices. The elimination of large download times and storage limitations adds to the appeal, especially for mobile users with limited resources. This trend is further fueled by advancements in internet infrastructure, such as the rollout of 5G, which enhances streaming quality and reduces latency. The integration of cloud gaming is expected to become a core feature of most subscription-based gaming services soon.
Device Type Insights
The P.C. segment led the market in 2024, accounting for over 57% of the global revenue. PC gaming subscriptions are increasingly using AI-driven recommendations to personalize game suggestions based on individual player interests and past gaming behavior. Platforms like Steam already provide personalized recommendations, and subscription services are following suit by tailoring game suggestions to match subscriber preferences. This personalized approach makes it easier for users to discover new games, enhancing user satisfaction and increasing engagement. As AI-powered recommendations become more refined, gamers can enjoy a customized experience that feels tailored to their specific tastes. Personalized game discovery is likely to be a major focus for subscription-based services as they seek to retain users and drive more hours of play.
The smart phone segment is predicted to foresee the fastest growth in the coming years. Multiplayer and social connectivity are becoming essential features in mobile games available through subscription platforms, as users increasingly seek interactive gaming experiences. Platforms are integrating social features like real-time multiplayer modes, friend invites, and in-game chat, enhancing the appeal of mobile games within subscription models. This emphasis on connectivity fosters a sense of community and encourages players to stay engaged with the platform. Subscription services that prioritize social gaming are better positioned to attract and retain users who prefer interactive experiences over solo play. As social gaming gains momentum, mobile game subscriptions will likely focus more on multiplayer and social engagement options.
Gaming Genre Insights
The action segment accounted for the largest revenue share in 2024. Subscription services are focusing heavily on high-definition graphics and realistic visuals to meet the demands of action game enthusiasts who prioritize immersive experiences. Platforms like Xbox Game Pass and PlayStation Plus are increasingly offering action titles with enhanced graphics capabilities, leveraging high-performance GPUs and 4K support. This emphasis on realism appeals particularly to dedicated gamers seeking an in-depth visual experience that standard titles may not deliver. By investing in high-quality graphics, subscription platforms are not only enhancing gameplay but also encouraging long-term subscriptions from users who value visual quality. This trend is set to continue as advancements in graphics technology drive higher expectations among subscribers.

The adventure segment is predicted to foresee the highest growth in the coming years. Subscription services are increasingly adding adventure games known for story-driven experiences and expansive open-world environments to capture the genre's core audience. Services like Xbox Game Pass and PlayStation Plus regularly feature narrative-rich games such as The Witcher 3 and Assassin’s Creed, which offer players hours of immersive gameplay. These titles appeal to gamers who value deep storytelling and expansive worlds they can explore, fostering prolonged engagement with the subscription platform. By focusing on high-quality, story-driven content, services enhance their appeal to adventure gaming enthusiasts and increase retention rates. This trend is set to continue as user demand for immersive narratives grows within the subscription market.
Regional Insights
North America subscription-based gaming market dominated the market with a revenue share of over 21% in 2024. In North America, cloud gaming platforms are expanding as high-speed internet infrastructure and 5G deployment create a favorable environment for streaming. Services like Xbox Cloud Gaming and PlayStation Now are making high-quality, console-level games accessible to a broader audience without hardware limitations. This trend is helping North American subscription services reach both casual and hardcore gamers who value flexibility in gameplay.
U.S. Subscription-based Gaming Market Trends
The U.S. subscription-based gaming market is expected to grow at a CAGR from 2025 to 2030. In the U.S., the demand for exclusive games and early-access titles is rising, as players seek unique content only available through subscriptions. Services such as Xbox Game Pass and PlayStation Plus offer exclusive releases to attract dedicated gamers looking for premium experiences. This trend is driving platforms to secure exclusive content partnerships, creating a competitive edge in the U.S. market.
Europe Subscription-based Gaming Market Trends
The Europe subscription-based gaming market is expected to witness significant growth over the forecast period. European gamers are increasingly interested in indie games, which are seen as innovative and unique compared to mainstream titles. Subscription platforms in Europe are expanding their indie game offerings to cater to this demand, showcasing games with distinctive storytelling and art styles. This trend aligns with the European market’s appreciation for creative, high-quality indie titles, which help subscription services stand out in a competitive landscape.

