3D Animation Market Size, Share & Trends Report

3D Animation Market Size, Share & Trends Analysis Report By Technique (3D Modeling, Visual Effects), By Component (Software, Hardware), By Deployment (On-premise, On-demand), By End Use, And Segment Forecasts, 2019 - 2025

  • Published Date: Jun, 2019
  • Base Year for Estimate: 2018
  • Report ID: GVR-2-68038-038-5
  • Format: Electronic (PDF)
  • Historical Data: 2014 - 2017
  • Number of Pages: 158

Industry Insights

The global 3D animation market size was valued at USD 13.75 billion in 2018 and is said to expand at a CAGR of 11.0% from 2019 to 2025. Technological advancements in the 3D animation technology, emphasis on producing High-Definition (HD) videos, and wide usage of 3D animated videos in the manufacturing sector to create a graphic illustration of the working of individual components of heavy machinery are expected to be the key factors propelling the market growth.

Other factors that are driving the market include rising implementation of visual effects and Virtual Reality (VR) technology for making movies, growing demand for 3D mobile apps, and increasing use of 3D mapping technology for GPS and navigation purposes. Developing economies hold a huge growth potential for this market owing to incentives, subsidies, and tax rebates being offered by the governments in these economies to encourage the development of the technology sector.

U.S. 3D animation Market

3D animation is being widely used in the healthcare and life sciences industries. Hospitals, laboratories, and research facilities worldwide are using three-dimensional animation as part of the processes to develop treatments and medicines, as well as to aid in surgical procedures. Medical schools are using 3D animated videos to help their students better understand the intricate human anatomy.

Increasing adoption of 3D modeling is also driving the market growth. Three-dimensional modeling is used for various end-use applications, including video games, VR-based applications, 3D printing, motion pictures, marketing, Computer-Aided Design (CAD), manufacturing, and scientific and medical imaging.

Technique Insights

Based on technique, the market has been segmented into 3D modeling, motion graphics, 3D rendering, and visual effects. The 3D modeling segment is expected to account for the largest revenue share of the global market by 2025. On the other hand, the visual effects segment is anticipated to expand at the highest CAGR of over 12% from 2019 to 2025. Latest trends, such as using visual effects in commercials to demonstrate the products, utilizing animated logos to engage the audience, and adopting VR in developing games, would contribute to the segment growth.

3D rendering is a technique that allows graphics engineers to project photorealistic representations and develop blueprints for product designing and environmental projects. The technology can also be used as a tool by advertisers for advertising and marketing campaigns, by academic organizations for conveying the consolidated process of graphics to students, and by R&D laboratories to offer innovative visualizations.

The emerging trend of subcontracting the development of visual effects to emerging economies bodes well for the regional markets in developing nations. However, governments of developed nations, such as Canada and U.K., are trying to counter the trend by providing grants, subsidies, and tax rebates and encouraging the development of visual effects within the country. For instance, the Canadian government has awarded USD 489.26 thousand in repayable contributions to L’Atelier Animation, Luckyhammers Entertainment, and Tonic DNA to support the rapidly growing animation and media industries in Montreal.

Component Insights

Based on component, the 3D animation market has been segmented into hardware, software, and services. Software segment led the global market in 2018 and is anticipated to expand further at the highest CAGR of 12.0% over the forecast period. The segment comprises Software Development Kits (SDKs), plug-ins, and packaged software solutions. Animation software is widely used to develop motion graphics and special effects for feature films, video games, animated gifs, and other media that involves moving images.

The development of stereoscopic imaging software and dedicated animation computers is turning out to be a major driver for the growth of the software segment. Several animation studios are particularly engaging in hyper-surrealism and dynamic function animation. For instance, The Dreamer, the television commercial for Honda created by Roof Studio, gives viewers a realistic experience of the vehicle driving on slanted surfaces and uneven terrains.

The hardware segment also accounted for a significant market share in 2018 and is projected to grow considerably over the forecast period. The segment includes GPU and video cards, workstations, and motion capturing systems. The services segment covers consulting, education & training, integration & development, and support & maintenance. It is anticipated to be the second fastest-growing segment over the forecast period owing to rising adoption of the technology in education and training applications.

