GVR Report cover Anime Market Size, Share & Trends Report

Anime Market Size, Share & Trends Analysis Report By Type (T.V., Movie, Video, Internet Distribution, Merchandising, Music), By Region (North America, Europe), And Segment Forecasts, 2023 - 2030

  • Report ID: GVR-3-68038-841-1
  • Number of Pages: 110
  • Format: Electronic (PDF)
  • Historical Range: 2018 - 2021
  • Industry: Technology

Report Overview

The global anime market size was valued at USD 28.61 billion in 2022 and is expected to expand at a compound annual growth rate (CAGR) of 9.8% from 2023 to 2030. The emerging adoption and sales of Japanese anime content globally are anticipated to drive market growth during the forecast period. Additionally, global sales of anime content along with merchandise are expected to contribute to considerable revenue generation in the market. As a result, the rising preference for internet distribution and application games, which account for the majority portion of overseas sales in Japan, is projected to play a key role in propelling the market growth. Animators, artists, publishers, developers, and other creative agencies have all contributed significantly to the market's value creation.

 U.S. anime market size, by type, 2020 - 2030 (USD Billion)

The COVID-19 pandemic's emergence had a significant impact on the market as several animated television programs, including those already in production, were either canceled or postponed. Theatre releases and live performances were also impacted due to the complete lockdowns imposed in major cities. On the other hand, streaming services like YouTube and Netflix have gained popularity during and after the pandemic.

In Japan alone, these platforms witnessed a sudden emergence of additional members, increasing the amount of time spent watching animated episodes and movies. For instance, in June 2022, Pierrot Co., Ltd. launched its YouTube channel on which it will stream classic anime titles for a limited period of time. Tperiodexpected to acquire more audience under their offering with the help of this initiative.

Furthermore, the advancements in the latest technologies, including Artificial Intelligence (AI), Virtual Reality (VR), Augmented Reality (AR), and the Internet of Things (IoT), among others coupled with the increasing levels of disposable income are expected to fuel the market growth. Moreover, the young generation has increased its spending on the most up-to-date, technologically advanced gadgets and products, which, in turn, is expected to drive the anime industry growth further during the forecast period.

For instance, in May 2021, HTC VIVE partnered with Bandai Namco Pictures, a Japanese animation studio, to bring more anime content to Virtual Reality (VR). This partnership is expected to offer new services, which are designed to elevate social VR interactions along with exploring infinite possibilities.

The growing popularity of anime games with virtual surround sound and in-game communication is on the rise, which is significantly impacting the demand for the market. Advancement in innovative technologies, such as VR, and the resulting surge in demand for VR gaming equipment is projected for the growth of the anime industry during the forecast period. Moreover, the broad scope of distribution for anime content, such as via television, comics, Over the Top (OTT) streaming platforms, games, social media, and others, is another factor driving the anime industry’s growth during the forecast period.

The Japanese animation industry has made a substantial contribution to the country's economic growth. As a result, the country is using a variety of financial methods to fund the production of films, serials, and games. In response to the expanding popularity and demand for animated games and animation films, various animation organizations are restructuring and getting merged with other growing companies to cater to more customer bases in the market.

For instance, in February 2022, Sunrise, Inc.’s parent company announced a restructuring by combining Sunrise, Inc. into a brand new company named Bandai Namco Filmworks, Inc. This move came after the need for stronger control and smoother business management, which is expected to fuel the anime industry’s growth during the forecast period.

Type Insights

The merchandising segment registered the highest market share of over 31% in 2022 and is anticipated to dominate the market during the forecast period. This is attributed to the growing demand for anime merchandise products, including figurines, t-shirts, posters, and key chains among the younger population. These merchandises are available for purchase through a variety of online and offline channels. Increased individual desire to collect items associated with their favorite anime episodes is anticipated to drive segment growth.

 Global anime market share, by type, 2022 (%)

The internet distribution segment is forecasted to grow at the highest CAGR of over 13% during the forecast period. This is attributed to the significant increase in anime content sales via application games and internet streaming platforms in foreign countries. Additionally, as part of their efforts to obtain a competitive edge, online streaming services such as Netflix and Nippon TV partnered to license numerous anime titles under their umbrella.

For instance, in August 2022, Netflix entered into a partnership with Nippon TV and licensed 13 anime titles. The company is constantly trying to expand its library of anime content to attract more audiences from across the globe.

Regional Insights

Japan accounted for the largest revenue share of over 42% in 2022 and is expected to continue its dominance from 2023 to 2030. Japan is known as the hub for animation studios as it has over 600 animation studios, with more than 500 anime studios in Tokyo alone. Manga, or Japanese comic novels, are also gaining a lot of traction and inspiring young and creative people to pursue careers in this industry, which is expected to drive market growth further across the region.

Anime Market Trends by Region

Moreover, the Asia Pacific region accounted for a significant revenue share of over 25% in 2022 and is expected to continue the same trend from 2023 to 2030. This is attributed to the growing popularity of anime content among young individuals in China and India. Also, the preference for developing in-house anime content in China is propelling the anime industry's growth in the region.