Asia Pacific Subscription-based Gaming Market Trends
The subscription-based gaming market in Asia Pacific is expected to register the fastest CAGR over the forecast period. Asia Pacific is witnessing rapid growth in mobile gaming subscriptions, as smartphone adoption and affordable mobile data plans make mobile gaming widely accessible. Subscription services like Apple Arcade and Google Play Pass are popular in the region, particularly in markets like India, Japan, and South Korea. This trend reflects Asia Pacific’s dominant mobile-first gaming culture, attracting both new gamers and subscribers with casual and social games.
Key Subscription-based Gaming Company Insights
Key players in the subscription-based gaming market, including Microsoft Corporation; Sony Interactive Entertainment Inc.; Amazon Inc.; Apple Inc.; NVIDIA Corporation; and Ubisoft Entertainment, are strategically focused on expanding their customer bases and securing a competitive edge. To drive growth, these companies are actively pursuing a range of initiatives such as strategic partnerships, mergers and acquisitions, collaborations, and the development of innovative products and technologies. By taking these proactive steps, they aim to strengthen their market positions, enhance customer engagement, and adapt to the shifting landscape of gaming preferences and technological advancements. This approach enables them to remain agile in the face of emerging market trends and evolving consumer demands.
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Amazon has entered the subscription-based gaming market through Amazon Luna, a cloud gaming platform that offers access to a range of games for a monthly subscription fee. Luna features various “Channels,” such as the Ubisoft+ channel, which allows subscribers to access Ubisoft’s library of games, offering a curated experience. The platform leverages Amazon’s cloud infrastructure, making it available on multiple devices without needing high-end hardware. Amazon’s strength lies in its vast infrastructure and existing customer base, positioning Luna as a competitive option in cloud-based game subscriptions.
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Apple has made a significant mark in subscription-based gaming through Apple Arcade, a service providing access to a library of exclusive mobile games for a monthly fee. Apple Arcade targets a broad audience by offering family-friendly, ad-free games with no in-app purchases, making it ideal for casual gamers and families. By investing in exclusive titles and partnering with independent developers, Apple ensures a unique offering that differentiates Arcade from other gaming platforms. This service benefits from Apple’s robust ecosystem, as users can seamlessly play games across iPhone, iPad, Mac, and Apple TV.
Key Subscription-based Gaming Companies:
The following are the leading companies in the subscription-based gaming market. These companies collectively hold the largest market share and dictate industry trends.
- Amazon Inc.
- Apple Inc.
- Electronic Arts Inc.
- Humble Bundle
- Blacknut
- NVIDIA Corporation
- Microsoft Corporation
- Google LLC
- Ubisoft Entertainment
- Sony Interactive Entertainment Inc.
Recent Developments
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In April 2024, Vodafone Idea launched a cloud gaming platform in partnership with CareGame, a company based in Paris, which features a variety of premium AAA games for its subscribers. This service operates on a "try-n-buy" model, allowing users to enjoy a free trial before committing to a monthly subscription fee. The initiative aims to enhance the gaming experience for mobile users by providing high-quality gaming options directly through their devices. This development reflects Vodafone Idea's efforts to diversify its offerings and attract more customers in the competitive telecom market.
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In October 2023, Sony enhanced its cloud gaming services by allowing PlayStation Plus subscribers to stream popular games like "Spider-Man: Miles Morales" and the much-anticipated "Resident Evil 4" remake directly on their PlayStation 5 consoles in the coming weeks. The company also indicated plans to expand PS5 cloud gaming capabilities to other devices, including smartphones, soon. This move aims to improve accessibility and provide broader gaming experience for users. Sony's initiative reflects its commitment to evolving its gaming platform and meeting the demands of modern gamers.
Subscription-based Gaming Market Report Scope
Report Attribute
Details
Market size value in 2025
USD 12.94 billion
Revenue forecast in 2030
USD 24.18 billion
Growth rate
CAGR of 13.3% from 2025 to 2030
Actual data
2018 - 2024
Forecast period
2025 - 2030
Report updated
November 2024
Quantitative units
Revenue in USD million/billion and CAGR from 2025 to 2030
Report coverage
Revenue forecast, company ranking, competitive landscape, growth factors, and trends
Segments covered
Device type, gaming genre, region
Regional scope
North America; Europe; Asia Pacific; Latin America; MEA
Country scope
U.S.; Canada; Mexico; Germany; UK; France; China; India; Japan; Australia; South Korea; Brazil; UAE; South Africa; KSA
Key companies profiled
Amazon Inc.; Apple Inc.; Electronic Arts Inc.; Humble Bundle; Blacknut; NVIDIA Corporation; Microsoft Corporation; Google LLC; Ubisoft Entertainment; Sony Interactive Entertainment Inc.
Customization scope
Free report customization (equivalent up to 8 analysts working days) with purchase. Addition or alteration to country, regional & segment scope.
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Global Subscription-based Gaming Market Report Segmentation
This report forecasts revenue growth at global, regional, and country levels and provides an analysis of the latest industry trends in each of the sub-segments from 2018 to 2030. For this study, Grand View Research has segmented the global subscription-based gaming market report based on device Type, gaming genre, and region:

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Device Type Outlook (Revenue, USD Million, 2018 - 2030)
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Smartphone
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P.C.
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Console
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Others
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Gaming Genre Outlook (Revenue, USD Million, 2018 - 2030)
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Action
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Adventure
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Shooting
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Fighting
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Role-Playing
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Sports
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Racing
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Others
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Regional Outlook (Revenue, USD Million, 2018 - 2030)
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North America
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U.S.
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Canada
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Mexico
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Europe
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UK
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Germany
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France
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Asia Pacific
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China
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India
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Japan
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Australia
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South Korea
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Latin America
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Brazil
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MEA
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UAE
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South Africa
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KSA
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Frequently Asked Questions About This Report
b. The global subscription-based gaming market size was estimated at USD 11.53 billion in 2024 and is expected to reach USD 12.94 billion in 2025.
b. The global subscription-based gaming market is estimated to grow at a CAGR of 13.3% from 2025 to 2030 and reach USD 24.18 billion by 2030.
b. Asia Pacific region dominated the subscription-based gaming market with a share of 41.7% in 2024. This is attributed to the significant growth in mobile gaming subscriptions, as smartphone adoption and affordable mobile data plans make mobile gaming widely accessible.
b. Some key players operating in the subscription-based gaming market are Amazon Inc., Apple Inc., Electronic Arts Inc., Humble Bundle, Blacknut, NVIDIA Corporation, Microsoft Corporation, Google LLC, Ubisoft Entertainment, and Sony Interactive Entertainment LLC
b. Key factors driving the market growth include the growth in usage of smartphones, high internet 5G penetration, and rise in the smartphone gaming are driving the demand for the subscription-based gaming market.
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