The global anime market size is expected to reach USD 77,268.4 million by 2033, registering a CAGR of 9.2% from 2026 to 2033, according to a new report by Grand View Research, Inc. The market growth is attributed to the rising popularity of anime content globally. The market's growth is further fueled by the introduction of application games and the rising trend of online distribution of anime content in the coming years. The online distribution of anime content is a significant contributor to the market's revenue, and its continued growth is expected to fuel the market's position in the entertainment industry.
The anime market is benefiting from the technology advancements, as content creators are developing complex pre and post-production tools to enhance the quality of their solutions. Additionally, the utilization of cutting-edge technologies such as Artificial Intelligence (AI) and blockchain in anime gaming is anticipated to contribute to the growth of the anime market by improving the overall gaming experience.
The number of anime enthusiasts globally is rising at an exponential rate, with popular shows such as Naruto, One Piece, Hunter X Hunter, and Dragon Ball Z appealing to audiences. In addition, manga, the comics that inspired many anime series, are gaining popularity among fans worldwide. Consequently, anime creators are working tirelessly to deliver high-quality anime content and unique characters that can contribute to the positive development of children at a young age. For instance, in August 2022, Toei Animation Co. Ltd. collaborated with Epic Games, Inc. to launch Dragon Ball Z characters as playable options in the popular Fortnite video game. This partnership brought in more players to the game and also served as an introduction to the anime for those who were previously unaware of it.
Request a free sample copy or view report summary: Anime Market Report
The growing advancements in animation technology and techniques are transforming the anime industry, enhancing both production and viewer experiences
The increasing popularity of video games inspired by anime is emerging as a significant trend within the anime industry, creating new revenue streams and expanding audience engagement
The growing international collaborations are playing an increasingly significant role in shaping the anime industry.
The merchandising segment accounted for the largest market share of over 31% in 2025. This dominance is largely attributed to the increasing popularity of anime in various regions, especially in the U.S., where the demand for merchandise related to popular titles like "Demon Slayer" and "My Hero Academia" is surging
The action & adventure segment accounted for the largest market share in 2025, driven by its widespread appeal across diverse demographics
Japan accounted for the largest market share of over 43% in 2025, driven by surging global demand for streaming content, robust domestic merchandising and licensing revenues
Grand View Research has segmented the global anime market report based on type and genre:
Anime Type Outlook (Revenue, USD Million, 2021 - 2033)
T.V.
Movie
Video
Internet Distribution
Merchandising
Music
Pachinko
Live Entertainment
Anime Genre Outlook (Revenue, USD Million, 2021 - 2033)
Action & Adventure
Sci-Fi & Fantasy
Romance & Drama
Sports
Others
Anime Regional Outlook (Revenue, USD Million, 2021 - 2033)
North America
U.S.
Canada
Europe
UK
Germany
France
Italy
Spain
Poland
Hungary
Austria
Russia
Netherlands
Finland
Sweden
Czech Republic
Asia Pacific
ANZ
China
Philippines
South Korea
Indonesia
Vietnam
Thailand
Malaysia
India
Japan
Latin America
Brazil
Mexico
Middle East & Africa
Saudi Arabia
Turkey
List of Key Players in Anime Market
Pierrot Co., Ltd.
Production I.G, Inc.
Studio Ghibli, Inc.
Bioworld Merchandising, Inc.
Sunrise, Inc. (Bandai Namco Filmworks)
Toei Animation Co., Ltd.
Bones Inc.
Kyoto Animation Co., Ltd.
MADHOUSE, Inc.
Crunchyroll (Sony Pictures Entertainment Inc.)
Progressive Animation Works Co., Ltd. (PA Works)
Good Smile Company, Inc.
Discotek Media
Sentai Holdings, LLC (AMC Networks)
VIZ Media, LLC
Ufotable Co., Ltd.
Eleven Arts
Atomic Flare
"The quality of research they have done for us has been excellent..."