The North America region is anticipated to exhibit the fastest CAGR of over 16% from 2023 to 2030. This is attributed to the growing fan base and popularity of anime content across the region along with an increase in the sale of anime merchandise. Several studios, such as AnimEigo, Inc., Aniplex of America Inc., Discotek Media, and others cater to the anime fan community in the region. The region has also witnessed an increase in the number of retail stores for anime in various cities, including California and North Carolina, which is propelling the anime market growth during the forecast period.

Key Companies & Market Share Insights

The market is classified as highly competitive with the presence of several anime players. The rising number of licensing by creative content owners for their anime creations and gaming characters to a limited group of distributors and manufacturers is propelling the growth of merchandising and licensing. As new players enter the market, competition in merchandising and licensing is projected to become more intense.

In addition, the value chain in the global anime business has flourished significantly owing to increased competition among licensing and merchandising products. Also, the major market participants involved in the direction, shooting, production, editing, and planning of anime content are emphasizing the use of advanced technologies to represent stories with high-end graphics.

Key players in the market are deploying advanced technologies, such as 3D, blockchain, machine language, AI, VR, and others, to offer an immersive and quality experience to the viewers and thereby create a competitive edge in the market. Moreover, such technologies enable companies to explore innovative storyboarding techniques and cut the cost of production.

For instance, in November 2021, Masterpiece Studio, a 3-dimensional animation and creation software platform provider, introduced an open edition of Masterpiece Studio Pro. The new and advanced platform will offer a complete VR creative suite for artists and indie creators deploying three-dimensional props and characters for animations, games, and metaverse. The platform can also be deployed standalone or with another 3-dimensional modeling VR and desktop applications. Some prominent players operating in the global anime market include:

  • Pierrot Co., Ltd.

  • Production I.G, Inc.

  • Studio Ghibli, Inc.

  • Sunrise, Inc. (Bandai Namco Filmworks)

  • Toei Animation Co., Ltd.

  • Bones Inc.

  • Kyoto Animation Co., Ltd.

  • MADHOUSE, Inc.

  • Crunchyroll (Sony Pictures Entertainment Inc.)

  • Progressive Animation Works Co., Ltd. (PA Works)

  • Good Smile Company, Inc.

  • Discotek Media

  • Sentai Holdings, LLC (AMC Networks)

  • VIZ Media, LLC

  • Ufotable Co., Ltd.

  • Atomic Flare

Anime Market Report Scope

Report Attribute

Details

Market size value in 2023

USD  31.22 billion

Revenue forecast in 2030

USD 60.06 billion

Growth Rate

CAGR of 9.8% from 2023 to 2030

Base year for estimation

2022

Historical data

2018 - 2021

Forecast period

2023 - 2030

Quantitative units

Revenue in USD million and CAGR from 2023 to 2030

Report coverage

Revenue forecast, company ranking, competitive landscape, growth factors, and trends

Segments covered

Type, region

Regional scope

North America; Europe; Asia Pacific Ex. Japan; Latin America; MEA.

Country scope

U.S.; Canada; France; U.K.; Germany; Western Europe; Australia & New Zealand; China; Philippines; South Korea; Mexico; Brazil; Saudi Arabia; Japan.

Key companies profiled

Pierrot Co., Ltd.; Production I.G, Inc.; Studio Ghibli, Inc.; Sunrise, Inc. (Bandai Namco Filmworks); Toei Animation Co., Ltd.; Bones Inc.; Kyoto Animation Co., Ltd.; MADHOUSE, Inc.; Crunchyroll (Sony Pictures Entertainment Inc.); Progressive Animation Works Co., Ltd. (PA Works); Good Smile Company, Inc.; Discotek Media; Sentai Holdings, LLC (AMC Networks); VIZ Media, LLC; Ufotable Co., Ltd.; Atomic Flare

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Free report customization (equivalent to up to 8 analysts working days) with purchase. Addition or alteration to country, regional & segment scope.

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Global Anime Market Segmentation

This report forecasts revenue growth at global, regional, and country levels and provides an analysis of the latest industry trends in each of the sub-segments from 2018 to 2030. For this study, Grand View Research has segmented the global anime market report based on type and region:

Global Anime Market Segmentation

  • Type Outlook (Revenue, USD Million, 2018 - 2030)

    • T.V.

    • Movie

    • Video

    • Internet Distribution

    • Merchandising

    • Music

    • Pachinko

    • Live Entertainment

  • Regional Outlook (Revenue, USD Million, 2018 - 2030)

    • North America

      • U.S.

      • Canada

    • Europe

      • France

      • U.K.

      • Germany

      • Western Europe

    • Asia Pacific

      • Australia & New Zealand

      • China

      • Philippines

      • South Korea

    • Latin America

      • Mexico

      • Brazil

    • Middle East & Africa

      • Saudi Arabia

    • Japan

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