Deployment Insights

Based on deployment, the market has been segmented into on-premise and on-demand. The on-premise segment led the market in 2018. On the other hand, the on-demand segment is expected to witness the fastest CAGR of over 12% from 2019 to 2025. On-demand deployment helps reduce infrastructure costs and saves time. It envisages hosting the animation software on the vendor’s server and accessing it via the web browsers. Increasing preference for cloud-based deployment is prompting the providers to offer on-demand deployment of their software for commercial customers.

End Use Insights

Based on end use, the market has been divided into media & entertainment, manufacturing, architecture & construction, education & academics, healthcare & life sciences, government & defense, and others. Media & entertainment is expected to be the leading segment over the forecast period due to the development of photorealistic representations.

Global 3D animation Market

The technology allows architects and engineers to simplify a project and make it sustainable and scalable.For instance, using Inventor or Autodesk Civil 3D along with 3ds Max Design can help in ensuring flexibility while integrating the tasks associated with animation, designing, and digital representation. The manufacturing segment is anticipated to register the highest CAGR of 12.1% from 2019 to 2025.

Regional Insights

North America was the dominant regional market in 2018 and is anticipated to retain its leading position over the forecast period. U.S., in particular, is the largest region in the North America market as a result of growing adoption of motion graphics and VR across various end use industries. Asia Pacific is projected to expand at the highest CAGR during the forecast years. India, Japan, and Australia are the key contributors to the region’s growth. Moreover, cities in China, such as Shanghai, Beijing, and Guangzhou, are expected to emerge as gaming hubs, thereby driving the regional market.

3D Animation Market Share Insights

Key companies in the global market include NVIDIA Corp.; Adobe Systems, Inc.; Autodesk, Inc.; Corel Corp.; and The Foundry Visionmongers Ltd. These companies focus on strategic partnerships and M&A to gain a competitive edge. For instance, in March 2017, Bandai Namco Holdings, Inc. invested USD 18.49 million to acquire Japan-based Anime Consortium. This association with game developers and Anime studios helped the company to add further value-a dded Anime content in its plans and projects. Furthermore, Autodesk, Inc. acquired a preconstruction platform called BuildingConnected in January 2019 to gain access to the construction network.

Report Scope

Attribute

Details

Base year for estimation

2018

Actual estimates/Historical data

2014 - 2017

Forecast period

2019 - 2025

Market representation

Revenue in USD Million and CAGR from 2019 to 2025

Regional scope

North America, Europe, Asia Pacific, Latin America, and MEA

Country scope

U.S., Canada, Germany, U.K., Australia, China, India, Japan, Brazil, and Mexico

Report coverage

Revenue forecast, company share, competitive landscape, growth factors, and trends

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Segments Covered in the Report

This report forecasts revenue and volume growths at global, regional, and country levels and provides an analysis of the latest industry trends in each of the sub-segments from 2014 to 2025. For the purpose of this study, Grand View Research has segmented the global 3D animation market report on the basis of technique, component, deployment, end use, and region:

  • Technique Outlook (Revenue, USD Million, 2014 - 2025)

    • 3D Modeling

    • Motion Graphics

    • 3D Rendering

    • Visual Effects

  • Component Outlook (Revenue, USD Million, 2014 - 2025)

    • Hardware

    • Software

    • Service

  • Deployment Outlook (Revenue, USD Million, 2014 - 2025)

    • On-premise

    • On-demand

  • End Use Outlook (Revenue, USD Million, 2014 - 2025)

    • Media & Entertainment

    • Architecture & Construction

    • Education & Academics

    • Manufacturing

    • Healthcare & Life sciences

    • Government & Defense

    • Others

  • Regional Outlook (Revenue, USD Million, 2014 - 2025)

    • North America

      • U.S.

      • Canada

    • Europe

      • Germany

      • U.K.

    • Asia Pacific

      • Australia

      • China

      • India

      • Japan

    • Latin America

      • Brazil

      • Mexico

    • Middle East & Africa

Key questions answered by the report
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