The global digital avatar market size is predicted to reach USD 270.61 billion by 2030, recording a CAGR of 47.1% from 2023 to 2030, based on a recent report by Grand View Research, Inc. The increasing focus of companies to provide an engaging experience to customers in customer-facing scenarios such as sales, advertising, consumer interactions, general customer, and more is fueling the adoption of digital avatars in the market.
The incorporation of advanced technologies, including augmented reality (AR) and virtual reality (VR), has brought significant improvements in the market. The scenario has enabled marketers to offer more personalized experiences by creating highly realistic and interactive virtual avatars. The continuous developments in technology are projected to offer numerous growth opportunities for the market over the forecast period.
Companies deploy innovative marketing strategies to enhance their product reach. The integration of digital avatars in advertising helps to open all fields of possibilities and gain complete control over the content. Furthermore, they are investing heavily in creating stunning, unique, and visually appealing virtual influencers to gain user attention. The rising adoption of virtual influencers by various brands is fueling the growth of the market for digital avatars.
Customization features are playing a crucial role in the growth of the digital avatar industry. The increasing popularity of online multiplayer games drives the development of more sophisticated digital avatar creation tools. Furthermore, the rising incorporation of digital avatars in social media platforms allows users to present themselves as a digital avatar. The market is expected to grow significantly due to the rising applications and continuous technological developments.
Even though the market is expanding rapidly, current issues, such as a lack of standardization in the tools, and realism, affect the market's growth. Additionally, the higher possibility of creating fake avatars for malicious purposes due to the lack of privacy and security has created significant challenges in the market for digital avatars.
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In terms of product, the interactive digital avatar segment is estimated to record a substantial growth rate through 2030. The rising adoption of interactive digital avatars in customer service, entertainment, healthcare, and education sectors for various applications is driving the growth of the segment
In terms of category, the virtual influencers segment is anticipated to grow significantly over the forecast period, owing to their ability to generate higher engagement and a larger social media presence
In terms of industry vertical, the retail & e-commerce segment is expected to record a significant revenue share in the market by 2030. The rising deployment of digital avatars to assist customers in keeping track of their order status, and shipping & billing information is projected to fuel the growth of the segment
Key market players focus on research and development activities to provide more realistic digital avatars. Furthermore, players are also focused on partnerships and collaborations to improve their market reach
Grand View Research has segmented the global digital avatar market based on product, category, industry vertical, and region:
Digital Avatar Product Outlook (Revenue, USD Billion, 2018 - 2030)
Interactive Digital Avatar
Non-Interactive Digital Avatar
Digital Avatar Category Outlook (Revenue, USD Billion, 2018 - 2030)
Virtual Agents & Assistants
Virtual Influencers
Others
Digital Avatar Industry Vertical Outlook (Revenue, USD Billion, 2018 - 2030)
BFSI
Retail & E-commerce
Healthcare
Gaming & Entertainment
Education & Training
Automotive
IT & Telecom
Others
Digital Avatar Regional Outlook (Revenue, USD Billion, 2018 - 2030)
North America
U.S.
Canada
Europe
UK
Germany
France
Italy
Spain
Asia Pacific
China
India
Japan
South Korea
Australia
Latin America
Mexico
Brazil
Middle East & Africa
Saudi Arabia
UAE
List of Key Players in the Digital Avatar Market
Epic Games, Inc.
Pinscreen Inc.
Soul Machines
NEON (SAMSUNG)
AI Foundation
Microsoft Corporation
NVIDIA Corporation
UneeQ
Didimo, Inc.
Spatial Systems, Inc.
DeepBrain AI
Wolf3D
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